openmw-tes3coop/apps/openmw/mwrender/npcanimation.cpp
2012-04-07 22:02:20 -04:00

299 lines
No EOL
10 KiB
C++

#include "npcanimation.hpp"
#include "../mwworld/world.hpp"
using namespace Ogre;
using namespace NifOgre;
namespace MWRender{
NpcAnimation::~NpcAnimation(){
}
NpcAnimation::NpcAnimation(const MWWorld::Ptr& ptr, MWWorld::Environment& _env,OEngine::Render::OgreRenderer& _rend, MWWorld::InventoryStore& _inv): Animation(_env,_rend), mStateID(-1), inv(_inv){
ESMS::LiveCellRef<ESM::NPC, MWWorld::RefData> *ref =
ptr.get<ESM::NPC>();
Ogre::Entity* blank = 0;
std::vector<Nif::NiTriShapeCopy>* blankshape = 0;
chest = std::make_pair(blank, blankshape);
//Part selection on last character of the file string
// " Tri Chest
// * Tri Tail
// : Tri Left Foot
// < Tri Right Foot
// > Tri Left Hand
// ? Tri Right Hand
// | Normal
//Mirroring Parts on second to last character
//suffix == '*'
// vector = Ogre::Vector3(-1,1,1);
// suffix == '?'
// vector = Ogre::Vector3(1,-1,1);
// suffix == '<'
// vector = Ogre::Vector3(1,1,-1);
std::string hairID = ref->base->hair;
std::string headID = ref->base->head;
std::string npcName = ref->base->name;
//ESMStore::Races r =
const ESM::Race* race = mEnvironment.mWorld->getStore().races.find(ref->base->race);
std::string bodyRaceID = headID.substr(0, headID.find_last_of("head_") - 4);
char secondtolast = bodyRaceID.at(bodyRaceID.length() - 2);
bool female = tolower(secondtolast) == 'f';
std::transform(bodyRaceID.begin(), bodyRaceID.end(), bodyRaceID.begin(), ::tolower);
bool beast = bodyRaceID == "b_n_khajiit_m_" || bodyRaceID == "b_n_khajiit_f_" || bodyRaceID == "b_n_argonian_m_" || bodyRaceID == "b_n_argonian_f_";
/*std::cout << "Race: " << ref->base->race ;
if(female){
std::cout << " Sex: Female" << " Height: " << race->data.height.female << "\n";
}
else{
std::cout << " Sex: Male" << " Height: " << race->data.height.male << "\n";
}*/
std::string smodel = "meshes\\base_anim.nif";
if(beast)
smodel = "meshes\\base_animkna.nif";
insert = ptr.getRefData().getBaseNode();
assert(insert);
NifOgre::NIFLoader::load(smodel);
base = mRend.getScene()->createEntity(smodel);
base->setSkipAnimationStateUpdate(true); //Magical line of code, this makes the bones
//stay in the same place when we skipanim, or open a gui window
if((transformations = (NIFLoader::getSingletonPtr())->getAnim(smodel))){
for(unsigned int init = 0; init < transformations->size(); init++){
rindexI.push_back(0);
tindexI.push_back(0);
}
stopTime = transformations->begin()->getStopTime();
startTime = transformations->begin()->getStartTime();
}
textmappings = NIFLoader::getSingletonPtr()->getTextIndices(smodel);
insert->attachObject(base);
if(female)
insert->scale(race->data.height.female, race->data.height.female, race->data.height.female);
else
insert->scale(race->data.height.male, race->data.height.male, race->data.height.male);
std::string headModel = "meshes\\" +
mEnvironment.mWorld->getStore().bodyParts.find(headID)->model;
std::string hairModel = "meshes\\" +
mEnvironment.mWorld->getStore().bodyParts.find(hairID)->model;
const ESM::BodyPart *chestPart = mEnvironment.mWorld->getStore().bodyParts.search (bodyRaceID + "chest");
