openmw-tes3coop/apps/openmw/mwmechanics
Chris Robinson ff0099fa6e Scale the animation speed based on the animation velocity and movement speed
This may not be totoally correct since it takes the whole animation into
account, rather than just the looping portion. But it's good enough for now.
2013-02-15 02:15:39 -08:00
..
activators.cpp Only register activators that have a MWRender::Animation object 2013-01-29 01:08:52 -08:00
activators.hpp Only register activators that have a MWRender::Animation object 2013-01-29 01:08:52 -08:00
activespells.cpp more string lowercase 2013-01-09 20:51:52 +01:00
activespells.hpp GetSpellEffects, GetRace 2012-11-25 01:26:29 +01:00
actors.cpp Move the movement solver code to mwworld's physics system 2013-02-05 12:45:10 -08:00
actors.hpp Move the PtrMovementList typedef to MWWorld 2013-02-05 11:03:39 -08:00
aiactivate.cpp various fixes 2012-11-16 20:28:20 +01:00
aiactivate.hpp various fixes 2012-11-16 20:28:20 +01:00
aiescort.cpp add AI script functions 2012-11-30 02:16:16 +02:00
aiescort.hpp add AI script functions 2012-11-30 02:16:16 +02:00
aifollow.cpp add AI script functions 2012-11-30 02:16:16 +02:00
aifollow.hpp add AI script functions 2012-11-30 02:16:16 +02:00
aipackage.cpp Issue #389: added AI package base class and AI packages management class 2012-09-04 13:25:53 +02:00
aipackage.hpp Issue #389: added AI package base class and AI packages management class 2012-09-04 13:25:53 +02:00
aisequence.cpp Issue #389: added AI package base class and AI packages management class 2012-09-04 13:25:53 +02:00
aisequence.hpp Issue #389: added AI package base class and AI packages management class 2012-09-04 13:25:53 +02:00
aitravel.cpp various fixes 2012-11-16 20:28:20 +01:00
aitravel.hpp various fixes 2012-11-16 20:28:20 +01:00
aiwander.cpp various fixes 2012-11-16 20:28:20 +01:00
aiwander.hpp various fixes 2012-11-16 20:28:20 +01:00
alchemy.cpp fix wrong increment 2012-12-02 21:18:59 +04:00
alchemy.hpp Issue #61: fixed alchemy skill 2012-10-28 14:07:36 +01:00
character.cpp Scale the animation speed based on the animation velocity and movement speed 2013-02-15 02:15:39 -08:00
character.hpp Clarify a comment 2013-02-14 22:41:14 -08:00
creaturestats.cpp Issue #219: added last missing function filters 2012-11-15 20:00:27 +01:00
creaturestats.hpp Issue #219: added last missing function filters 2012-11-15 20:00:27 +01:00
drawstate.hpp disabling gcc extensions 2012-10-09 17:10:25 +02:00
magiceffects.cpp Issue #479: Use magnitude specified when adding disease 2013-01-13 14:52:55 +01:00
magiceffects.hpp Issue #479: Use magnitude specified when adding disease 2013-01-13 14:52:55 +01:00
mechanicsmanagerimp.cpp Make sure the player's controller is properly updated when they change 2013-02-04 12:58:06 -08:00
mechanicsmanagerimp.hpp Use a method to update an object's cell in the mechanics manager 2013-01-29 00:19:24 -08:00
movement.hpp adding up and down move buttons 2012-03-24 22:03:08 -04:00
npcstats.cpp fixed skill level type in skill level up message 2012-12-10 11:04:21 +01:00
npcstats.hpp Issue #219: added last missing function filters 2012-11-15 20:00:27 +01:00
spells.cpp Issue #479: Use magnitude specified when adding disease 2013-01-13 14:52:55 +01:00
spells.hpp Issue #479: Use magnitude specified when adding disease 2013-01-13 14:52:55 +01:00
spellsuccess.hpp new interface in manualref, fix various typos 2012-11-06 13:43:48 +04:00
stat.hpp Issue #342: handle magic effects 79-82 and 17-20 2012-07-17 15:49:37 +02:00