Merge remote-tracking branch 'gl_finbar-crago/fix_quickkey_segfalt'

0.6.3
Marc Zinnschlag 7 years ago
commit 2ea85d0bb6

@ -33,44 +33,41 @@ namespace MWGui
QuickKeysMenu::QuickKeysMenu() QuickKeysMenu::QuickKeysMenu()
: WindowBase("openmw_quickkeys_menu.layout") : WindowBase("openmw_quickkeys_menu.layout")
, mKey(std::vector<keyData>(10))
, mSelected(nullptr)
, mActivated(nullptr)
, mAssignDialog(0) , mAssignDialog(0)
, mItemSelectionDialog(0) , mItemSelectionDialog(0)
, mMagicSelectionDialog(0) , mMagicSelectionDialog(0)
, mSelectedIndex(-1)
, mActivatedIndex(-1)
{ {
getWidget(mOkButton, "OKButton"); getWidget(mOkButton, "OKButton");
getWidget(mInstructionLabel, "InstructionLabel"); getWidget(mInstructionLabel, "InstructionLabel");
mMainWidget->setSize(mMainWidget->getWidth(), mMainWidget->setSize(mMainWidget->getWidth(),
mMainWidget->getHeight() + (mInstructionLabel->getTextSize().height - mInstructionLabel->getHeight())); mMainWidget->getHeight() +
(mInstructionLabel->getTextSize().height - mInstructionLabel->getHeight()));
mOkButton->eventMouseButtonClick += MyGUI::newDelegate(this, &QuickKeysMenu::onOkButtonClicked); mOkButton->eventMouseButtonClick += MyGUI::newDelegate(this, &QuickKeysMenu::onOkButtonClicked);
center(); center();
for (int i = 0; i < 10; ++i) for (int i = 0; i < 10; ++i)
{ {
ItemWidget* button; mKey[i].index = i+1;
getWidget(button, "QuickKey" + MyGUI::utility::toString(i+1)); getWidget(mKey[i].button, "QuickKey" + MyGUI::utility::toString(i+1));
mKey[i].button->eventMouseButtonClick += MyGUI::newDelegate(this, &QuickKeysMenu::onQuickKeyButtonClicked);
button->eventMouseButtonClick += MyGUI::newDelegate(this, &QuickKeysMenu::onQuickKeyButtonClicked);
mQuickKeyButtons.push_back(button);
mAssigned.push_back(Type_Unassigned);
unassign(button, i); unassign(&mKey[i]);
} }
} }
void QuickKeysMenu::clear() void QuickKeysMenu::clear()
{ {
mActivatedIndex = -1; mActivated = nullptr;
for (int i=0; i<10; ++i) for (int i=0; i<10; ++i)
{ {
unassign(mQuickKeyButtons[i], i); unassign(&mKey[i]);
} }
} }
@ -91,10 +88,7 @@ namespace MWGui
// Check if quick keys are still valid // Check if quick keys are still valid
for (int i=0; i<10; ++i) for (int i=0; i<10; ++i)
{ {
ItemWidget* button = mQuickKeyButtons[i]; switch (mKey[i].type)
int type = mAssigned[i];
switch (type)
{ {
case Type_Unassigned: case Type_Unassigned:
case Type_HandToHand: case Type_HandToHand:
@ -103,48 +97,54 @@ namespace MWGui
case Type_Item: case Type_Item:
case Type_MagicItem: case Type_MagicItem:
{ {
MWWorld::Ptr item = *button->getUserData<MWWorld::Ptr>(); MWWorld::Ptr item = *mKey[i].button->getUserData<MWWorld::Ptr>();
// Make sure the item is available and is not broken // Make sure the item is available and is not broken
if (item.getRefData().getCount() < 1 || if (!item || item.getRefData().getCount() < 1 ||
(item.getClass().hasItemHealth(item) && (item.getClass().hasItemHealth(item) &&
item.getClass().getItemHealth(item) <= 0)) item.getClass().getItemHealth(item) <= 0))
{ {
// Try searching for a compatible replacement // Try searching for a compatible replacement
std::string id = item.getCellRef().getRefId(); item = store.findReplacement(mKey[i].id);
if (item)
mKey[i].button->setUserData(MWWorld::Ptr(item));
item = store.findReplacement(id);
button->setUserData(MWWorld::Ptr(item));
break; break;
} }
} }
} }
} }
} }
void QuickKeysMenu::unassign(ItemWidget* key, int index) void QuickKeysMenu::unassign(keyData* key)
{ {
key->clearUserStrings(); key->button->clearUserStrings();
key->setItem(MWWorld::Ptr()); key->button->setItem(MWWorld::Ptr());
while (key->getChildCount()) // Destroy number label
