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535 lines
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Rust

#![allow(unused)]
pub mod generated;
pub use generated::*;
use std::os::raw::*;
pub const LOG_VERBOSE: c_ushort = 0;
pub const LOG_INFO: c_ushort = 1;
pub const LOG_WARN: c_ushort = 2;
pub const LOG_ERROR: c_ushort = 3;
pub const LOG_FATAL: c_ushort = 4;
pub const REGULAR: c_uint = 0;
pub const IMPERIAL_SHRINE: c_uint = 1;
pub const TRIBUNAL_TEMPLE: c_uint = 2;
pub const CLIENT_GAMEPLAY: c_uchar = 0;
pub const CLIENT_CONSOLE: c_uchar = 1;
pub const CLIENT_DIALOGUE: c_uchar = 2;
pub const CLIENT_SCRIPT_LOCAL: c_uchar = 3;
pub const CLIENT_SCRIPT_GLOBAL: c_uchar = 4;
pub const SERVER_SCRIPT: c_uchar = 5;
pub const NONE: c_uchar = 0;
pub const DRAG: c_uchar = 1;
pub const DROP: c_uchar = 2;
pub const TAKE_ALL: c_uchar = 3;
pub const ITEM: c_int = 0;
pub const ITEM_MAGIC: c_int = 1;
pub const MAGIC: c_int = 2;
pub const UNASSIGNED: c_int = 3;
pub const SET: c_uchar = 0;
pub const ADD: c_uchar = 1;
pub const REMOVE: c_uchar = 2;
pub const REQUEST: c_uchar = 3;
pub const LOAD: c_uint = 0;
pub const UNLOAD: c_uint = 1;
pub const RANK: c_uchar = 0;
pub const EXPULSION: c_uchar = 1;
pub const REPUTATION: c_uchar = 3;
pub const ENTRY: c_int = 0;
pub const INDEX: c_int = 1;
pub const SPELL: c_ushort = 0;
pub const POTION: c_ushort = 1;
pub const ENCHANTMENT: c_ushort = 2;
pub const NPC: c_ushort = 3;
/// Calls a function on `EVENTS_INSTANCE` with given parameters
#[macro_export]
macro_rules! call_instance {
($call:tt, $($argument:expr),+) => {
let instance = unsafe {
EVENTS_INSTANCE
.as_mut()
.expect(format!("No events instance created: {}\n", stringify!($call)).as_str())
};
instance.$call($($argument),+);
instance.on_any(stringify!($call));
};
($call:tt) => {
let instance = unsafe {
EVENTS_INSTANCE
.as_mut()
.expect(format!("No events instance created: {}\n", stringify!($call)).as_str())
};
instance.$call();
instance.on_any(stringify!($call));
};
}
/// Returns Some(string) if $argument is not null else returns None
#[macro_export]
macro_rules! maybe_string {
($argument:tt) => {
unsafe {
if $argument.is_null() {
None
} else {
Some(CStr::from_ptr($argument).to_str().unwrap_or_default())
}
}
};
}
///
/// create and bind C symbols to given struct, should implement Events
///
#[macro_export]
macro_rules! use_events {
($events:ident) => {
#[allow(unused_imports)]
use std::ffi::CStr;
#[allow(unused_imports)]
use std::os::raw::*;
static mut EVENTS_INSTANCE: Option<$events> = None;
#[no_mangle]
#[allow(non_snake_case)]
pub fn OnServerInit() {
unsafe {
if (EVENTS_INSTANCE.is_none()) {
EVENTS_INSTANCE = Some($events::new());
}
}
call_instance!(on_server_init);
}
#[no_mangle]
#[allow(non_snake_case)]
pub fn OnServerPostInit() {
call_instance!(on_server_post_init);
}
#[no_mangle]
#[allow(non_snake_case)]
pub fn OnServerExit(is_error: bool) {
call_instance!(on_server_exit, is_error);
}
#[no_mangle]
#[allow(non_snake_case)]
pub fn OnActorAI(player_id: c_ushort, description: *const i8) {
call_instance!(on_actor_ai, player_id, maybe_string!(description));
}
#[no_mangle]
#[allow(non_snake_case)]
pub fn OnActorCellChange(player_id: c_ushort, description: *const i8) {
call_instance!(on_actor_cell_change, player_id, maybe_string!(description));
}
#[no_mangle]
#[allow(non_snake_case)]
pub fn OnActorDeath(player_id: c_ushort, description: *const i8) {
call_instance!(on_actor_death, player_id, maybe_string!(description));
}
#[no_mangle]
#[allow(non_snake_case)]
pub fn OnActorEquipment(player_id: c_ushort, description: *const i8) {
call_instance!(on_actor_equipment, player_id, maybe_string!(description));
}
#[no_mangle]
#[allow(non_snake_case)]
pub fn OnActorList(player_id: c_ushort, description: *const i8) {
