openmw-tes3coop/components/terrain
scrawl ef18f4217f Terrain: create 4x4 terrain chunks per ESM::Cell to improve performance
Improves performance because the number of splatting layers per chunk is reduced, and finer grained frustum culling can be done.
2015-11-06 20:14:57 +01:00
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buffercache.cpp Terrain: create 4x4 terrain chunks per ESM::Cell to improve performance 2015-11-06 20:14:57 +01:00
buffercache.hpp Remove custom license for terrain code 2015-06-14 20:44:29 +02:00
defs.hpp Remove custom license for terrain code 2015-06-14 20:44:29 +02:00
material.cpp Terrain: create 4x4 terrain chunks per ESM::Cell to improve performance 2015-11-06 20:14:57 +01:00
material.hpp Terrain: create 4x4 terrain chunks per ESM::Cell to improve performance 2015-11-06 20:14:57 +01:00
storage.cpp Remove custom license for terrain code 2015-06-14 20:44:29 +02:00
storage.hpp Remove custom license for terrain code 2015-06-14 20:44:29 +02:00
terraingrid.cpp Terrain: create 4x4 terrain chunks per ESM::Cell to improve performance 2015-11-06 20:14:57 +01:00
terraingrid.hpp Terrain: create 4x4 terrain chunks per ESM::Cell to improve performance 2015-11-06 20:14:57 +01:00
world.cpp Remove custom license for terrain code 2015-06-14 20:44:29 +02:00
world.hpp Remove custom license for terrain code 2015-06-14 20:44:29 +02:00