Fix a failed assert in the getCell() check during a new game start

new-script-api
Andrei Kortunov 7 years ago
parent 5b10e3128e
commit 03daf2b9e3

@ -2118,7 +2118,9 @@ namespace MWWorld
pos.z() += heightRatio*2*mPhysics->getRenderingHalfExtents(object).z();
return isUnderwater(object.getCell(), pos);
const CellStore *currCell = object.isInCell() ? object.getCell() : NULL; // currCell == NULL should only happen for player, during initial startup
return isUnderwater(currCell, pos);
}
bool World::isUnderwater(const MWWorld::CellStore* cell, const osg::Vec3f &pos) const

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