openmw-tes3coop/apps/openmw/mwmechanics
2011-03-12 10:56:10 +01:00
..
creaturestats.hpp implemented magic effects from abilities (effects are not applied yet) 2010-09-30 15:42:28 +02:00
magiceffects.cpp adjust initial magicka based on Fortify Maximum Magicka effect 2010-09-30 15:58:31 +02:00
magiceffects.hpp adjust initial magicka based on Fortify Maximum Magicka effect 2010-09-30 15:58:31 +02:00
mechanicsmanager.cpp Stat setValue, use the enum values all the way through instead of converting enum->string->same enum 2011-03-12 10:56:10 +01:00
mechanicsmanager.hpp implemented magic effects from abilities (effects are not applied yet) 2010-09-30 15:42:28 +02:00
npcstats.hpp implemented skill value handling during character creation (untested) 2010-09-16 10:45:08 +02:00
stat.hpp The type used for Stat/DynamicStat templates are now stored as a typedef. Added some convenience constructors for initializing Stat/DynamicStat objects. 2010-09-20 13:10:15 +02:00