call_instance!(on_actor_list, player_id, maybe_string!(description));
}
#[no_mangle]
#[allow(non_snake_case)]
pub fn OnActorTest(player_id: c_ushort, description: *const i8) {
call_instance!(on_actor_test, player_id, maybe_string!(description));
}
#[no_mangle]
#[allow(non_snake_case)]
pub fn OnCellDeletion(description: *const i8) {
call_instance!(on_cell_deletion, maybe_string!(description));
}
#[no_mangle]
#[allow(non_snake_case)]
pub fn OnCellLoad(player_id: c_ushort, description: *const i8) {
call_instance!(on_cell_load, player_id, maybe_string!(description));
}
#[no_mangle]
#[allow(non_snake_case)]
pub fn OnCellUnload(player_id: c_ushort, description: *const i8) {
call_instance!(on_cell_unload, player_id, maybe_string!(description));
}
#[no_mangle]
#[allow(non_snake_case)]
pub fn OnContainer(player_id: c_ushort, description: *const i8) {
call_instance!(on_container, player_id, maybe_string!(description));
}
#[no_mangle]
#[allow(non_snake_case)]
pub fn OnDoorState(player_id: c_ushort, description: *const i8) {
call_instance!(on_door_state, player_id, maybe_string!(description));
}
#[no_mangle]
#[allow(non_snake_case)]
pub fn OnGUIAction(player_id: c_ushort, message_box_id: c_int, data: *const i8) {
call_instance!(
on_gui_action,
player_id,
message_box_id,
maybe_string!(data)
);
}
#[no_mangle]
#[allow(non_snake_case)]
pub fn OnMpNumIncrement(current_mp_num: c_int) {
call_instance!(on_mp_num_increment, current_mp_num);
}
#[no_mangle]
#[allow(non_snake_case)]
pub fn OnObjectActivate(player_id: c_ushort, description: *const i8) {
call_instance!(on_object_activate, player_id, maybe_string!(description));
}
#[no_mangle]
#[allow(non_snake_case)]
pub fn OnObjectDelete(player_id: c_ushort, description: *const i8) {
call_instance!(on_object_delete, player_id, maybe_string!(description));
}
#[no_mangle]
#[allow(non_snake_case)]
pub fn OnObjectLock(player_id: c_ushort, description: *const i8) {
call_instance!(on_object_lock, player_id, maybe_string!(description));
}
#[no_mangle]
#[allow(non_snake_case)]
pub fn OnObjectPlace(player_id: c_ushort, description: *const i8) {
call_instance!(on_object_place, player_id, maybe_string!(description));
}
#[no_mangle]
#[allow(non_snake_case)]
pub fn OnObjectScale(player_id: c_ushort, description: *const i8) {
call_instance!(on_object_scale, player_id, maybe_string!(description));
}
#[no_mangle]
#[allow(non_snake_case)]
pub fn OnObjectSpawn(player_id: c_ushort, description: *const i8) {
call_instance!(on_object_spawn, player_id, maybe_string!(description));
}
#[no_mangle]
#[allow(non_snake_case)]
pub fn OnObjectState(player_id: c_ushort, description: *const i8) {
call_instance!(on_object_state, player_id, maybe_string!(description));
}
#[no_mangle]
#[allow(non_snake_case)]
pub fn OnObjectTrap(player_id: c_ushort, description: *const i8) {
call_instance!(on_object_trap, player_id, maybe_string!(description));
}
#[no_mangle]
#[allow(non_snake_case)]
pub fn OnPlayerAttribute(player_id: c_ushort) {
call_instance!(on_player_attribute, player_id);
}
#[no_mangle]
#[allow(non_snake_case)]
pub fn OnPlayerBook(player_id: c_ushort) {
call_instance!(on_player_book, player_id);
}
#[no_mangle]
#[allow(non_snake_case)]
pub fn OnPlayerBounty(player_id: c_ushort) {
call_instance!(on_player_bounty, player_id);
}
#[no_mangle]
#[allow(non_snake_case)]
pub fn OnPlayerCellChange(player_id: c_ushort) {
call_instance!(on_player_cell_change, player_id);
}
#[no_mangle]
#[allow(non_snake_case)]
pub fn OnPlayerConnect(player_id: c_ushort) {
call_instance!(on_player_connect, player_id);
}
#[no_mangle]
#[allow(non_snake_case)]
pub fn OnPlayerDeath(player_id: c_ushort) {
call_instance!(on_player_death, player_id);
}
#[no_mangle]
#[allow(non_snake_case)]
