Use a pickpocket crime instead of theft when pickpocketing was failed

new-script-api
Andrei Kortunov 7 years ago
parent 03daf2b9e3
commit 04452b0949

@ -136,7 +136,7 @@ namespace MWGui
bool loot = mPtr.getClass().isActor() && mPtr.getClass().getCreatureStats(mPtr).isDead();
if (mPtr.getTypeName() == typeid(ESM::NPC).name() && !loot)
if (mPtr.getClass().isNpc() && !loot)
{
// we are stealing stuff
MWWorld::Ptr player = MWMechanics::getPlayer();
@ -271,9 +271,8 @@ namespace MWGui
MWMechanics::Pickpocket pickpocket(player, mPtr);
if (pickpocket.pick(item.mBase, count))
{
int value = item.mBase.getClass().getValue(item.mBase) * count;
MWBase::Environment::get().getMechanicsManager()->commitCrime(
player, mPtr, MWBase::MechanicsManager::OT_Theft, value, true);
player, mPtr, MWBase::MechanicsManager::OT_Pickpocket, 0, true);
MWBase::Environment::get().getWindowManager()->removeGuiMode(MWGui::GM_Container);
mPickpocketDetected = true;
return false;

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