const ESM::BodyPart *upperleg = mEnvironment.mWorld->getStore().bodyParts.search (bodyRaceID + "upper leg");
const ESM::BodyPart *groinpart = mEnvironment.mWorld->getStore().bodyParts.search (bodyRaceID + "groin");
const ESM::BodyPart *arml = mEnvironment.mWorld->getStore().bodyParts.search (bodyRaceID + "upper arm"); //We need two
const ESM::BodyPart *neckpart = mEnvironment.mWorld->getStore().bodyParts.search (bodyRaceID + "neck");
const ESM::BodyPart *knee = mEnvironment.mWorld->getStore().bodyParts.search (bodyRaceID + "knee");
const ESM::BodyPart *ankle = mEnvironment.mWorld->getStore().bodyParts.search (bodyRaceID + "ankle");
const ESM::BodyPart *foot = mEnvironment.mWorld->getStore().bodyParts.search (bodyRaceID + "foot");
const ESM::BodyPart *feetpart = mEnvironment.mWorld->getStore().bodyParts.search (bodyRaceID + "feet");
const ESM::BodyPart *tailpart = mEnvironment.mWorld->getStore().bodyParts.search (bodyRaceID + "tail");
const ESM::BodyPart *wristlpart = mEnvironment.mWorld->getStore().bodyParts.search (bodyRaceID + "wrist"); //We need two
const ESM::BodyPart *forearmlpart = mEnvironment.mWorld->getStore().bodyParts.search (bodyRaceID + "forearm"); //We need two
const ESM::BodyPart *handlpart = mEnvironment.mWorld->getStore().bodyParts.search (bodyRaceID + "hand"); //We need two
const ESM::BodyPart *hairpart = mEnvironment.mWorld->getStore().bodyParts.search(hairID);
const ESM::BodyPart *headpart = mEnvironment.mWorld->getStore().bodyParts.search(headID);
if(bodyRaceID == "b_n_argonian_f_")
forearmlpart = mEnvironment.mWorld->getStore().bodyParts.search ("b_n_argonian_m_forearm"); //We need two
if(!handlpart)
handlpart = mEnvironment.mWorld->getStore().bodyParts.search (bodyRaceID + "hands");
//const ESM::BodyPart* claviclel = environment.mWorld->getStore().bodyParts.search (bodyRaceID + "clavicle");
//const ESM::BodyPart* clavicler = claviclel;
const ESM::BodyPart* handrpart = handlpart;
const ESM::BodyPart* forearmr = forearmlpart;
const ESM::BodyPart* wristrpart = wristlpart;
const ESM::BodyPart* armr = arml;
if(upperleg){
lUpperLeg = insertBoundedPart("meshes\\" + upperleg->model + "*|", "Left Upper Leg");
rUpperLeg = insertBoundedPart("meshes\\" + upperleg->model, "Right Upper Leg");
}
if(foot){
if(bodyRaceID.compare("b_n_khajiit_m_") == 0)
{
feetpart = foot;
}
else
{
rfoot = insertBoundedPart("meshes\\" + foot->model, "Right Foot");
lfoot = insertBoundedPart("meshes\\" + foot->model + "*|", "Left Foot");
}
}
if(groinpart){
groin = insertBoundedPart("meshes\\" + groinpart->model, "Groin");
}
if(knee)
{
lKnee = insertBoundedPart("meshes\\" + knee->model + "*|", "Left Knee"); //e
rKnee = insertBoundedPart("meshes\\" + knee->model, "Right Knee"); //e
}
if(ankle){
lAnkle = insertBoundedPart("meshes\\" + ankle->model + "*|", "Left Ankle"); //Ogre::Quaternion(Ogre::Radian(3.14 / 4), Ogre::Vector3(1, 0, 0)),blank); //1,0,0, blank);
rAnkle = insertBoundedPart("meshes\\" + ankle->model, "Right Ankle");
}
if (armr){
rupperArm = insertBoundedPart("meshes\\" + armr->model, "Right Upper Arm");
}
if(arml){
lupperArm = insertBoundedPart("meshes\\" + arml->model + "*|", "Left Upper Arm");
