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@ -30,12 +30,12 @@ class MovedCellRef
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public:
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RefNum mRefNum;
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// Target cell (if exterior)
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// Coordinates of target exterior cell
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int mTarget[2];
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// TODO: Support moving references between exterior and interior cells!
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// This may happen in saves, when an NPC follows the player. Tribunal
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// introduces a henchman (which no one uses), so we may need this as well.
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// The content file format does not support moving objects to an interior cell.
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// The save game format does support moving to interior cells, but uses a different mechanism
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// (see the MovedRefTracker implementation in MWWorld::CellStore for more details).
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};
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/// Overloaded compare operator used to search inside a list of cell refs.
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