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100 lines
2.2 KiB
C++
100 lines
2.2 KiB
C++
/*
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OpenMW - The completely unofficial reimplementation of Morrowind
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Copyright (C) 2008-2010 Nicolay Korslund
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Email: < korslund@gmail.com >
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WWW: https://openmw.org/
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This file (effect.h) is part of the OpenMW package.
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OpenMW is distributed as free software: you can redistribute it
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and/or modify it under the terms of the GNU General Public License
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version 3, as published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful, but
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WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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General Public License for more details.
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You should have received a copy of the GNU General Public License
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version 3 along with this program. If not, see
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https://www.gnu.org/licenses/ .
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*/
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#ifndef OPENMW_COMPONENTS_NIF_EFFECT_HPP
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#define OPENMW_COMPONENTS_NIF_EFFECT_HPP
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#include "node.hpp"
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namespace Nif
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{
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struct NiDynamicEffect : public Node
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{
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void read(NIFStream *nif)
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{
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Node::read(nif);
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unsigned int numAffectedNodes = nif->getUInt();
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for (unsigned int i=0; i<numAffectedNodes; ++i)
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nif->getUInt(); // ref to another Node
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}
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};
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// Used as base for NiAmbientLight, NiDirectionalLight, NiPointLight and NiSpotLight.
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struct NiLight : NiDynamicEffect
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{
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float dimmer;
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osg::Vec3f ambient;
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osg::Vec3f diffuse;
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osg::Vec3f specular;
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void read(NIFStream *nif);
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};
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struct NiPointLight : public NiLight
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{
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float constantAttenuation;
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float linearAttenuation;
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float quadraticAttenuation;
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void read(NIFStream *nif);
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};
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struct NiSpotLight : public NiPointLight
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{
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float cutoff;
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float exponent;
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void read(NIFStream *nif);
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};
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struct NiTextureEffect : NiDynamicEffect
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{
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NiSourceTexturePtr texture;
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unsigned int clamp;
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enum TextureType
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{
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Projected_Light = 0,
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Projected_Shadow = 1,
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Environment_Map = 2,
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Fog_Map = 3
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};
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TextureType textureType;
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enum CoordGenType
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{
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World_Parallel = 0,
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World_Perspective,
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Sphere_Map,
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Specular_Cube_Map,
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Diffuse_Cube_Map
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};
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CoordGenType coordGenType;
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void read(NIFStream *nif);
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void post(NIFFile *nif);
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};
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} // Namespace
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#endif
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