unpack null's correctly

master
eater 4 years ago
parent f9528ccd48
commit 9bf63533e1
Signed by: eater
GPG Key ID: AD2560A0F84F0759

@ -76,6 +76,20 @@ macro_rules! call_instance {
};
}
/// Returns Some(string) if $argument is not null else returns None
#[macro_export]
macro_rules! maybe_string {
($argument:tt) => {
unsafe {
if $argument.is_null() {
None
} else {
Some(CStr::from_ptr($argument).to_str().unwrap_or_default())
}
}
};
}
///
/// create and bind C symbols to given struct, should implement Events
///
@ -114,97 +128,78 @@ macro_rules! use_events {
#[no_mangle]
#[allow(non_snake_case)]
pub fn OnActorAI(player_id: c_ushort, description: *const i8) {
call_instance!(on_actor_ai, player_id, unsafe {
CStr::from_ptr(description).to_str().unwrap_or_default()
});
call_instance!(on_actor_ai, player_id, maybe_string!(description));
}
#[no_mangle]
#[allow(non_snake_case)]
pub fn OnActorCellChange(player_id: c_ushort, description: *const i8) {
call_instance!(on_actor_cell_change, player_id, unsafe {
CStr::from_ptr(description).to_str().unwrap_or_default()
});
call_instance!(on_actor_cell_change, player_id, maybe_string!(description));
}
#[no_mangle]
#[allow(non_snake_case)]
pub fn OnActorDeath(player_id: c_ushort, description: *const i8) {
call_instance!(on_actor_death, player_id, unsafe {
CStr::from_ptr(description).to_str().unwrap_or_default()
});
call_instance!(on_actor_death, player_id, maybe_string!(description));
}
#[no_mangle]
#[allow(non_snake_case)]
pub fn OnActorEquipment(player_id: c_ushort, description: *const i8) {
call_instance!(on_actor_equipment, player_id, unsafe {
CStr::from_ptr(description).to_str().unwrap_or_default()
});
call_instance!(on_actor_equipment, player_id, maybe_string!(description));
}
#[no_mangle]
#[allow(non_snake_case)]
pub fn OnActorList(player_id: c_ushort, description: *const i8) {
call_instance!(on_actor_list, player_id, unsafe {
CStr::from_ptr(description).to_str().unwrap_or_default()
});
call_instance!(on_actor_list, player_id, maybe_string!(description));
}
#[no_mangle]
#[allow(non_snake_case)]
pub fn OnActorTest(player_id: c_ushort, description: *const i8) {
call_instance!(on_actor_test, player_id, unsafe {
CStr::from_ptr(description).to_str().unwrap_or_default()
});
call_instance!(on_actor_test, player_id, maybe_string!(description));
}
#[no_mangle]
#[allow(non_snake_case)]
pub fn OnCellDeletion(description: *const i8) {
call_instance!(on_cell_deletion, unsafe {
CStr::from_ptr(description).to_str().unwrap_or_default()
});
call_instance!(on_cell_deletion, maybe_string!(description));
}
#[no_mangle]
#[allow(non_snake_case)]
pub fn OnCellLoad(description: *const i8) {
call_instance!(on_cell_load, unsafe {
CStr::from_ptr(description).to_str().unwrap_or_default()
});
call_instance!(on_cell_load, maybe_string!(description));
}
#[no_mangle]
#[allow(non_snake_case)]
pub fn OnCellUnload(description: *const i8) {
call_instance!(on_cell_unload, unsafe {
CStr::from_ptr(description).to_str().unwrap_or_default()
});
call_instance!(on_cell_unload, maybe_string!(description));
}
#[no_mangle]
#[allow(non_snake_case)]
pub fn OnContainer(player_id: c_ushort, description: *const i8) {
call_instance!(on_container, player_id, unsafe {
CStr::from_ptr(description).to_str().unwrap_or_default()
});
call_instance!(on_container, player_id, maybe_string!(description));
}
#[no_mangle]
#[allow(non_snake_case)]
pub fn OnDoorState(player_id: c_ushort, description: *const i8) {
call_instance!(on_door_state, player_id, unsafe {
CStr::from_ptr(description).to_str().unwrap_or_default()
});
call_instance!(on_door_state, player_id, maybe_string!(description));
}
#[no_mangle]
#[allow(non_snake_case)]
pub fn OnGUIAction(player_id: c_ushort, message_box_id: c_int, data: *const i8) {
call_instance!(on_gui_action, player_id, message_box_id, unsafe {
CStr::from_ptr(data).to_str().unwrap_or_default()
});
call_instance!(
on_gui_action,
