disable water fog due to some issues

This commit is contained in:
scrawl 2012-04-08 18:17:52 +02:00
parent a5c6207fe7
commit 0b2dab0b5d
2 changed files with 4 additions and 4 deletions

View file

@ -116,6 +116,6 @@ void main_fp
oColor.xyz = lerp(oColor.xyz, float3(0, 0.65, 0.65), saturate(isUnderwater * (iDepth / 2000.f))); // underwater fog oColor.xyz = lerp(oColor.xyz, float3(0, 0.65, 0.65), saturate(isUnderwater * (iDepth / 2000.f))); // underwater fog
// add fog // add fog
float fogValue = saturate((iDepth - fogParams.y) * fogParams.w); //float fogValue = saturate((iDepth - fogParams.y) * fogParams.w);
oColor.xyz = lerp(oColor.xyz, fogColour, fogValue); //oColor.xyz = lerp(oColor.xyz, fogColour, fogValue);
} }

View file

@ -59,8 +59,8 @@ material Water
fragment_program_ref Water_FP fragment_program_ref Water_FP
{ {
param_named_auto time time 0.1 param_named_auto time time 0.1
param_named_auto fogColour fog_colour //param_named_auto fogColour fog_colour
param_named_auto fogParams fog_params //param_named_auto fogParams fog_params
param_named_auto renderTargetFlipping render_target_flipping param_named_auto renderTargetFlipping render_target_flipping
param_named_auto far far_clip_distance param_named_auto far far_clip_distance
param_named_auto lightPosObjSpace0 light_position_object_space 0 param_named_auto lightPosObjSpace0 light_position_object_space 0