Add AnimState::shouldLoop()

coverity_scan^2
scrawl 8 years ago
parent 6450c9be27
commit 0c9882956a

@ -1023,7 +1023,7 @@ namespace MWRender
{ {
float targetTime; float targetTime;
if (state.getTime() < state.mLoopStopTime || state.mLoopCount == 0) if (!state.shouldLoop())
{ {
targetTime = state.getTime() + timepassed; targetTime = state.getTime() + timepassed;
if(textkey == textkeys.end() || textkey->first > targetTime) if(textkey == textkeys.end() || textkey->first > targetTime)
@ -1048,27 +1048,21 @@ namespace MWRender
++textkey; ++textkey;
} }
} }
if(state.shouldLoop())
if(state.getTime() >= state.mLoopStopTime)
{ {
if (!state.mLoopingEnabled) state.mLoopCount--;
state.mLoopCount = 0; state.setTime(state.mLoopStartTime);
else if (state.mLoopCount > 0) state.mPlaying = true;
{
state.mLoopCount--;
state.setTime(state.mLoopStartTime);
state.mPlaying = true;
textkey = textkeys.lower_bound(state.getTime());
while(textkey != textkeys.end() && textkey->first <= state.getTime())
{
handleTextKey(state, stateiter->first, textkey, textkeys);
++textkey;
}
if(state.getTime() >= state.mLoopStopTime) textkey = textkeys.lower_bound(state.getTime());
break; while(textkey != textkeys.end() && textkey->first <= state.getTime())
{
handleTextKey(state, stateiter->first, textkey, textkeys);
++textkey;
} }
if(state.getTime() >= state.mLoopStopTime)
break;
} }
if(timepassed <= 0.0f) if(timepassed <= 0.0f)

@ -205,6 +205,11 @@ protected:
{ {
*mTime = time; *mTime = time;
} }
bool shouldLoop() const
{
return getTime() >= mLoopStopTime && mLoopingEnabled && mLoopCount > 0;
}
}; };
typedef std::map<std::string,AnimState> AnimStateMap; typedef std::map<std::string,AnimState> AnimStateMap;
AnimStateMap mStates; AnimStateMap mStates;

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