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openmw-tes3coop/apps/openmw/mwrender
Marc Zinnschlag 1b5301eec0 Merge branch 'savedgame'
Conflicts:
	apps/openmw/mwbase/mechanicsmanager.hpp
	apps/openmw/mwbase/soundmanager.hpp
	apps/openmw/mwgui/mapwindow.hpp
	apps/openmw/mwmechanics/actors.cpp
	apps/openmw/mwmechanics/mechanicsmanagerimp.hpp
	apps/openmw/mwsound/soundmanagerimp.hpp
	components/esm/loadcell.cpp
11 years ago
..
.gitignore directory structure reorganisation (still missing the mangle stuff) 15 years ago
activatoranimation.cpp Create the Animation SceneNode in the constructor 12 years ago
activatoranimation.hpp Get rid of underscore defines. They are reserved by the standard. 11 years ago
actors.cpp Merge branch 'savedgame' 11 years ago
actors.hpp Issue #777: Add CreatureAnimation variant for creatures with weapons/shields 11 years ago
animation.cpp Support keyframe controllers for bones that aren't in the skeleton base 11 years ago
animation.hpp Closes #1086: Implement blood effects 11 years ago
camera.cpp Merge remote-tracking branch 'scrawl/master' 11 years ago
camera.hpp Use i1stPersonSneakDelta + some cleanup 11 years ago
cell.hpp implemented take action 15 years ago
characterpreview.cpp Bug #1147: Fix the inventory preview pose used for ranged weapons 11 years ago
characterpreview.hpp Remove an unused hook 11 years ago
creatureanimation.cpp Issue #777: Handle creatures with weapons in CharacterController. Move attack strength to CreatureStats. 11 years ago
creatureanimation.hpp Issue #777: Add CreatureAnimation variant for creatures with weapons/shields 11 years ago
debugging.cpp removed an outdated typedef and some dead code 11 years ago
debugging.hpp Get rid of underscore defines. They are reserved by the standard. 11 years ago
effectmanager.cpp Feature #957: Implement area magic 11 years ago
effectmanager.hpp Feature #957: Implement area magic 11 years ago
globalmap.cpp Save/load global map 11 years ago
globalmap.hpp Save/load global map 11 years ago
localmap.cpp Merge branch 'master' into HEAD 11 years ago
localmap.hpp Get rid of underscore defines. They are reserved by the standard. 11 years ago
npcanimation.cpp Renamed AnimationValue to AnimationTime 11 years ago
npcanimation.hpp Renamed AnimationValue to AnimationTime 11 years ago
objects.cpp Merge branch 'master' into HEAD 11 years ago
objects.hpp Get rid of underscore defines. They are reserved by the standard. 11 years ago
occlusionquery.cpp Include some required Ogre headers explicitely 11 years ago
occlusionquery.hpp Get rid of underscore defines. They are reserved by the standard. 11 years ago
refraction.cpp Cleanup 12 years ago
refraction.hpp Make sure render textures are inactive when in a cell without water 12 years ago
renderconst.hpp Fix first person meshes casting shadows 12 years ago
renderinginterface.hpp Get rid of underscore defines. They are reserved by the standard. 11 years ago
renderingmanager.cpp Merge branch 'savedgame' 11 years ago
renderingmanager.hpp Merge branch 'savedgame' 11 years ago
ripplesimulation.cpp Add getPlayerPtr() utility method. Reduces dependencies a lot. 11 years ago
ripplesimulation.hpp NPCs / creatures can now emit ripples 12 years ago
shadows.cpp Include some required Ogre headers explicitely 11 years ago
shadows.hpp basic shadows 13 years ago
sky.cpp Rename ObjectList to ObjectScene. Wrap it in a SharedPtr so we can automate the destruction routine. 11 years ago
sky.hpp Rename ObjectList to ObjectScene. Wrap it in a SharedPtr so we can automate the destruction routine. 11 years ago
terrainstorage.cpp New terrain renderer - improvements: 12 years ago
terrainstorage.hpp New terrain renderer - improvements: 12 years ago
videoplayer.cpp Updated comments about freeing format_ctx->pb->buffer. 11 years ago
videoplayer.hpp Make VideoPlayer::playVideo block until the video finishes 12 years ago
water.cpp Include some required Ogre headers explicitely 11 years ago
water.hpp Remove more unused code 11 years ago