player_id,
message_box_id,
maybe_string!(data)
);
}
#[no_mangle]
@ -216,65 +211,49 @@ macro_rules! use_events {
#[no_mangle]
#[allow(non_snake_case)]
pub fn OnObjectActivate(player_id: c_ushort, description: *const i8) {
call_instance!(on_object_activate, player_id, unsafe {
CStr::from_ptr(description).to_str().unwrap_or_default()
});
call_instance!(on_object_activate, player_id, maybe_string!(description));
}
#[no_mangle]
#[allow(non_snake_case)]
pub fn OnObjectDelete(player_id: c_ushort, description: *const i8) {
call_instance!(on_object_delete, player_id, unsafe {
CStr::from_ptr(description).to_str().unwrap_or_default()
});
call_instance!(on_object_delete, player_id, maybe_string!(description));
}
#[no_mangle]
#[allow(non_snake_case)]
pub fn OnObjectLock(player_id: c_ushort, description: *const i8) {
call_instance!(on_object_lock, player_id, unsafe {
CStr::from_ptr(description).to_str().unwrap_or_default()
});
call_instance!(on_object_lock, player_id, maybe_string!(description));
}
#[no_mangle]
#[allow(non_snake_case)]
pub fn OnObjectPlace(player_id: c_ushort, description: *const i8) {
call_instance!(on_object_place, player_id, unsafe {
CStr::from_ptr(description).to_str().unwrap_or_default()
});
call_instance!(on_object_place, player_id, maybe_string!(description));
}
#[no_mangle]
#[allow(non_snake_case)]
pub fn OnObjectScale(player_id: c_ushort, description: *const i8) {
call_instance!(on_object_scale, player_id, unsafe {
CStr::from_ptr(description).to_str().unwrap_or_default()
});
call_instance!(on_object_scale, player_id, maybe_string!(description));
}
#[no_mangle]
#[allow(non_snake_case)]
pub fn OnObjectSpawn(player_id: c_ushort, description: *const i8) {
call_instance!(on_object_spawn, player_id, unsafe {
CStr::from_ptr(description).to_str().unwrap_or_default()
});
call_instance!(on_object_spawn, player_id, maybe_string!(description));
}
#[no_mangle]
#[allow(non_snake_case)]
pub fn OnObjectState(player_id: c_ushort, description: *const i8) {
call_instance!(on_object_state, player_id, unsafe {
CStr::from_ptr(description).to_str().unwrap_or_default()
});
call_instance!(on_object_state, player_id, maybe_string!(description));
}
#[no_mangle]
#[allow(non_snake_case)]
pub fn OnObjectTrap(player_id: c_ushort, description: *const i8) {
call_instance!(on_object_trap, player_id, unsafe {
CStr::from_ptr(description).to_str().unwrap_or_default()
});
call_instance!(on_object_trap, player_id, maybe_string!(description));
}
#[no_mangle]
@ -406,9 +385,7 @@ macro_rules! use_events {
#[no_mangle]
#[allow(non_snake_case)]
pub fn OnPlayerSendMessage(player_id: c_ushort, message: *const i8) {
call_instance!(on_player_send_message, player_id, unsafe {
CStr::from_ptr(message).to_str().unwrap_or_default()
});
call_instance!(on_player_send_message, player_id, maybe_string!(message));
}
#[no_mangle]
@ -450,17 +427,13 @@ macro_rules! use_events {
#[no_mangle]
#[allow(non_snake_case)]
pub fn OnServerScriptCrash(error: *const i8) {
call_instance!(on_server_script_crash, unsafe {
CStr::from_ptr(error).to_str().unwrap_or_default()
});
call_instance!(on_server_script_crash, maybe_string!(error));
}
#[no_mangle]
#[allow(non_snake_case)]
pub fn OnVideoPlay(player_id: c_ushort, description: *const i8) {
call_instance!(on_video_play, player_id, unsafe {
CStr::from_ptr(description).to_str().unwrap_or_default()
});
call_instance!(on_video_play, player_id, maybe_string!(description));
}
#[no_mangle]
@ -488,32 +461,32 @@ pub trait Events: Sized {
fn new() -> Self;
fn on_any(&mut self, event_name: &str) {}
fn on_actor_ai(&mut self, player_id: c_ushort, description: &str) {}
fn on_actor_cell_change(&mut self, player_id: c_ushort, description: &str) {}
fn on_actor_death(&mut self, player_id: c_ushort, description: &str) {}
fn on_actor_equipment(&mut self, player_id: c_ushort, description: &str) {}
fn on_actor_list(&mut self, player_id: c_ushort, description: &str) {}
