forked from mirror/openmw-tes3mp
You cannot select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
109 lines
3.2 KiB
C++
109 lines
3.2 KiB
C++
#ifndef OPENMW_COMPONENTS_SCENEUTIL_CONTROLLER_H
|
|
#define OPENMW_COMPONENTS_SCENEUTIL_CONTROLLER_H
|
|
|
|
#include <memory>
|
|
#include <osg/NodeVisitor>
|
|
|
|
namespace SceneUtil
|
|
{
|
|
|
|
class ControllerSource
|
|
{
|
|
public:
|
|
virtual ~ControllerSource() { }
|
|
virtual float getValue(osg::NodeVisitor* nv) = 0;
|
|
};
|
|
|
|
class FrameTimeSource : public ControllerSource
|
|
{
|
|
public:
|
|
FrameTimeSource();
|
|
virtual float getValue(osg::NodeVisitor* nv);
|
|
};
|
|
|
|
/// @note ControllerFunctions may be shared - you should not hold any state in it. That is why all its methods are declared const.
|
|
class ControllerFunction
|
|
{
|
|
public:
|
|
virtual ~ControllerFunction() = default;
|
|
|
|
virtual float calculate(float input) const = 0;
|
|
|
|
/// Get the "stop time" of the controller function, typically the maximum of the calculate() function.
|
|
/// May not be meaningful for all types of controller functions.
|
|
virtual float getMaximum() const = 0;
|
|
};
|
|
|
|
class Controller
|
|
{
|
|
public:
|
|
Controller();
|
|
virtual ~Controller() {}
|
|
|
|
bool hasInput() const;
|
|
|
|
float getInputValue(osg::NodeVisitor* nv);
|
|
|
|
void setSource(std::shared_ptr<ControllerSource> source);
|
|
void setFunction(std::shared_ptr<ControllerFunction> function);
|
|
|
|
std::shared_ptr<ControllerSource> getSource() const;
|
|
std::shared_ptr<ControllerFunction> getFunction() const;
|
|
|
|
private:
|
|
std::shared_ptr<ControllerSource> mSource;
|
|
|
|
// The source value gets passed through this function before it's passed on to the DestValue.
|
|
std::shared_ptr<ControllerFunction> mFunction;
|
|
};
|
|
|
|
/// Pure virtual base class - visit() all controllers that are attached as UpdateCallbacks in a scene graph.
|
|
class ControllerVisitor : public osg::NodeVisitor
|
|
{
|
|
public:
|
|
ControllerVisitor();
|
|
|
|
virtual void apply(osg::Node& node);
|
|
|
|
// Technically not required as the default implementation would trickle down to apply(Node&) anyway,
|
|
// but we'll shortcut instead to avoid the chain of virtual function calls
|
|
virtual void apply(osg::MatrixTransform& node);
|
|
virtual void apply(osg::Geometry& node);
|
|
|
|
void applyNode(osg::Node& node);
|
|
|
|
virtual void visit(osg::Node& node, Controller& ctrl) = 0;
|
|
};
|
|
|
|
class AssignControllerSourcesVisitor : public ControllerVisitor
|
|
{
|
|
public:
|
|
AssignControllerSourcesVisitor();
|
|
AssignControllerSourcesVisitor(std::shared_ptr<ControllerSource> toAssign);
|
|
|
|
/// Assign the wanted ControllerSource. May be overridden in derived classes.
|
|
/// By default assigns the ControllerSource passed to the constructor of this class if no ControllerSource is assigned to that controller yet.
|
|
virtual void visit(osg::Node& node, Controller& ctrl);
|
|
|
|
private:
|
|
std::shared_ptr<ControllerSource> mToAssign;
|
|
};
|
|
|
|
/// Finds the maximum of all controller functions in the given scene graph
|
|
class FindMaxControllerLengthVisitor : public ControllerVisitor
|
|
{
|
|
public:
|
|
FindMaxControllerLengthVisitor();
|
|
|
|
virtual void visit(osg::Node& , Controller& ctrl);
|
|
|
|
float getMaxLength() const;
|
|
|
|
private:
|
|
float mMaxLength;
|
|
};
|
|
|
|
}
|
|
|
|
#endif
|