}
if (forearmr)
{
rForearm = insertBoundedPart("meshes\\" + forearmr->model, "Right Forearm");
}
if(forearmlpart)
lForearm = insertBoundedPart("meshes\\" + forearmlpart->model + "*|", "Left Forearm");
if (wristrpart)
{
rWrist = insertBoundedPart("meshes\\" + wristrpart->model, "Right Wrist");
}
if(wristlpart)
lWrist = insertBoundedPart("meshes\\" + wristlpart->model + "*|", "Left Wrist");
/*if(claviclel)
insertBoundedPart("meshes\\" + claviclel->model + "*|", "Left Clavicle", base);
if(clavicler)
insertBoundedPart("meshes\\" + clavicler->model , "Right Clavicle", base);*/
if(neckpart)
{
neck = insertBoundedPart("meshes\\" + neckpart->model, "Neck");
}
if(headpart)
head = insertBoundedPart("meshes\\" + headpart->model, "Head");
if(hairpart)
hair = insertBoundedPart("meshes\\" + hairpart->model, "Head");
if (chestPart){
chest = insertFreePart("meshes\\" + chestPart->model, ":\"");
}
if (handrpart){
rhand = insertFreePart("meshes\\" + handrpart->model , ":?");
}
if (handlpart){
lhand = insertFreePart("meshes\\" + handlpart->model, ":>");
}
if(tailpart){
tail = insertFreePart("meshes\\" + tailpart->model, ":*");
}
if(feetpart){
lBeastFoot = insertFreePart("meshes\\" + feetpart->model,"::");
rBeastFoot = insertFreePart("meshes\\" + feetpart->model,":<");
}
//originalpos = insert->_getWorldAABB().getCenter();
//originalscenenode = insert->getPosition();
}
Ogre::Entity* NpcAnimation::insertBoundedPart(const std::string &mesh, std::string bonename){
NIFLoader::load(mesh);
Ogre::Entity* part = mRend.getScene()->createEntity(mesh);
base->attachObjectToBone(bonename, part);
return part;
}
std::pair<Ogre::Entity*, std::vector<Nif::NiTriShapeCopy>*> NpcAnimation::insertFreePart(const std::string &mesh, const std::string suffix){
std::string meshNumbered = mesh + getUniqueID(mesh + suffix) + suffix;
NIFLoader::load(meshNumbered);
Ogre::Entity* part = mRend.getScene()->createEntity(meshNumbered);
insert->attachObject(part);
std::vector<Nif::NiTriShapeCopy>* shape = ((NIFLoader::getSingletonPtr())->getShapes(mesh + "0000" + suffix));
if(shape){
handleShapes(shape, part, base->getSkeleton());
}
std::pair<Ogre::Entity*, std::vector<Nif::NiTriShapeCopy>*> pair = std::make_pair(part, shape);
return pair;
}
void NpcAnimation::runAnimation(float timepassed){
mStateID = inv.getStateId();
//1. Add the amount of time passed to time
//2. Handle the animation transforms dependent on time
//3. Handle the shapes dependent on animation transforms
if(animate > 0){
time += timepassed;
if(time > stopTime){
animate--;
if(animate == 0)
time = stopTime;
else
time = startTime + (time - stopTime);
}
handleAnimationTransforms();
vecRotPos.clear();
/*
if(lBeastFoot)
handleShapes(lBeastFootShapes, lBeastFoot, base->getSkeleton());
if(rBeastFoot)
handleShapes(rBeastFootShapes, rBeastFoot, base->getSkeleton());
if(chest)
handleShapes(chestShapes, chest, base->getSkeleton());
if(tail)
handleShapes(tailShapes, tail, base->getSkeleton());
if(skirt)
handleShapes(skirtShapes, skirt, base->getSkeleton());
if(lhand)
handleShapes(lhandShapes, lhand, base->getSkeleton());
if(rhand)
handleShapes(rhandShapes, rhand, base->getSkeleton());
*/
}
}
}