openmw-tes3coop/apps/openmw
gugus e9aac4512b Build fix for Windows
Fixes a number of places where uint was used and not defined. This commit
was originally authored by gus. It rebased by Michael Mc Donnell to take
recent commit fixes into account.
2012-08-01 11:47:36 -04:00
..
mwbase local scripts, move placing to World::placeObject(Ptr, CellStore, Position) 2012-07-25 20:31:39 +04:00
mwclass Issue #314: Playing drink sound when using a potion 2012-07-27 12:27:22 +02:00
mwdialogue Merge branch 'master' into potions 2012-07-17 10:32:18 +02:00
mwgui Fixed DirectX HLSL shaders and re-enabled them in the gui 2012-08-01 04:11:16 +02:00
mwinput DrawState workaround 2012-07-07 20:53:19 +02:00
mwmechanics CreatureStats class 2012-07-22 18:29:54 +04:00
mwrender Build fix for Windows 2012-08-01 11:47:36 -04:00
mwscript Merge branch 'scriptconsole' 2012-07-30 12:43:48 +02:00
mwsound Include soundmanager.hpp for Play_Normal enum 2012-07-16 23:54:24 +04:00
mwworld Issue #351: Added sound playing to Action 2012-07-27 12:19:25 +02:00
CMakeLists.txt Issue #350: console only script instructions 2012-07-30 11:43:28 +02:00
config.hpp.cmake another minor correction (fixing the previous one) 2011-07-08 16:16:06 +02:00
doc.hpp first set of additional doxygen comments 2010-09-25 15:03:53 +02:00
engine.cpp Issue #352: added --script-run switch 2012-07-30 12:37:46 +02:00
engine.hpp Issue #352: added --script-run switch 2012-07-30 12:37:46 +02:00
main.cpp improved the help text for --script-run; updated readme.txt 2012-07-30 12:43:23 +02:00