MyGUI::Gui::getInstance().destroyWidget(key->getChildAt(0));
if (index == 9) while (key->button->getChildCount()) // Destroy number label
MyGUI::Gui::getInstance().destroyWidget(key->button->getChildAt(0));
if (key->index == 9)
{ {
mAssigned[index] = Type_HandToHand; key->type = Type_HandToHand;
MyGUI::ImageBox* image = key->createWidget<MyGUI::ImageBox>("ImageBox", MyGUI::ImageBox* image = key->button->createWidget<MyGUI::ImageBox>("ImageBox",
MyGUI::IntCoord(14, 13, 32, 32), MyGUI::Align::Default); MyGUI::IntCoord(14, 13, 32, 32), MyGUI::Align::Default);
image->setImageTexture("icons\\k\\stealth_handtohand.dds"); image->setImageTexture("icons\\k\\stealth_handtohand.dds");
image->setNeedMouseFocus(false); image->setNeedMouseFocus(false);
} }
else else
{ {
mAssigned[index] = Type_Unassigned; key->type = Type_Unassigned;
key->id = "";
key->name = "";
MyGUI::TextBox* textBox = key->button->createWidgetReal<MyGUI::TextBox>("SandText",
MyGUI::FloatCoord(0,0,1,1), MyGUI::Align::Default);
MyGUI::TextBox* textBox = key->createWidgetReal<MyGUI::TextBox>("SandText", MyGUI::FloatCoord(0,0,1,1), MyGUI::Align::Default);
textBox->setTextAlign(MyGUI::Align::Center); textBox->setTextAlign(MyGUI::Align::Center);
textBox->setCaption (MyGUI::utility::toString(index+1)); textBox->setCaption(MyGUI::utility::toString(key->index));
textBox->setNeedMouseFocus(false); textBox->setNeedMouseFocus(false);
} }
} }
@ -154,18 +154,19 @@ namespace MWGui
int index = -1; int index = -1;
for (int i = 0; i < 10; ++i) for (int i = 0; i < 10; ++i)
{ {
if (sender == mQuickKeyButtons[i] || sender->getParent () == mQuickKeyButtons[i]) if (sender == mKey[i].button || sender->getParent() == mKey[i].button)
{ {
index = i; index = i;
break; break;
} }
} }
assert(index != -1); assert(index != -1);
mSelectedIndex = index; mSelected = &mKey[index];
// open assign dialog // open assign dialog
if (!mAssignDialog) if (!mAssignDialog)
mAssignDialog = new QuickKeysMenuAssign(this); mAssignDialog = new QuickKeysMenuAssign(this);
mAssignDialog->setVisible(true); mAssignDialog->setVisible(true);
} }
@ -174,7 +175,6 @@ namespace MWGui
MWBase::Environment::get().getWindowManager()->removeGuiMode(GM_QuickKeysMenu); MWBase::Environment::get().getWindowManager()->removeGuiMode(GM_QuickKeysMenu);
} }
void QuickKeysMenu::onItemButtonClicked(MyGUI::Widget* sender) void QuickKeysMenu::onItemButtonClicked(MyGUI::Widget* sender)
{ {
if (!mItemSelectionDialog) if (!mItemSelectionDialog)
@ -203,7 +203,7 @@ namespace MWGui
void QuickKeysMenu::onUnassignButtonClicked(MyGUI::Widget* sender) void QuickKeysMenu::onUnassignButtonClicked(MyGUI::Widget* sender)
{ {
unassign(mQuickKeyButtons[mSelectedIndex], mSelectedIndex); unassign(mSelected);
mAssignDialog->setVisible(false); mAssignDialog->setVisible(false);
} }
@ -214,16 +214,18 @@ namespace MWGui
void QuickKeysMenu::onAssignItem(MWWorld::Ptr item) void QuickKeysMenu::onAssignItem(MWWorld::Ptr item)
{ {
assert (mSelectedIndex >= 0); assert(mSelected);
ItemWidget* button = mQuickKeyButtons[mSelectedIndex];
while (button->getChildCount()) // Destroy number label
MyGUI::Gui::getInstance().destroyWidget(button->getChildAt(0));
mAssigned[mSelectedIndex] = Type_Item; while (mSelected->button->getChildCount()) // Destroy number label
MyGUI::Gui::getInstance().destroyWidget(mSelected->button->getChildAt(0));
button->setItem(item, ItemWidget::Barter); mSelected->type = Type_Item;
button->setUserString ("ToolTipType", "ItemPtr"); mSelected->id = item.getCellRef().getRefId();
button->setUserData(MWWorld::Ptr(item)); mSelected->name = item.getClass().getName(item);