pub fn OnPlayerDisconnect(player_id: c_ushort) {
call_instance!(on_player_disconnect, player_id);
}
#[no_mangle]
#[allow(non_snake_case)]
pub fn OnPlayerDisposition(player_id: c_ushort) {
call_instance!(on_player_disposition, player_id);
}
#[no_mangle]
#[allow(non_snake_case)]
pub fn OnPlayerEndCharGen(player_id: c_ushort) {
call_instance!(on_player_end_char_gen, player_id);
}
#[no_mangle]
#[allow(non_snake_case)]
pub fn OnPlayerEquipment(player_id: c_ushort) {
call_instance!(on_player_equipment, player_id);
}
#[no_mangle]
#[allow(non_snake_case)]
pub fn OnPlayerFaction(player_id: c_ushort) {
call_instance!(on_player_faction, player_id);
}
#[no_mangle]
#[allow(non_snake_case)]
pub fn OnPlayerInput(player_id: c_ushort) {
call_instance!(on_player_input, player_id);
}
#[no_mangle]
#[allow(non_snake_case)]
pub fn OnPlayerInventory(player_id: c_ushort) {
call_instance!(on_player_inventory, player_id);
}
#[no_mangle]
#[allow(non_snake_case)]
pub fn OnPlayerItemUse(player_id: c_ushort) {
call_instance!(on_player_item_use, player_id);
}
#[no_mangle]
#[allow(non_snake_case)]
pub fn OnPlayerJournal(player_id: c_ushort) {
call_instance!(on_player_journal, player_id);
}
#[no_mangle]
#[allow(non_snake_case)]
pub fn OnPlayerLevel(player_id: c_ushort) {
call_instance!(on_player_level, player_id);
}
#[no_mangle]
#[allow(non_snake_case)]
pub fn OnPlayerMiscellaneous(player_id: c_ushort) {
call_instance!(on_player_miscellaneous, player_id);
}
#[no_mangle]
#[allow(non_snake_case)]
pub fn OnPlayerQuickKeys(player_id: c_ushort) {
call_instance!(on_player_quick_keys, player_id);
}
#[no_mangle]
#[allow(non_snake_case)]
pub fn OnPlayerReputation(player_id: c_ushort) {
call_instance!(on_player_reputation, player_id);
}
#[no_mangle]
#[allow(non_snake_case)]
pub fn OnPlayerRest(player_id: c_ushort) {
call_instance!(on_player_rest, player_id);
}
#[no_mangle]
#[allow(non_snake_case)]
pub fn OnPlayerResurrect(player_id: c_ushort) {
call_instance!(on_player_resurrect, player_id);
}
#[no_mangle]
#[allow(non_snake_case)]
pub fn OnPlayerSendMessage(player_id: c_ushort, message: *const i8) {
call_instance!(on_player_send_message, player_id, maybe_string!(message));
}
#[no_mangle]
#[allow(non_snake_case)]
pub fn OnPlayerShapeshift(player_id: c_ushort) {
call_instance!(on_player_shapeshift, player_id);
}
#[no_mangle]
#[allow(non_snake_case)]
pub fn OnPlayerSkill(player_id: c_ushort) {
call_instance!(on_player_skill, player_id);
}
#[no_mangle]
#[allow(non_snake_case)]
pub fn OnPlayerSpellbook(player_id: c_ushort) {
call_instance!(on_player_spellbook, player_id);
}
#[no_mangle]
#[allow(non_snake_case)]
pub fn OnPlayerTopic(player_id: c_ushort) {
call_instance!(on_player_topic, player_id);
}
#[no_mangle]
#[allow(non_snake_case)]
pub fn OnRecordDynamic(player_id: c_ushort) {
call_instance!(on_record_dynamic, player_id);
}
#[no_mangle]
#[allow(non_snake_case)]
pub fn OnRequestDataFileList() {
call_instance!(on_request_data_file_list);
}
#[no_mangle]
#[allow(non_snake_case)]
pub fn OnServerScriptCrash(error: *const i8) {
call_instance!(on_server_script_crash, maybe_string!(error));
}
#[no_mangle]
#[allow(non_snake_case)]
pub fn OnVideoPlay(player_id: c_ushort, description: *const i8) {
call_instance!(on_video_play, player_id, maybe_string!(description));
}
#[no_mangle]
#[allow(non_snake_case)]
pub fn OnWorldKillCount(player_id: c_ushort) {
call_instance!(on_world_kill_count, player_id);
}
#[no_mangle]
#[allow(non_snake_case)]
pub fn OnWorldMap(player_id: c_ushort) {
call_instance!(on_world_map, player_id);
}
#[no_mangle]
#[allow(non_snake_case)]
pub fn OnWorldWeather(player_id: c_ushort) {
call_instance!(on_world_weather, player_id);
}
};
}
/// Trait implementing all known events TES3MP server can trigger
pub trait Events: Sized {
