openmw-tes3coop/apps/openmw/mwsound/openal_output.hpp
Chris Robinson 4571218827 Load the sound as needed and pass it directly to the play methods
This breaks say sounds, loudness handling, and the cache limit. Fixes are
forthcoming.
2015-11-25 04:24:22 -08:00

70 lines
2.2 KiB
C++

#ifndef GAME_SOUND_OPENAL_OUTPUT_H
#define GAME_SOUND_OPENAL_OUTPUT_H
#include <string>
#include <vector>
#include <map>
#include <deque>
#include "alc.h"
#include "al.h"
#include "sound_output.hpp"
namespace MWSound
{
class SoundManager;
class Sound;
class OpenAL_Output : public Sound_Output
{
ALCdevice *mDevice;
ALCcontext *mContext;
typedef std::deque<ALuint> IDDq;
IDDq mFreeSources;
typedef std::vector<Sound*> SoundVec;
SoundVec mActiveSounds;
Environment mLastEnvironment;
virtual std::vector<std::string> enumerate();
virtual void init(const std::string &devname="");
virtual void deinit();
virtual Sound_Handle loadSound(const std::string &fname);
virtual void unloadSound(Sound_Handle data);
/// @param offset Value from [0,1] meaning from which fraction the sound the playback starts.
virtual MWBase::SoundPtr playSound(Sound_Handle data, float vol, float basevol, float pitch, int flags, float offset);
/// @param offset Value from [0,1] meaning from which fraction the sound the playback starts.
virtual MWBase::SoundPtr playSound3D(Sound_Handle data, const osg::Vec3f &pos,
float vol, float basevol, float pitch, float min, float max, int flags, float offset);
virtual MWBase::SoundPtr streamSound(DecoderPtr decoder, float volume, float pitch, int flags);
virtual void updateListener(const osg::Vec3f &pos, const osg::Vec3f &atdir, const osg::Vec3f &updir, Environment env);
virtual void pauseSounds(int types);
virtual void resumeSounds(int types);
OpenAL_Output& operator=(const OpenAL_Output &rhs);
OpenAL_Output(const OpenAL_Output &rhs);
OpenAL_Output(SoundManager &mgr);
virtual ~OpenAL_Output();
struct StreamThread;
std::auto_ptr<StreamThread> mStreamThread;
friend class OpenAL_Sound;
friend class OpenAL_Sound3D;
friend class OpenAL_SoundStream;
friend class SoundManager;
};
#ifndef DEFAULT_OUTPUT
#define DEFAULT_OUTPUT(x) ::MWSound::OpenAL_Output((x))
#endif
}
#endif