mSelected->button->setItem(item, ItemWidget::Barter);
mSelected->button->setUserString("ToolTipType", "ItemPtr");
mSelected->button->setUserData(item);
if (mItemSelectionDialog) if (mItemSelectionDialog)
mItemSelectionDialog->setVisible(false); mItemSelectionDialog->setVisible(false);
@ -236,18 +238,18 @@ namespace MWGui
void QuickKeysMenu::onAssignMagicItem(MWWorld::Ptr item) void QuickKeysMenu::onAssignMagicItem(MWWorld::Ptr item)
{ {
assert (mSelectedIndex >= 0); assert(mSelected);
ItemWidget* button = mQuickKeyButtons[mSelectedIndex];
while (button->getChildCount()) // Destroy number label while (mSelected->button->getChildCount()) // Destroy number label
MyGUI::Gui::getInstance().destroyWidget(button->getChildAt(0)); MyGUI::Gui::getInstance().destroyWidget(mSelected->button->getChildAt(0));
mAssigned[mSelectedIndex] = Type_MagicItem; mSelected->type = Type_MagicItem;
button->setFrame("textures\\menu_icon_select_magic_magic.dds", MyGUI::IntCoord(2, 2, 40, 40)); mSelected->button->setFrame("textures\\menu_icon_select_magic_magic.dds", MyGUI::IntCoord(2, 2, 40, 40));
button->setIcon(item); mSelected->button->setIcon(item);
button->setUserString ("ToolTipType", "ItemPtr"); mSelected->button->setUserString("ToolTipType", "ItemPtr");
button->setUserData(MWWorld::Ptr(item)); mSelected->button->setUserData(MWWorld::Ptr(item));
if (mMagicSelectionDialog) if (mMagicSelectionDialog)
mMagicSelectionDialog->setVisible(false); mMagicSelectionDialog->setVisible(false);
@ -255,19 +257,18 @@ namespace MWGui
void QuickKeysMenu::onAssignMagic(const std::string& spellId) void QuickKeysMenu::onAssignMagic(const std::string& spellId)
{ {
assert (mSelectedIndex >= 0); assert(mSelected);
ItemWidget* button = mQuickKeyButtons[mSelectedIndex]; while (mSelected->button->getChildCount()) // Destroy number label
while (button->getChildCount()) // Destroy number label MyGUI::Gui::getInstance().destroyWidget(mSelected->button->getChildAt(0));
MyGUI::Gui::getInstance().destroyWidget(button->getChildAt(0));
mAssigned[mSelectedIndex] = Type_Magic; mSelected->type = Type_Magic;
mSelected->id = spellId;
button->setItem(MWWorld::Ptr()); mSelected->button->setItem(MWWorld::Ptr());
button->setUserString ("ToolTipType", "Spell"); mSelected->button->setUserString("ToolTipType", "Spell");
button->setUserString ("Spell", spellId); mSelected->button->setUserString("Spell", spellId);
const MWWorld::ESMStore &esmStore = const MWWorld::ESMStore &esmStore = MWBase::Environment::get().getWorld()->getStore();
MWBase::Environment::get().getWorld()->getStore();
// use the icon of the first effect // use the icon of the first effect
const ESM::Spell* spell = esmStore.get<ESM::Spell>().find(spellId); const ESM::Spell* spell = esmStore.get<ESM::Spell>().find(spellId);
@ -280,8 +281,8 @@ namespace MWGui
path.insert(slashPos+1, "b_"); path.insert(slashPos+1, "b_");
path = MWBase::Environment::get().getWindowManager()->correctIconPath(path); path = MWBase::Environment::get().getWindowManager()->correctIconPath(path);
button->setFrame("textures\\menu_icon_select_magic.dds", MyGUI::IntCoord(2, 2, 40, 40)); mSelected->button->setFrame("textures\\menu_icon_select_magic.dds", MyGUI::IntCoord(2, 2, 40, 40));
button->setIcon(path); mSelected->button->setIcon(path);
if (mMagicSelectionDialog) if (mMagicSelectionDialog)
mMagicSelectionDialog->setVisible(false); mMagicSelectionDialog->setVisible(false);
@ -295,18 +296,17 @@ namespace MWGui
void QuickKeysMenu::updateActivatedQuickKey() void QuickKeysMenu::updateActivatedQuickKey()
{ {
// there is no delayed action, nothing to do. // there is no delayed action, nothing to do.
