openmw-tes3coop/components/openmw-mp/Packets/Actor/PacketActorAttack.cpp

59 lines
1.4 KiB
C++

#include <components/openmw-mp/NetworkMessages.hpp>
#include <components/openmw-mp/Log.hpp>
#include "PacketActorAttack.hpp"
using namespace mwmp;
PacketActorAttack::PacketActorAttack(RakNet::RakPeerInterface *peer) : ActorPacket(peer)
{
packetID = ID_ACTOR_ATTACK;
}
void PacketActorAttack::Packet(RakNet::BitStream *bs, bool send)
{
ActorPacket::Packet(bs, send);
if (send)
actorList->count = (unsigned int)(actorList->baseActors.size());
else
actorList->baseActors.clear();
RW(actorList->count, send);
if (actorList->count > maxActors)
{
actorList->isValid = false;
return;
}
BaseActor actor;
for (unsigned int i = 0; i < actorList->count; i++)
{
if (send)
{
actor = actorList->baseActors.at(i);
}
RW(actor.refNumIndex, send);
RW(actor.mpNum, send);
RW(actor.attack.target.refNumIndex, send);
RW(actor.attack.target.mpNum, send);
RW(actor.attack.target.guid, send);
RW(actor.attack.spellId, send);
RW(actor.attack.type, send);
RW(actor.attack.success, send);
RW(actor.attack.damage, send);
RW(actor.attack.pressed, send);
RW(actor.attack.knockdown, send);
RW(actor.attack.block, send);
if (!send)
{
actorList->baseActors.push_back(actor);
}
}
}