fn new() -> Self;
fn on_any(&mut self, event_name: &str) {}
fn on_actor_ai(&mut self, player_id: c_ushort, description: Option<&str>) {}
fn on_actor_cell_change(&mut self, player_id: c_ushort, description: Option<&str>) {}
fn on_actor_death(&mut self, player_id: c_ushort, description: Option<&str>) {}
fn on_actor_equipment(&mut self, player_id: c_ushort, description: Option<&str>) {}
fn on_actor_list(&mut self, player_id: c_ushort, description: Option<&str>) {}
fn on_actor_test(&mut self, player_id: c_ushort, description: Option<&str>) {}
fn on_cell_deletion(&mut self, description: Option<&str>) {}
fn on_cell_load(&mut self, player_id: c_ushort, description: Option<&str>) {}
fn on_cell_unload(&mut self, player_id: c_ushort, description: Option<&str>) {}
fn on_container(&mut self, player_id: c_ushort, description: Option<&str>) {}
fn on_door_state(&mut self, player_id: c_ushort, description: Option<&str>) {}
fn on_gui_action(&mut self, player_id: c_ushort, message_box_id: c_int, data: Option<&str>) {}
fn on_mp_num_increment(&mut self, current_mp_num: c_int) {}
fn on_object_activate(&mut self, player_id: c_ushort, description: Option<&str>) {}
fn on_object_delete(&mut self, player_id: c_ushort, description: Option<&str>) {}
fn on_object_lock(&mut self, player_id: c_ushort, description: Option<&str>) {}
fn on_object_place(&mut self, player_id: c_ushort, description: Option<&str>) {}
fn on_object_scale(&mut self, player_id: c_ushort, description: Option<&str>) {}
fn on_object_spawn(&mut self, player_id: c_ushort, description: Option<&str>) {}
fn on_object_state(&mut self, player_id: c_ushort, description: Option<&str>) {}
fn on_object_trap(&mut self, player_id: c_ushort, description: Option<&str>) {}
fn on_player_attribute(&mut self, player_id: c_ushort) {}
fn on_player_book(&mut self, player_id: c_ushort) {}
fn on_player_bounty(&mut self, player_id: c_ushort) {}
fn on_player_cell_change(&mut self, player_id: c_ushort) {}
fn on_player_connect(&mut self, player_id: c_ushort) {}
fn on_player_death(&mut self, player_id: c_ushort) {}
fn on_player_disconnect(&mut self, player_id: c_ushort) {}
fn on_player_disposition(&mut self, player_id: c_ushort) {}
fn on_player_end_char_gen(&mut self, player_id: c_ushort) {}
fn on_player_equipment(&mut self, player_id: c_ushort) {}
fn on_player_faction(&mut self, player_id: c_ushort) {}
fn on_player_input(&mut self, player_id: c_ushort) {}
fn on_player_inventory(&mut self, player_id: c_ushort) {}
fn on_player_item_use(&mut self, player_id: c_ushort) {}
fn on_player_journal(&mut self, player_id: c_ushort) {}
fn on_player_level(&mut self, player_id: c_ushort) {}
fn on_player_miscellaneous(&mut self, player_id: c_ushort) {}
fn on_player_quick_keys(&mut self, player_id: c_ushort) {}
fn on_player_reputation(&mut self, player_id: c_ushort) {}
fn on_player_rest(&mut self, player_id: c_ushort) {}
fn on_player_resurrect(&mut self, player_id: c_ushort) {}
fn on_player_send_message(&mut self, player_id: c_ushort, message: Option<&str>) {}
fn on_player_shapeshift(&mut self, player_id: c_ushort) {}
fn on_player_skill(&mut self, player_id: c_ushort) {}
fn on_player_spellbook(&mut self, player_id: c_ushort) {}
fn on_player_topic(&mut self, player_id: c_ushort) {}
fn on_record_dynamic(&mut self, player_id: c_ushort) {}
fn on_request_data_file_list(&mut self) {}
fn on_server_exit(&mut self, is_error: bool) {}
fn on_server_init(&mut self) {}
fn on_server_post_init(&mut self) {}
fn on_server_script_crash(&mut self, error: Option<&str>) {}
fn on_video_play(&mut self, player_id: c_ushort, description: Option<&str>) {}
fn on_world_kill_count(&mut self, player_id: c_ushort) {}
fn on_world_map(&mut self, player_id: c_ushort) {}
fn on_world_weather(&mut self, player_id: c_ushort) {}
}