openmw-tes3coop/apps/openmw/mwworld
2015-01-10 01:00:52 +01:00
..
action.cpp
action.hpp
actionalchemy.cpp
actionalchemy.hpp
actionapply.cpp
actionapply.hpp
actiondoor.cpp
actiondoor.hpp
actioneat.cpp
actioneat.hpp
actionequip.cpp Allow equipping twohanded weapon and shield at the same time (Fixes #1785) 2014-12-12 16:49:22 +01:00
actionequip.hpp
actionopen.cpp
actionopen.hpp
actionread.cpp
actionread.hpp
actionrepair.cpp
actionrepair.hpp
actionsoulgem.cpp
actionsoulgem.hpp
actiontake.cpp
actiontake.hpp
actiontalk.cpp
actiontalk.hpp
actionteleport.cpp Teleport indirect followers as well when using a door (Fixes #1974) 2014-10-05 15:18:32 +02:00
actionteleport.hpp
actiontrap.cpp
actiontrap.hpp
cellfunctors.hpp
cellref.cpp Fix faction rank not being set on items in faction-owned containers 2014-12-24 15:45:13 +01:00
cellref.hpp Fix faction rank not being set on items in faction-owned containers 2014-12-24 15:45:13 +01:00
cellreflist.hpp Remove script access to deleted references that have no content file 2014-12-07 22:37:50 +01:00
cells.cpp
cells.hpp
cellstore.cpp Work around pathgrid record limitation (Fixes #2195) 2014-12-09 00:13:56 +01:00
cellstore.hpp Starting to clean up some heavy includes 2014-12-19 09:23:16 +01:00
class.cpp Missing files, aka; Why you shouldn't stresscommit 2014-12-19 11:26:54 +01:00
class.hpp Reduce includes 2015-01-10 01:00:52 +01:00
containerstore.cpp Fix faction rank not being set on items in faction-owned containers 2014-12-24 15:45:13 +01:00
containerstore.hpp Reduce includes 2015-01-10 01:00:52 +01:00
contentloader.hpp
customdata.hpp
esmloader.cpp
esmloader.hpp Reduce includes 2015-01-10 01:00:52 +01:00
esmstore.cpp Fix mIds mapping for dynamic records being lost on save/reload 2015-01-08 16:27:13 +01:00
esmstore.hpp Remove some nonsense code 2015-01-09 01:59:38 +01:00
failedaction.cpp
failedaction.hpp
fallback.cpp
fallback.hpp
globals.cpp
globals.hpp
inventorystore.cpp Allow separate summoned creature instances for each spell ID (Fixes #2194) 2015-01-06 16:11:05 +01:00
inventorystore.hpp Allow separate summoned creature instances for each spell ID (Fixes #2194) 2015-01-06 16:11:05 +01:00
livecellref.cpp fix for potential script problem during saved game loading 2014-09-22 10:12:07 +02:00
livecellref.hpp
localscripts.cpp Use a separate flag for references deleted by a content file (Fixes #2018) 2014-12-01 22:16:45 +01:00
localscripts.hpp
manualref.hpp
nullaction.hpp
physicssystem.cpp Fix for framerate-dependent maximum stepping distance (Bug #1638) 2015-01-03 19:10:15 +01:00
physicssystem.hpp More efficient water walking 2014-10-05 22:27:20 +02:00
player.cpp
player.hpp
projectilemanager.cpp Fix on touch area effect spells (Fixes #2233) 2014-12-28 01:51:12 +01:00
projectilemanager.hpp
ptr.cpp
ptr.hpp Reduce includes 2015-01-10 01:00:52 +01:00
recordcmp.hpp
refdata.cpp Add support for undeleting references (Fixes #2193) 2014-12-06 21:08:18 +01:00
refdata.hpp Add support for undeleting references (Fixes #2193) 2014-12-06 21:08:18 +01:00
scene.cpp Add setting for exterior cell grid size (Fixes #1537) 2015-01-07 02:34:29 +01:00
scene.hpp Implement cell loading threshold (Fixes #1874) 2014-10-02 16:50:10 +02:00
store.cpp Remove some nonsense code 2015-01-09 01:59:38 +01:00
store.hpp Add assertion to Store 2015-01-09 20:58:53 +01:00
timestamp.cpp
timestamp.hpp
weather.cpp Add particle and sound fading for weather transitions (Fixes #2130) 2014-12-01 23:09:47 +01:00
weather.hpp Add particle and sound fading for weather transitions (Fixes #2130) 2014-12-01 23:09:47 +01:00
worldimp.cpp Store camera first person state in savegame (Fixes #2255) 2015-01-07 02:34:24 +01:00
worldimp.hpp Fix on touch area effect spells (Fixes #2233) 2014-12-28 01:51:12 +01:00