[General] Use GameSettings packet to set ability to rest and wait

0.6.2
David Cernat 7 years ago
parent 300ca905fc
commit 3508a16836

@ -9,7 +9,15 @@
#include <iostream>
using namespace std;
void SettingFunctions::SetConsoleAllow(unsigned short pid, bool state)
void SettingFunctions::SetDifficulty(unsigned short pid, int difficulty)
{
Player *player;
GET_PLAYER(pid, player, );
player->difficulty = difficulty;
}
void SettingFunctions::SetConsoleAllowed(unsigned short pid, bool state)
{
Player *player;
GET_PLAYER(pid, player,);
@ -17,12 +25,20 @@ void SettingFunctions::SetConsoleAllow(unsigned short pid, bool state)
player->consoleAllowed = state;
}
void SettingFunctions::SetDifficulty(unsigned short pid, int difficulty)
void SettingFunctions::SetRestAllowed(unsigned short pid, bool state)
{
Player *player;
GET_PLAYER(pid, player, );
player->difficulty = difficulty;
player->restAllowed = state;
}
void SettingFunctions::SetWaitAllowed(unsigned short pid, bool state)
{
Player *player;
GET_PLAYER(pid, player, );
player->waitAllowed = state;
}
void SettingFunctions::SendSettings(unsigned short pid) noexcept

@ -4,8 +4,10 @@
#include "../Types.hpp"
#define SETTINGSAPI \
{"SetConsoleAllow", SettingFunctions::SetConsoleAllow},\
{"SetDifficulty", SettingFunctions::SetDifficulty},\
{"SetConsoleAllowed", SettingFunctions::SetConsoleAllowed},\
{"SetRestAllowed", SettingFunctions::SetRestAllowed},\
{"SetWaitAllowed", SettingFunctions::SetWaitAllowed},\
\
{"SendSettings", SettingFunctions::SendSettings}
@ -13,6 +15,18 @@ class SettingFunctions
{
public:
/**
* \brief Set the difficulty for a player.
*
* This changes the difficulty for that player in the server memory, but does not by itself
* send a packet.
*
* \param pid The player ID.
* \param bool The difficulty.
* \return void
*/
static void SetDifficulty(unsigned short pid, int difficulty);
/**
* \brief Set whether the console is allowed for a player.
*
@ -23,19 +37,31 @@ public:
* \param bool The console permission state.
* \return void
*/
static void SetConsoleAllow(unsigned short pid, bool state);
static void SetConsoleAllowed(unsigned short pid, bool state);
/**
* \brief Set the difficulty for a player.
* \brief Set whether resting is allowed for a player.
*
* This changes the difficulty for that player in the server memory, but does not by itself
* send a packet.
* This changes the resting permission for that player in the server memory, but does not
* by itself send a packet.
*
* \param pid The player ID.
* \param bool The difficulty.
* \param bool The resting permission state.
* \return void
*/
static void SetDifficulty(unsigned short pid, int difficulty);
static void SetRestAllowed(unsigned short pid, bool state);
/**
* \brief Set whether waiting is allowed for a player.
*
* This changes the waiting permission for that player in the server memory, but does not
* by itself send a packet.
*
* \param pid The player ID.
* \param bool The waiting permission state.
* \return void
*/
static void SetWaitAllowed(unsigned short pid, bool state);
/**
* \brief Send a PlayerSettings packet to the player affected by it.

@ -1011,6 +1011,28 @@ namespace MWInput
MWBase::Environment::get().getWindowManager()->messageBox("#{sNotifyMessage2}"); //Nope,
return;
}
/*
Start of tes3mp addition
Prevent resting and waiting if they have been disabled by the server for the local player
*/
int canRest = MWBase::Environment::get().getWorld()->canRest();
if (canRest == 0 && !mwmp::Main::get().getLocalPlayer()->restAllowed)
{
MWBase::Environment::get().getWindowManager()->messageBox("You are not allowed to rest.");
return;
}
else if (canRest == 1 && !mwmp::Main::get().getLocalPlayer()->waitAllowed)
{
MWBase::Environment::get().getWindowManager()->messageBox("You are not allowed to wait.");
return;
}
/*
End of tes3mp addition
*/
MWBase::Environment::get().getWindowManager()->pushGuiMode (MWGui::GM_Rest); //Open rest GUI
}

@ -48,8 +48,10 @@ LocalPlayer::LocalPlayer()
charGenStage.current = 0;
charGenStage.end = 1;
consoleAllowed = false;
difficulty = 0;
consoleAllowed = false;
restAllowed = true;
waitAllowed = true;
ignorePosPacket = false;
ignoreJailTeleportation = false;

@ -26,6 +26,12 @@ namespace mwmp
{
MWBase::Environment::get().getWindowManager()->popGuiMode();
}
else if ((MWBase::Environment::get().getWindowManager()->getMode() == MWGui::GM_Rest ||
MWBase::Environment::get().getWindowManager()->getMode() == MWGui::GM_RestBed) &&
(!player->restAllowed || !player->waitAllowed))
{
MWBase::Environment::get().getWindowManager()->popGuiMode();
}
}
}
}

@ -1,5 +1,16 @@
#include "guiextensions.hpp"
/*
Start of tes3mp addition
Include additional headers for multiplayer purposes
*/
#include "../mwmp/Main.hpp"
#include "../mwmp/LocalPlayer.hpp"
/*
End of tes3mp addition
*/
#include <components/compiler/extensions.hpp>
#include <components/compiler/opcodes.hpp>
@ -57,8 +68,21 @@ namespace MWScript
if (bed.isEmpty() || !MWBase::Environment::get().getMechanicsManager()->sleepInBed(MWMechanics::getPlayer(),
bed))
/*
Start of tes3mp change (minor)
Prevent resting if it has been disabled by the server for the local player
*/
{
if (!mwmp::Main::get().getLocalPlayer()->restAllowed)
MWBase::Environment::get().getWindowManager()->messageBox("You are not allowed to rest.");
else
MWBase::Environment::get().getWindowManager()->pushGuiMode(MWGui::GM_RestBed);
}
/*
End of tes3mp change (minor)
*/
}
};
class OpShowDialogue : public Interpreter::Opcode0

@ -246,8 +246,10 @@ namespace mwmp
ESM::ActiveSpells activeSpells;
CurrentContainer currentContainer;
bool consoleAllowed;
int difficulty;
bool consoleAllowed;
bool restAllowed;
bool waitAllowed;
bool ignorePosPacket;

@ -13,6 +13,8 @@ void PacketGameSettings::Packet(RakNet::BitStream *bs, bool send)
{
PlayerPacket::Packet(bs, send);
RW(player->consoleAllowed, send);
RW(player->difficulty, send);
RW(player->consoleAllowed, send);
RW(player->restAllowed, send);
RW(player->waitAllowed, send);
}

Loading…
Cancel
Save