fn on_actor_test(&mut self, player_id: c_ushort, description: &str) {}
fn on_actor_ai(&mut self, player_id: c_ushort, description: Option<&str>) {}
fn on_actor_cell_change(&mut self, player_id: c_ushort, description: Option<&str>) {}
fn on_actor_death(&mut self, player_id: c_ushort, description: Option<&str>) {}
fn on_actor_equipment(&mut self, player_id: c_ushort, description: Option<&str>) {}
fn on_actor_list(&mut self, player_id: c_ushort, description: Option<&str>) {}
fn on_actor_test(&mut self, player_id: c_ushort, description: Option<&str>) {}
fn on_cell_deletion(&mut self, description: &str) {}
fn on_cell_load(&mut self, description: &str) {}
fn on_cell_unload(&mut self, description: &str) {}
fn on_cell_deletion(&mut self, description: Option<&str>) {}
fn on_cell_load(&mut self, description: Option<&str>) {}
fn on_cell_unload(&mut self, description: Option<&str>) {}
fn on_container(&mut self, player_id: c_ushort, description: &str) {}
fn on_door_state(&mut self, player_id: c_ushort, description: &str) {}
fn on_container(&mut self, player_id: c_ushort, description: Option<&str>) {}
fn on_door_state(&mut self, player_id: c_ushort, description: Option<&str>) {}
fn on_gui_action(&mut self, player_id: c_ushort, message_box_id: c_int, data: &str) {}
fn on_gui_action(&mut self, player_id: c_ushort, message_box_id: c_int, data: Option<&str>) {}
fn on_mp_num_increment(&mut self, current_mp_num: c_int) {}
fn on_object_activate(&mut self, player_id: c_ushort, description: &str) {}
fn on_object_delete(&mut self, player_id: c_ushort, description: &str) {}
fn on_object_lock(&mut self, player_id: c_ushort, description: &str) {}
fn on_object_place(&mut self, player_id: c_ushort, description: &str) {}
fn on_object_scale(&mut self, player_id: c_ushort, description: &str) {}
fn on_object_spawn(&mut self, player_id: c_ushort, description: &str) {}
fn on_object_state(&mut self, player_id: c_ushort, description: &str) {}
fn on_object_trap(&mut self, player_id: c_ushort, description: &str) {}
fn on_object_activate(&mut self, player_id: c_ushort, description: Option<&str>) {}
fn on_object_delete(&mut self, player_id: c_ushort, description: Option<&str>) {}
fn on_object_lock(&mut self, player_id: c_ushort, description: Option<&str>) {}
fn on_object_place(&mut self, player_id: c_ushort, description: Option<&str>) {}
fn on_object_scale(&mut self, player_id: c_ushort, description: Option<&str>) {}
fn on_object_spawn(&mut self, player_id: c_ushort, description: Option<&str>) {}
fn on_object_state(&mut self, player_id: c_ushort, description: Option<&str>) {}
fn on_object_trap(&mut self, player_id: c_ushort, description: Option<&str>) {}
fn on_player_attribute(&mut self, player_id: c_ushort) {}
fn on_player_book(&mut self, player_id: c_ushort) {}
@ -536,7 +509,7 @@ pub trait Events: Sized {
fn on_player_reputation(&mut self, player_id: c_ushort) {}
fn on_player_rest(&mut self, player_id: c_ushort) {}
fn on_player_resurrect(&mut self, player_id: c_ushort) {}
fn on_player_send_message(&mut self, player_id: c_ushort, message: &str) {}
fn on_player_send_message(&mut self, player_id: c_ushort, message: Option<&str>) {}
fn on_player_shapeshift(&mut self, player_id: c_ushort) {}
fn on_player_skill(&mut self, player_id: c_ushort) {}
fn on_player_spellbook(&mut self, player_id: c_ushort) {}
@ -549,9 +522,9 @@ pub trait Events: Sized {
fn on_server_exit(&mut self, is_error: bool) {}
fn on_server_init(&mut self) {}
fn on_server_post_init(&mut self) {}
fn on_server_script_crash(&mut self, error: &str) {}
fn on_server_script_crash(&mut self, error: Option<&str>) {}
fn on_video_play(&mut self, player_id: c_ushort, description: &str) {}
fn on_video_play(&mut self, player_id: c_ushort, description: Option<&str>) {}
fn on_world_kill_count(&mut self, player_id: c_ushort) {}
fn on_world_map(&mut self, player_id: c_ushort) {}

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