2012-04-08 10:25:33 +00:00
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#ifndef GAME_MWMECHANICS_DRAWSTATE_H
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#define GAME_MWMECHANICS_DRAWSTATE_H
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2012-07-06 13:50:26 +00:00
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namespace MWMechanics
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2012-04-08 10:25:33 +00:00
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{
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2012-07-07 18:53:19 +00:00
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/// \note The _ suffix is required to avoid a collision with a Windoze macro. Die, Microsoft! Die!
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enum DrawState_
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2012-07-06 13:50:26 +00:00
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{
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2014-05-12 19:04:02 +00:00
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DrawState_Nothing = 0,
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DrawState_Weapon = 1,
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DrawState_Spell = 2
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2012-07-06 13:50:26 +00:00
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};
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}
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2012-04-08 10:25:33 +00:00
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#endif
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