openmw-tes3coop/apps/openmw
scrawl f08cfa19ea Fix SoundManager::isPlaying to consider multiple entries with the same Ptr/id
Now it returns true if *any* sounds matching the given Ptr and id are playing. The previous behaviour was causing problems with "zombie" sounds (sounds that have finished playing, but weren't removed from the map yet) making the isPlaying method return false even though there's another legitimately playing sound in the map.
2015-11-19 01:06:51 +01:00
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mwbase AiCombat distance check takes into account collision box (Fixes #1699) 2015-11-18 19:00:43 +01:00
mwclass Rotations: move doors via Rotation rather than LocalRotation 2015-11-12 00:58:29 +01:00
mwdialogue Update the dialogue topic list after running greeting script 2015-10-18 21:40:16 +02:00
mwgui Merge remote-tracking branch 'upstream/openmw-37' into HEAD 2015-11-15 21:37:32 +01:00
mwinput Remove unneeded using namespace 2015-11-14 03:01:40 +01:00
mwmechanics AiCombat distance check takes into account collision box (Fixes #1699) 2015-11-18 19:00:43 +01:00
mwphysics Use a contactTest for collision script functions 2015-11-18 21:20:12 +01:00
mwrender Support for loading .osg mesh format 2015-11-16 23:26:43 +01:00
mwscript improves InterpreterContext::updatePtr 2015-11-12 17:53:17 +01:00
mwsound Fix SoundManager::isPlaying to consider multiple entries with the same Ptr/id 2015-11-19 01:06:51 +01:00
mwstate Merge remote-tracking branch 'dteviot/MagicEffectsRefactorDraft3' 2015-08-23 12:11:30 +02:00
mwworld AiCombat distance check takes into account collision box (Fixes #1699) 2015-11-18 19:00:43 +01:00
android_commandLine.cpp Fix tab indentations in apps/ and components/ 2015-09-16 20:45:37 +02:00
android_commandLine.h Remove empty line at the beginning of files 2015-08-18 23:06:12 +02:00
android_main.c Fix tab indentations in apps/ and components/ 2015-09-16 20:45:37 +02:00
CMakeLists.txt Remove unused SOUND_INPUT_INCLUDES cmake variable. 2015-11-14 17:17:22 +01:00
crashcatcher.cpp Fix tab indentations in apps/ and components/ 2015-09-16 20:45:37 +02:00
doc.hpp doc.hpp fix 2015-06-04 01:30:16 +02:00
engine.cpp Refactor: InputManager no longer depends on Engine 2015-11-14 03:01:24 +01:00
engine.hpp Refactor: InputManager no longer depends on Engine 2015-11-14 03:01:24 +01:00
main.cpp OS X: disable glTexStorage2D because of OSG/driver issue 2015-11-14 13:50:01 +01:00