ef79a98544
Previously, whenever a single skill value changed for a player, that player then sent a PlayerSkill packet with all values for all 27 skills, plus the player's progress towards the next level and the bonuses to each attribute on the next level up as the result of sklll increases thus far. This commit makes PlayerSkill contain only the values of specific skills, moves the player's progress towards the next level to PlayerLevel packets, and moves the bonuses to each attribute on the next level up to PlayerAttribute packets. Players now also send a PlayerSkill packet whenever their progress towards a new point in a skill changes. This was previously avoided so as to not have massive packet spam. |
7 years ago | |
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CI | 7 years ago | |
apps | 7 years ago | |
cmake | 7 years ago | |
components | 7 years ago | |
docs | 7 years ago | |
extern | 7 years ago | |
files | 7 years ago | |
manual/opencs | 10 years ago | |
plugins/mygui_resource_plugin | 8 years ago | |
.editorconfig | 7 years ago | |
.gitignore | 7 years ago | |
.gitmodules | 7 years ago | |
.travis.yml | 7 years ago | |
AUTHORS.md | 7 years ago | |
CHANGELOG.md | 8 years ago | |
CMakeLists.txt | 7 years ago | |
CONTRIBUTING.md | 8 years ago | |
LICENSE | 7 years ago | |
README.md | 7 years ago | |
appveyor.yml | 8 years ago | |
tes3mp-changelog.md | 7 years ago | |
tes3mp-credits.md | 7 years ago |
README.md
TES3MP
TES3MP is a project aiming to add multiplayer functionality to OpenMW, a free and open source engine recreation of the popular Bethesda Softworks game "The Elder Scrolls III: Morrowind".
- Version: 0.7-alpha
- License: GPLv3 (see LICENSE for more information)
Font Licenses:
- DejaVuLGCSansMono.ttf: custom (see files/mygui/DejaVu Font License.txt for more information)
Project Status
TES3MP is now playable in most respects. Player and NPC movement, animations, combat and spell casting are properly synchronized with small exceptions, as is picking up and dropping items in the world, using doors and levers, and adding and removing items from containers. Journal entries, faction stats and dialogue topics are also synchronized, allowing the majority of quests to work fine.
Serverside Lua scripts are used to save and load the state of most of the aforementioned.
Contributing
Development has been relatively fast, but any contribution regarding code, documentation, bug hunting or video showcases is greatly appreciated.
Test sessions are often advertised in our Steam group or our Discord server.
Feel free to contact the team members for any questions you might have.
Getting Started
- Quickstart guide
- Steam group and its detailed FAQ
- TES3MP section on OpenMW forums
- Subreddit
- Known issues and bug reports
Donations
You can benefit the project by contributing to the Patreon pages of our two developers, Koncord and David Cernat, as well as by supporting OpenMW.