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@ -1,5 +1,7 @@
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#include "fallback.hpp"
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#include "fallback.hpp"
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#include <iostream>
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#include <boost/lexical_cast.hpp>
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#include <boost/lexical_cast.hpp>
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@ -17,6 +19,7 @@ namespace Fallback
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std::map<std::string,std::string>::const_iterator it;
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std::map<std::string,std::string>::const_iterator it;
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if((it = mFallbackMap.find(fall)) == mFallbackMap.end())
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if((it = mFallbackMap.find(fall)) == mFallbackMap.end())
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{
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{
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std::cerr << "Warning: fallback value " << fall << " not found." << std::endl;
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return "";
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return "";
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}
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}
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return it->second;
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return it->second;
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@ -25,7 +28,7 @@ namespace Fallback
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float Map::getFallbackFloat(const std::string& fall) const
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float Map::getFallbackFloat(const std::string& fall) const
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{
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{
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std::string fallback=getFallbackString(fall);
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std::string fallback=getFallbackString(fall);
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if(fallback.empty())
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if (fallback.empty())
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return 0;
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return 0;
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else
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else
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return boost::lexical_cast<float>(fallback);
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return boost::lexical_cast<float>(fallback);
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@ -34,7 +37,7 @@ namespace Fallback
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int Map::getFallbackInt(const std::string& fall) const
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int Map::getFallbackInt(const std::string& fall) const
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{
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{
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std::string fallback=getFallbackString(fall);
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std::string fallback=getFallbackString(fall);
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if(fallback.empty())
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if (fallback.empty())
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return 0;
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return 0;
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else
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else
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return std::stoi(fallback);
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return std::stoi(fallback);
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@ -43,7 +46,7 @@ namespace Fallback
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bool Map::getFallbackBool(const std::string& fall) const
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bool Map::getFallbackBool(const std::string& fall) const
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{
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{
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std::string fallback=getFallbackString(fall);
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std::string fallback=getFallbackString(fall);
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if(fallback.empty())
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if (fallback.empty())
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return false;
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return false;
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else
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else
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return stob(fallback);
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return stob(fallback);
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@ -52,7 +55,7 @@ namespace Fallback
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osg::Vec4f Map::getFallbackColour(const std::string& fall) const
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osg::Vec4f Map::getFallbackColour(const std::string& fall) const
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{
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{
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std::string sum=getFallbackString(fall);
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std::string sum=getFallbackString(fall);
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if(sum.empty())
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if (sum.empty())
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return osg::Vec4f(0.5f,0.5f,0.5f,1.f);
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return osg::Vec4f(0.5f,0.5f,0.5f,1.f);
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else
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else
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{
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{
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