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attach.cpp
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Move skinning code to SceneUtil
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2015-04-21 20:30:48 +02:00 |
attach.hpp
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Add utility for assembling body parts / equipment
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2015-03-29 19:39:22 +02:00 |
clone.cpp
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Add SceneManager and clone utility
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2015-03-26 18:02:51 +01:00 |
clone.hpp
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Add SceneManager and clone utility
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2015-03-26 18:02:51 +01:00 |
controller.cpp
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Port EffectManager
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2015-04-19 17:55:56 +02:00 |
controller.hpp
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Port EffectManager
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2015-04-19 17:55:56 +02:00 |
lightmanager.cpp
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LightManager optimization
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2015-04-12 19:44:48 +02:00 |
lightmanager.hpp
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Attach light lists to the object base nodes instead of each renderable
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2015-04-12 18:03:36 +02:00 |
riggeometry.cpp
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Move skinning code to SceneUtil
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2015-04-21 20:30:48 +02:00 |
riggeometry.hpp
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Move skinning code to SceneUtil
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2015-04-21 20:30:48 +02:00 |
skeleton.cpp
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Move skinning code to SceneUtil
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2015-04-21 20:30:48 +02:00 |
skeleton.hpp
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Move skinning code to SceneUtil
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2015-04-21 20:30:48 +02:00 |
statesetupdater.cpp
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Move Controller base classes to SceneUtil, add visitor to assign ControllerSources
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2015-04-14 17:51:46 +02:00 |
statesetupdater.hpp
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Move Controller base classes to SceneUtil, add visitor to assign ControllerSources
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2015-04-14 17:51:46 +02:00 |
util.cpp
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Colour conversion utility
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2015-04-11 20:09:40 +02:00 |
util.hpp
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Colour conversion utility
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2015-04-11 20:09:40 +02:00 |
visitor.hpp
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Use the new skinning system in OpenMW
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2015-04-21 18:54:03 +02:00 |