if (mActivatedIndex < 0) if (!mActivated)
return; return;
activateQuickKey(mActivatedIndex); activateQuickKey(mActivated->index);
} }
void QuickKeysMenu::activateQuickKey(int index) void QuickKeysMenu::activateQuickKey(int index)
{ {
assert (index-1 >= 0); assert(index >= 1 && index <= 9);
ItemWidget* button = mQuickKeyButtons[index-1];
QuickKeyType type = mAssigned[index-1]; keyData *key = &mKey[index-1];
MWWorld::Ptr player = MWMechanics::getPlayer(); MWWorld::Ptr player = MWMechanics::getPlayer();
MWWorld::InventoryStore& store = player.getClass().getInventoryStore(player); MWWorld::InventoryStore& store = player.getClass().getInventoryStore(player);
@ -319,76 +319,53 @@ namespace MWGui
|| playerStats.getHitRecovery(); || playerStats.getHitRecovery();
bool isReturnNeeded = playerStats.isParalyzed() || playerStats.isDead(); bool isReturnNeeded = playerStats.isParalyzed() || playerStats.isDead();
if (isReturnNeeded && type != Type_Item)
{
return;
}
if (isDelayNeeded && type != Type_Item) if (isReturnNeeded)
{
mActivatedIndex = index;
return; return;
}
else if (isDelayNeeded)
mActivated = key;
else else
mActivatedIndex = -1; mActivated = nullptr;
if (type == Type_Item || type == Type_MagicItem)
{
MWWorld::Ptr item = *button->getUserData<MWWorld::Ptr>();
// Make sure the item is available and is not broken
if (item.getRefData().getCount() < 1 ||
(item.getClass().hasItemHealth(item) &&
item.getClass().getItemHealth(item) <= 0))
{
// Try searching for a compatible replacement
std::string id = item.getCellRef().getRefId();
item = store.findReplacement(id); if (key->type == Type_Item || key->type == Type_MagicItem)
button->setUserData(MWWorld::Ptr(item)); {
MWWorld::Ptr item = *key->button->getUserData<MWWorld::Ptr>();
if (item.getRefData().getCount() < 1) MWWorld::ContainerStoreIterator it = store.begin();
for (; it != store.end(); ++it)
{ {
// No replacement was found if (*it == item)
MWBase::Environment::get().getWindowManager ()->messageBox ( break;
"#{sQuickMenu5} " + item.getClass().getName(item));
return;
}
}
} }
if (it == store.end())
item = nullptr;
if (type == Type_Magic) // check the item is available and not broken
if (!item || item.getRefData().getCount() < 1 ||
(item.getClass().hasItemHealth(item) && item.getClass().getItemHealth(item) <= 0))
{ {
std::string spellId = button->getUserString("Spell"); item = store.findReplacement(key->id);
// Make sure the player still has this spell if (!item || item.getRefData().getCount() < 1)
MWMechanics::CreatureStats& stats = player.getClass().getCreatureStats(player);
MWMechanics::Spells& spells = stats.getSpells();
if (!spells.hasSpell(spellId))
{ {
const ESM::Spell* spell = MWBase::Environment::get().getWorld()->getStore().get<ESM::Spell>().find(spellId);
MWBase::Environment::get().getWindowManager()->messageBox( MWBase::Environment::get().getWindowManager()->messageBox(
"#{sQuickMenu5} " + spell->mName); "#{sQuickMenu5} " + key->name);
return; return;
} }
store.setSelectedEnchantItem(store.end());
MWBase::Environment::get().getWindowManager()->setSelectedSpell(spellId, int(MWMechanics::getSpellSuccessChance(spellId, player)));
MWBase::Environment::get().getWorld()->getPlayer().setDrawState(MWMechanics::DrawState_Spell);
