openmw-tes3coop/apps/openmw-mp/Script/Functions/Positions.h
Koncord 4ca5da5666 [Server] Rework Plugin API, move Lua system to external library
Use LibFFI for Public & Timer APIs
Use "PlayerId" type instead "unsigned short"
Add GetPluginDir() function
2019-02-12 05:29:57 +08:00

135 lines
3.6 KiB
C

#ifndef OPENMW_POSITIONAPI_HPP
#define OPENMW_POSITIONAPI_HPP
#include "../api.h"
NAMESPACE_BEGIN(PositionFunctions)
/**
* \brief Get the X position of a player.
*
* \param pid The player ID.
* \return The X position.
*/
API_FUNCTION double CDECL GetPosX(PlayerId pid) NOEXCEPT;
/**
* \brief Get the Y position of a player.
*
* \param pid The player ID.
* \return The Y position.
*/
API_FUNCTION double CDECL GetPosY(PlayerId pid) NOEXCEPT;
/**
* \brief Get the Z position of a player.
*
* \param pid The player ID.
* \return The Z position.
*/
API_FUNCTION double CDECL GetPosZ(PlayerId pid) NOEXCEPT;
/**
* \brief Get the X position of a player from before their latest cell change.
*
* \param pid The player ID.
* \return The X position.
*/
API_FUNCTION double CDECL GetPreviousCellPosX(PlayerId pid) NOEXCEPT;
/**
* \brief Get the Y position of a player from before their latest cell change.
*
* \param pid The player ID.
* \return The Y position.
*/
API_FUNCTION double CDECL GetPreviousCellPosY(PlayerId pid) NOEXCEPT;
/**
* \brief Get the Z position of a player from before their latest cell change.
*
* \param pid The player ID.
* \return The Z position.
*/
API_FUNCTION double CDECL GetPreviousCellPosZ(PlayerId pid) NOEXCEPT;
/**
* \brief Get the X rotation of a player.
*
* \param pid The player ID.
* \return The X rotation.
*/
API_FUNCTION double CDECL GetRotX(PlayerId pid) NOEXCEPT;
/**
* \brief Get the Z rotation of a player.
*
* \param pid The player ID.
* \return The Z rotation.
*/
API_FUNCTION double CDECL GetRotZ(PlayerId pid) NOEXCEPT;
/**
* \brief Set the position of a player.
*
* This changes the positional coordinates recorded for that player in the server memory, but
* does not by itself send a packet.
*
* \param pid The player ID.
* \param x The X position.
* \param y The Y position.
* \param z The Z position.
* \return void
*/
API_FUNCTION void CDECL SetPos(PlayerId pid, double x, double y, double z) NOEXCEPT;
/**
* \brief Set the rotation of a player.
*
* This changes the rotational coordinates recorded for that player in the server memory, but
* does not by itself send a packet.
*
* A player's Y rotation is always 0, which is why there is no Y rotation parameter.
*
* \param pid The player ID.
* \param x The X position.
* \param z The Z position.
* \return void
*/
API_FUNCTION void CDECL SetRot(PlayerId pid, double x, double z) NOEXCEPT;
/**
* \brief Set the momentum of a player.
*
* This changes the coordinates recorded for that player's momentum in the server memory, but
* does not by itself send a packet.
*
* \param pid The player ID.
* \param x The X momentum.
* \param y The Y momentum.
* \param z The Z momentum.
* \return void
*/
API_FUNCTION void CDECL SetMomentum(PlayerId pid, double x, double y, double z) NOEXCEPT;
/**
* \brief Send a PlayerPosition packet about a player.
*
* It is only sent to the affected player.
*
* \param pid The player ID.
* \return void
*/
API_FUNCTION void CDECL SendPos(PlayerId pid) NOEXCEPT;
/**
* \brief Send a PlayerMomentum packet about a player.
*
* It is only sent to the affected player.
*
* \param pid The player ID.
* \return void
*/
API_FUNCTION void CDECL SendMomentum(PlayerId pid) NOEXCEPT;
NAMESPACE_END()
#endif //OPENMW_POSITIONAPI_HPP