Crime and self defense fixes

- NPCs should still shout messages such as "thief" even if they did not report the crime
 - Fixed self defense for NPCs (they no longer attack the player when they were attacked by a non-player actor)
 - Fixed self defense for creatures (Fixes #1203)
openmw-30
scrawl 11 years ago
parent d2beb814e7
commit 1c8c26072d

@ -337,6 +337,12 @@ namespace MWClass
{
// NOTE: 'object' and/or 'attacker' may be empty.
getCreatureStats(ptr).setAttacked(true);
// Self defense
if (!attacker.isEmpty() && ptr.getClass().getCreatureStats(ptr).getAiSetting(MWMechanics::CreatureStats::AI_Fight).getModified() < 80)
MWBase::Environment::get().getMechanicsManager()->startCombat(ptr, attacker);
if(!successful)
{
// TODO: Handle HitAttemptOnMe script function

@ -621,7 +621,7 @@ namespace MWClass
// NOTE: 'object' and/or 'attacker' may be empty.
// Attacking peaceful NPCs is a crime
if (!attacker.isEmpty() && ptr.getClass().isNpc() && ptr.getClass().getCreatureStats(ptr).getAiSetting(MWMechanics::CreatureStats::AI_Fight).getModified() <= 30)
if (!attacker.isEmpty() && ptr.getClass().getCreatureStats(ptr).getAiSetting(MWMechanics::CreatureStats::AI_Fight).getModified() <= 30)
MWBase::Environment::get().getMechanicsManager()->commitCrime(attacker, ptr, MWBase::MechanicsManager::OT_Assault);
getCreatureStats(ptr).setAttacked(true);

@ -788,12 +788,6 @@ namespace MWMechanics
}
}
}
// if I didn't report a crime was I attacked?
// TODO: this is incorrect, getAttacked also triggers if attacked by other non-player actors.
else if (creatureStats.getAttacked() && !creatureStats.isHostile())
{
MWBase::Environment::get().getMechanicsManager()->startCombat(ptr, player);
}
}
}

@ -64,6 +64,7 @@ namespace MWMechanics
void stack (const AiPackage& package, const MWWorld::Ptr& actor);
///< Add \a package to the front of the sequence (suspends current package)
/// @param actor The actor that owns this AiSequence
void queue (const AiPackage& package);
///< Add \a package to the end of the sequence (executed after all other packages have been

@ -854,27 +854,45 @@ namespace MWMechanics
// Innocent until proven guilty
bool reported = false;
// Find all the NPCs within the alarm radius
// Find all the actors within the alarm radius
std::vector<MWWorld::Ptr> neighbors;
mActors.getObjectsInRange(Ogre::Vector3(ptr.getRefData().getPosition().pos),
esmStore.get<ESM::GameSetting>().find("fAlarmRadius")->getInt(), neighbors);
// Find an actor who witnessed the crime
int id = MWBase::Environment::get().getWorld()->getPlayer().getNewCrimeId();
// Find actors who witnessed the crime
for (std::vector<MWWorld::Ptr>::iterator it = neighbors.begin(); it != neighbors.end(); ++it)
{
if ( *it == ptr
|| !it->getClass().isNpc()) continue; // not the player and is an NPC
if (*it == ptr) continue; // not the player
// Was the crime seen?
if ( ( MWBase::Environment::get().getWorld()->getLOS(ptr, *it) && awarenessCheck(ptr, *it) ) ||
type == OT_Assault )
if (MWBase::Environment::get().getWorld()->getLOS(ptr, *it) && awarenessCheck(ptr, *it) )
{
// TODO: Add more messages
if (type == OT_Theft)
MWBase::Environment::get().getDialogueManager()->say(*it, "thief");
if (*it == victim)
{
// Self-defense
// The victim is aware of the criminal/assailant. If being assaulted, fight back now
// (regardless of whether the assault is reported or not)
// This applies to both NPCs and creatures
// ... except if this is a guard: then the player is given a chance to pay a fine / go to jail instead
if (type == OT_Assault && !ptr.getClass().isClass(ptr, "guard"))
MWBase::Environment::get().getMechanicsManager()->startCombat(victim, ptr);
}
// Crime reporting only applies to NPCs
if (!it->getClass().isNpc())
continue;
// Will the witness report the crime?
if (it->getClass().getCreatureStats(*it).getAiSetting(CreatureStats::AI_Alarm).getBase() >= alarm)
{
reported = true;
int id = MWBase::Environment::get().getWorld()->getPlayer().getNewCrimeId();
// Tell everyone, including yourself
for (std::vector<MWWorld::Ptr>::iterator it1 = neighbors.begin(); it1 != neighbors.end(); ++it1)
@ -882,10 +900,6 @@ namespace MWMechanics
if ( *it1 == ptr
|| !it1->getClass().isNpc()) continue; // not the player and is an NPC
// TODO: Add more messages
if (type == OT_Theft)
MWBase::Environment::get().getDialogueManager()->say(*it1, "thief");
// Will other witnesses paticipate in crime
if ( it1->getClass().getCreatureStats(*it1).getAiSetting(CreatureStats::AI_Alarm).getBase() >= alarm
|| type == OT_Assault )
@ -896,7 +910,6 @@ namespace MWMechanics
// Mark as Alarmed for dialogue
it1->getClass().getCreatureStats(*it1).setAlarmed(true);
}
break; // Someone saw the crime and everyone has been told
}
}
}

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