[Client] Return early when processing actors that can't be initialized

fix/skillcap
David Cernat 6 years ago
parent 48f4792bc1
commit 113002ca19

@ -117,6 +117,8 @@ void Cell::readPositions(ActorList& actorList)
{
initializeDedicatedActors(actorList);
if (dedicatedActors.empty()) return;
for (const auto &baseActor : actorList.baseActors)
{
std::string mapIndex = Main::get().getCellController()->generateMapIndex(baseActor);
@ -180,6 +182,8 @@ void Cell::readStatsDynamic(ActorList& actorList)
{
initializeDedicatedActors(actorList);
if (dedicatedActors.empty()) return;
for (const auto &baseActor : actorList.baseActors)
{
std::string mapIndex = Main::get().getCellController()->generateMapIndex(baseActor);
@ -216,6 +220,8 @@ void Cell::readEquipment(ActorList& actorList)
{
initializeDedicatedActors(actorList);
if (dedicatedActors.empty()) return;
for (const auto &baseActor : actorList.baseActors)
{
std::string mapIndex = Main::get().getCellController()->generateMapIndex(baseActor);
@ -239,6 +245,8 @@ void Cell::readSpeech(ActorList& actorList)
{
initializeDedicatedActors(actorList);
if (dedicatedActors.empty()) return;
for (const auto &baseActor : actorList.baseActors)
{
std::string mapIndex = Main::get().getCellController()->generateMapIndex(baseActor);
@ -259,6 +267,8 @@ void Cell::readAi(ActorList& actorList)
{
initializeDedicatedActors(actorList);
if (dedicatedActors.empty()) return;
for (const auto &baseActor : actorList.baseActors)
{
std::string mapIndex = Main::get().getCellController()->generateMapIndex(baseActor);
@ -314,6 +324,8 @@ void Cell::readCellChange(ActorList& actorList)
{
initializeDedicatedActors(actorList);
if (dedicatedActors.empty()) return;
CellController *cellController = Main::get().getCellController();
for (const auto &baseActor : actorList.baseActors)

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