forked from teamnwah/openmw-tes3coop
disable water fog due to some issues
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2 changed files with 4 additions and 4 deletions
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@ -116,6 +116,6 @@ void main_fp
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oColor.xyz = lerp(oColor.xyz, float3(0, 0.65, 0.65), saturate(isUnderwater * (iDepth / 2000.f))); // underwater fog
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oColor.xyz = lerp(oColor.xyz, float3(0, 0.65, 0.65), saturate(isUnderwater * (iDepth / 2000.f))); // underwater fog
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// add fog
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// add fog
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float fogValue = saturate((iDepth - fogParams.y) * fogParams.w);
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//float fogValue = saturate((iDepth - fogParams.y) * fogParams.w);
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oColor.xyz = lerp(oColor.xyz, fogColour, fogValue);
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//oColor.xyz = lerp(oColor.xyz, fogColour, fogValue);
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}
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}
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@ -59,8 +59,8 @@ material Water
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fragment_program_ref Water_FP
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fragment_program_ref Water_FP
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{
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{
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param_named_auto time time 0.1
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param_named_auto time time 0.1
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param_named_auto fogColour fog_colour
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//param_named_auto fogColour fog_colour
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param_named_auto fogParams fog_params
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//param_named_auto fogParams fog_params
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param_named_auto renderTargetFlipping render_target_flipping
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param_named_auto renderTargetFlipping render_target_flipping
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param_named_auto far far_clip_distance
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param_named_auto far far_clip_distance
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param_named_auto lightPosObjSpace0 light_position_object_space 0
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param_named_auto lightPosObjSpace0 light_position_object_space 0
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