forked from teamnwah/openmw-tes3coop
[Server] Add script function for getting a summoner's pid
Additionally, fix typos in the comments for other script functions relating to summoners.
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8a23a96da4
commit
3438061b55
2 changed files with 23 additions and 6 deletions
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@ -128,6 +128,14 @@ bool ObjectFunctions::DoesObjectHavePlayerSummoner(unsigned int i) noexcept
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return readObjectList->baseObjects.at(i).master.isPlayer;
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return readObjectList->baseObjects.at(i).master.isPlayer;
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}
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}
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unsigned int ObjectFunctions::GetObjectSummonerPid(unsigned int i) noexcept
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{
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Player *player = Players::getPlayer(readObjectList->baseObjects.at(i).master.guid);
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if (player != nullptr)
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return player->getId();
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}
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const char *ObjectFunctions::GetObjectSummonerRefId(unsigned int i) noexcept
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const char *ObjectFunctions::GetObjectSummonerRefId(unsigned int i) noexcept
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{
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{
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return readObjectList->baseObjects.at(i).master.refId.c_str();
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return readObjectList->baseObjects.at(i).master.refId.c_str();
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@ -28,6 +28,7 @@
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{"GetObjectSummonState", ObjectFunctions::GetObjectSummonState},\
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{"GetObjectSummonState", ObjectFunctions::GetObjectSummonState},\
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{"GetObjectSummonDuration", ObjectFunctions::GetObjectSummonDuration},\
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{"GetObjectSummonDuration", ObjectFunctions::GetObjectSummonDuration},\
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{"DoesObjectHavePlayerSummoner", ObjectFunctions::DoesObjectHavePlayerSummoner},\
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{"DoesObjectHavePlayerSummoner", ObjectFunctions::DoesObjectHavePlayerSummoner},\
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{"GetObjectSummonerPid", ObjectFunctions::GetObjectSummonerPid},\
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{"GetObjectSummonerRefId", ObjectFunctions::GetObjectSummonerRefId},\
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{"GetObjectSummonerRefId", ObjectFunctions::GetObjectSummonerRefId},\
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{"GetObjectSummonerRefNumIndex", ObjectFunctions::GetObjectSummonerRefNumIndex},\
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{"GetObjectSummonerRefNumIndex", ObjectFunctions::GetObjectSummonerRefNumIndex},\
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{"GetObjectSummonerMpNum", ObjectFunctions::GetObjectSummonerMpNum},\
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{"GetObjectSummonerMpNum", ObjectFunctions::GetObjectSummonerMpNum},\
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@ -290,13 +291,21 @@ public:
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*/
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*/
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static bool DoesObjectHavePlayerSummoner(unsigned int i) noexcept;
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static bool DoesObjectHavePlayerSummoner(unsigned int i) noexcept;
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/**
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* \brief Get the player ID of the summoner of the object at a certain index in the read object
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* list's object changes.
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*
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* \param i The index of the object.
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* \return The player ID of the summoner.
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*/
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static unsigned int GetObjectSummonerPid(unsigned int i) noexcept;
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/**
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/**
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* \brief Get the refId of the summoner of the object at a certain index in the read object
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* \brief Get the refId of the summoner of the object at a certain index in the read object
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* list's object changes.
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* list's object changes.
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*
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*
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* \param i The index of the summoner.
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* \param i The index of the object.
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* \return The refNumIndex.
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* \return The refId of the summoner.
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*/
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*/
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static const char *GetObjectSummonerRefId(unsigned int i) noexcept;
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static const char *GetObjectSummonerRefId(unsigned int i) noexcept;
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@ -304,8 +313,8 @@ public:
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* \brief Get the refNumIndex of the summoner of the object at a certain index in the read object
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* \brief Get the refNumIndex of the summoner of the object at a certain index in the read object
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* list's object changes.
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* list's object changes.
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*
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*
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* \param i The index of the summoner.
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* \param i The index of the object.
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* \return The refNumIndex.
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* \return The refNumIndex of the summoner.
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*/
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*/
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static int GetObjectSummonerRefNumIndex(unsigned int i) noexcept;
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static int GetObjectSummonerRefNumIndex(unsigned int i) noexcept;
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@ -313,8 +322,8 @@ public:
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* \brief Get the mpNum of the summoner of the object at a certain index in the read object list's
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* \brief Get the mpNum of the summoner of the object at a certain index in the read object list's
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* object changes.
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* object changes.
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*
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*
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* \param i The index of the summoner.
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* \param i The index of the object.
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* \return The mpNum.
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* \return The mpNum of the summoner.
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*/
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*/
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static int GetObjectSummonerMpNum(unsigned int i) noexcept;
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static int GetObjectSummonerMpNum(unsigned int i) noexcept;
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