} }
else if (type == Type_Item)
if (key->type == Type_Item)
{ {
MWWorld::Ptr item = *button->getUserData<MWWorld::Ptr>();
bool isWeapon = item.getTypeName() == typeid(ESM::Weapon).name(); bool isWeapon = item.getTypeName() == typeid(ESM::Weapon).name();
bool isTool = item.getTypeName() == typeid(ESM::Probe).name() || item.getTypeName() == typeid(ESM::Lockpick).name(); bool isTool = item.getTypeName() == typeid(ESM::Probe).name() ||
item.getTypeName() == typeid(ESM::Lockpick).name();
// delay weapon switching if player is busy // delay weapon switching if player is busy
if (isDelayNeeded && (isWeapon || isTool)) if (isDelayNeeded && (isWeapon || isTool))
{
mActivatedIndex = index;
return;
}
// disable weapon switching if player is dead or paralyzed
if (isReturnNeeded && (isWeapon || isTool))
{ {
return; return;
} }
@ -401,21 +378,8 @@ namespace MWGui
MWBase::Environment::get().getWorld()->getPlayer().setDrawState(MWMechanics::DrawState_Weapon); MWBase::Environment::get().getWorld()->getPlayer().setDrawState(MWMechanics::DrawState_Weapon);
} }
} }
else if (type == Type_MagicItem) else if (key->type == Type_MagicItem)
{
MWWorld::Ptr item = *button->getUserData<MWWorld::Ptr>();
// retrieve ContainerStoreIterator to the item
MWWorld::ContainerStoreIterator it = store.begin();
for (; it != store.end(); ++it)
{
if (*it == item)
{ {
break;
}
}
assert(it != store.end());
// equip, if it can be equipped // equip, if it can be equipped
if (!item.getClass().getEquipmentSlots(item).first.empty()) if (!item.getClass().getEquipmentSlots(item).first.empty())
{ {
@ -429,7 +393,29 @@ namespace MWGui
store.setSelectedEnchantItem(it); store.setSelectedEnchantItem(it);
MWBase::Environment::get().getWorld()->getPlayer().setDrawState(MWMechanics::DrawState_Spell); MWBase::Environment::get().getWorld()->getPlayer().setDrawState(MWMechanics::DrawState_Spell);
} }
else if (type == Type_HandToHand) }
else if (key->type == Type_Magic)
{
std::string spellId = key->id;
// Make sure the player still has this spell
MWMechanics::CreatureStats& stats = player.getClass().getCreatureStats(player);
MWMechanics::Spells& spells = stats.getSpells();
if (!spells.hasSpell(spellId))
{
const ESM::Spell* spell =
MWBase::Environment::get().getWorld()->getStore().get<ESM::Spell>().find(spellId);
MWBase::Environment::get().getWindowManager()->messageBox("#{sQuickMenu5} " + spell->mName);
return;
}
store.setSelectedEnchantItem(store.end());
MWBase::Environment::get().getWindowManager()
->setSelectedSpell(spellId, int(MWMechanics::getSpellSuccessChance(spellId, player)));
MWBase::Environment::get().getWorld()->getPlayer().setDrawState(MWMechanics::DrawState_Spell);
}
else if (key->type == Type_HandToHand)
{ {
store.unequipSlot(MWWorld::InventoryStore::Slot_CarriedRight, player); store.unequipSlot(MWWorld::InventoryStore::Slot_CarriedRight, player);
MWBase::Environment::get().getWorld()->getPlayer().setDrawState(MWMechanics::DrawState_Weapon); MWBase::Environment::get().getWorld()->getPlayer().setDrawState(MWMechanics::DrawState_Weapon);
@ -491,9 +477,9 @@ namespace MWGui
for (int i=0; i<10; ++i) for (int i=0; i<10; ++i)
{ {
ItemWidget* button = mQuickKeyButtons[i]; ItemWidget* button = mKey[i].button;
