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action.cpp
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action.hpp
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actionalchemy.cpp
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actionalchemy.hpp
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actionapply.cpp
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actionapply.hpp
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actiondoor.cpp
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actiondoor.hpp
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actioneat.cpp
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actioneat.hpp
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actionequip.cpp
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Allow equipping twohanded weapon and shield at the same time (Fixes #1785)
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2014-12-12 16:49:22 +01:00 |
actionequip.hpp
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actionopen.cpp
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actionopen.hpp
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actionread.cpp
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actionread.hpp
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actionrepair.cpp
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actionrepair.hpp
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actionsoulgem.cpp
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actionsoulgem.hpp
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actiontake.cpp
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actiontake.hpp
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actiontalk.cpp
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actiontalk.hpp
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actionteleport.cpp
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Teleport indirect followers as well when using a door (Fixes #1974)
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2014-10-05 15:18:32 +02:00 |
actionteleport.hpp
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actiontrap.cpp
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actiontrap.hpp
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cellfunctors.hpp
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cellref.cpp
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Fix faction rank not being set on items in faction-owned containers
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2014-12-24 15:45:13 +01:00 |
cellref.hpp
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Fix faction rank not being set on items in faction-owned containers
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2014-12-24 15:45:13 +01:00 |
cellreflist.hpp
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Remove script access to deleted references that have no content file
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2014-12-07 22:37:50 +01:00 |
cells.cpp
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cells.hpp
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cellstore.cpp
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Work around pathgrid record limitation (Fixes #2195)
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2014-12-09 00:13:56 +01:00 |
cellstore.hpp
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Starting to clean up some heavy includes
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2014-12-19 09:23:16 +01:00 |
class.cpp
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Missing files, aka; Why you shouldn't stresscommit
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2014-12-19 11:26:54 +01:00 |
class.hpp
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Reduce includes
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2015-01-10 01:00:52 +01:00 |
containerstore.cpp
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Fix faction rank not being set on items in faction-owned containers
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2014-12-24 15:45:13 +01:00 |
containerstore.hpp
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Reduce includes
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2015-01-10 01:00:52 +01:00 |
contentloader.hpp
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customdata.hpp
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esmloader.cpp
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esmloader.hpp
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Reduce includes
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2015-01-10 01:00:52 +01:00 |
esmstore.cpp
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Fix mIds mapping for dynamic records being lost on save/reload
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2015-01-08 16:27:13 +01:00 |
esmstore.hpp
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Remove some nonsense code
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2015-01-09 01:59:38 +01:00 |
failedaction.cpp
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failedaction.hpp
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fallback.cpp
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fallback.hpp
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globals.cpp
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globals.hpp
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inventorystore.cpp
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Allow separate summoned creature instances for each spell ID (Fixes #2194)
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2015-01-06 16:11:05 +01:00 |
inventorystore.hpp
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Allow separate summoned creature instances for each spell ID (Fixes #2194)
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2015-01-06 16:11:05 +01:00 |
livecellref.cpp
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fix for potential script problem during saved game loading
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2014-09-22 10:12:07 +02:00 |
livecellref.hpp
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localscripts.cpp
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Use a separate flag for references deleted by a content file (Fixes #2018)
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2014-12-01 22:16:45 +01:00 |
localscripts.hpp
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manualref.hpp
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nullaction.hpp
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physicssystem.cpp
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Fix for framerate-dependent maximum stepping distance (Bug #1638)
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2015-01-03 19:10:15 +01:00 |
physicssystem.hpp
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More efficient water walking
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2014-10-05 22:27:20 +02:00 |
player.cpp
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player.hpp
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projectilemanager.cpp
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Fix on touch area effect spells (Fixes #2233)
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2014-12-28 01:51:12 +01:00 |
projectilemanager.hpp
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ptr.cpp
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ptr.hpp
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Reduce includes
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2015-01-10 01:00:52 +01:00 |
recordcmp.hpp
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refdata.cpp
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Add support for undeleting references (Fixes #2193)
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2014-12-06 21:08:18 +01:00 |
refdata.hpp
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Add support for undeleting references (Fixes #2193)
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2014-12-06 21:08:18 +01:00 |
scene.cpp
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Add setting for exterior cell grid size (Fixes #1537)
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2015-01-07 02:34:29 +01:00 |
scene.hpp
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Implement cell loading threshold (Fixes #1874)
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2014-10-02 16:50:10 +02:00 |
store.cpp
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Remove some nonsense code
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2015-01-09 01:59:38 +01:00 |
store.hpp
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Add assertion to Store
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2015-01-09 20:58:53 +01:00 |
timestamp.cpp
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timestamp.hpp
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weather.cpp
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Add particle and sound fading for weather transitions (Fixes #2130)
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2014-12-01 23:09:47 +01:00 |
weather.hpp
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Add particle and sound fading for weather transitions (Fixes #2130)
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2014-12-01 23:09:47 +01:00 |
worldimp.cpp
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Store camera first person state in savegame (Fixes #2255)
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2015-01-07 02:34:24 +01:00 |
worldimp.hpp
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Fix on touch area effect spells (Fixes #2233)
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2014-12-28 01:51:12 +01:00 |