int type = mAssigned[i]; int type = mKey[i].type;
ESM::QuickKeys::QuickKey key; ESM::QuickKeys::QuickKey key;
key.mType = type; key.mType = type;
@ -541,30 +527,29 @@ namespace MWGui
if (i >= 10) if (i >= 10)
return; return;
mSelectedIndex = i; mSelected = &mKey[i];
int keyType = it->mType; mSelected->type = (QuickKeysMenu::QuickKeyType) it->mType;
std::string id = it->mId; mSelected->id = it->mId;
ItemWidget* button = mQuickKeyButtons[i];
switch (keyType) switch (mSelected->type)
{ {
case Type_Magic: case Type_Magic:
if (MWBase::Environment::get().getWorld()->getStore().get<ESM::Spell>().search(id)) if (MWBase::Environment::get().getWorld()->getStore().get<ESM::Spell>().search(mSelected->id))
onAssignMagic(id); onAssignMagic(mSelected->id);
break; break;
case Type_Item: case Type_Item:
case Type_MagicItem: case Type_MagicItem:
{ {
// Find the item by id // Find the item by id
MWWorld::Ptr item = store.findReplacement(id); MWWorld::Ptr item = store.findReplacement(mSelected->id);
if (item.isEmpty()) if (item.isEmpty())
unassign(button, i); unassign(&mKey[i]);
else else
{ {
if (keyType == Type_Item) if (mSelected->type == Type_Item)
onAssignItem(item); onAssignItem(item);
else if (keyType == Type_MagicItem) else if (mSelected->type == Type_MagicItem)
onAssignMagicItem(item); onAssignMagicItem(item);
} }
@ -572,7 +557,7 @@ namespace MWGui
} }
case Type_Unassigned: case Type_Unassigned:
case Type_HandToHand: case Type_HandToHand:
unassign(button, i); unassign(&mKey[i]);
break; break;
} }

@ -55,23 +55,31 @@ namespace MWGui
private: private:
struct keyData {
int index;
ItemWidget* button;
QuickKeysMenu::QuickKeyType type;
std::string id;
std::string name;
keyData(): index(-1), button(nullptr), type(Type_Unassigned), id(""), name("") {}
};
std::vector<keyData> mKey;
keyData* mSelected;
keyData* mActivated;
MyGUI::EditBox* mInstructionLabel; MyGUI::EditBox* mInstructionLabel;
MyGUI::Button* mOkButton; MyGUI::Button* mOkButton;
std::vector<ItemWidget*> mQuickKeyButtons;
std::vector<QuickKeyType> mAssigned;
QuickKeysMenuAssign* mAssignDialog; QuickKeysMenuAssign* mAssignDialog;
ItemSelectionDialog* mItemSelectionDialog; ItemSelectionDialog* mItemSelectionDialog;
MagicSelectionDialog* mMagicSelectionDialog; MagicSelectionDialog* mMagicSelectionDialog;
int mSelectedIndex;
int mActivatedIndex;
void onQuickKeyButtonClicked(MyGUI::Widget* sender); void onQuickKeyButtonClicked(MyGUI::Widget* sender);
void onOkButtonClicked(MyGUI::Widget* sender); void onOkButtonClicked(MyGUI::Widget* sender);
void unassign(ItemWidget* key, int index); void unassign(keyData* key);
}; };
class QuickKeysMenuAssign : public WindowModal class QuickKeysMenuAssign : public WindowModal

@ -191,6 +191,9 @@ namespace MWGui
else if (type == "ItemPtr") else if (type == "ItemPtr")
{ {
mFocusObject = *focus->getUserData<MWWorld::Ptr>(); mFocusObject = *focus->getUserData<MWWorld::Ptr>();
if (!mFocusObject)
return;
tooltipSize = getToolTipViaPtr(mFocusObject.getRefData().getCount(), false, checkOwned()); tooltipSize = getToolTipViaPtr(mFocusObject.getRefData().getCount(), false, checkOwned());
} }
else if (type == "ItemModelIndex") else if (type == "ItemModelIndex")

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