forked from teamnwah/openmw-tes3coop
Merge pull request #439 from TES3MP/0.6.3 while resolving conflicts
Conflicts: apps/openmw-mp/CMakeLists.txt apps/openmw-mp/Script/Functions/GUI.cpp apps/openmw-mp/Script/Functions/GUI.hpp apps/openmw-mp/Script/Functions/Worldstate.cpp apps/openmw-mp/Script/Functions/Worldstate.hpp apps/openmw-mp/processors/worldstate/ProcessorRecordDynamic.hpp apps/openmw/mwmp/processors/worldstate/ProcessorRecordDynamic.hpp components/CMakeLists.txt components/openmw-mp/Packets/Player/PacketGUIBoxes.cppsol2-server-rewrite
commit
3f7e163c92
@ -1,8 +1,10 @@
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#include "../Packets/Worldstate/PacketRecordDynamic.hpp"
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#include "../Packets/Worldstate/PacketWorldTime.hpp"
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#include "../Packets/Worldstate/PacketWorldTime.hpp"
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#include "WorldstatePacketController.hpp"
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#include "WorldstatePacketController.hpp"
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mwmp::WorldstatePacketController::WorldstatePacketController(RakNet::RakPeerInterface *peer)
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mwmp::WorldstatePacketController::WorldstatePacketController(RakNet::RakPeerInterface *peer)
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{
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{
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AddPacket<PacketRecordDynamic>(&packets, peer);
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AddPacket<PacketWorldTime>(&packets, peer);
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AddPacket<PacketWorldTime>(&packets, peer);
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}
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}
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@ -1,12 +1,12 @@
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#ifndef OPENMW_PACKETRECORDDYNAMIC_HPP
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#ifndef OPENMW_PACKETRECORDDYNAMIC_HPP
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#define OPENMW_PACKETRECORDDYNAMIC_HPP
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#define OPENMW_PACKETRECORDDYNAMIC_HPP
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#include <components/openmw-mp/Packets/Player/PlayerPacket.hpp>
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#include <components/openmw-mp/Packets/Worldstate/WorldstatePacket.hpp>
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#include <components/openmw-mp/NetworkMessages.hpp>
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#include <components/openmw-mp/NetworkMessages.hpp>
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namespace mwmp
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namespace mwmp
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{
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{
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class PacketRecordDynamic: public PlayerPacket
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class PacketRecordDynamic: public WorldstatePacket
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{
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{
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public:
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public:
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PacketRecordDynamic(RakNet::RakPeerInterface *peer);
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PacketRecordDynamic(RakNet::RakPeerInterface *peer);
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@ -0,0 +1,293 @@
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Record Filters
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##############
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Filters are a key element of the OpenMW CS user interface, they allow rapid and
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easy access to records presented in all tables. In order to use this
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application effectively you need to familiarise yourself with all the concepts
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and instructions explained in this chapter. The filter system is somewhat
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unusual at first glance, but once you understand the basics it will be fairly
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intuitive and easy to use
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Filters are a key element to using the OpenMW CS efficiently by allowing you to
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narrow down the table entries very quickly and find what you are looking for.
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The filter system might appear unusual at first, you don't just type in a word
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and get all instances where it occurs, instead filters are first-class objects
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in the CS with their own table. This allows you to define very specific filters
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for your project and store them on disc to use in the next session. The CS
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allows you fine-grained control, you can choose whether to make a filter
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persistent between session, only for one session or use a one-off filter by
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typing it directly into the filter field.
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Terms used
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**********
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Filter
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A Filter is generally speaking a tool able to filter the elements of a
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table, that is select some elements while discarding others, according to
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some criteria. These criteria are written using their own syntax.
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Criterion
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A criterion describes some condition a record needs to satisfy in order to
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be selected. They are written using a special syntax which is explained
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below. We can logically combine multiple criteria in a filter for finer
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control.
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Expression
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Expressions are how we perform filtering. They look like functions in a
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programming language: they have a name and accept a number of arguments.
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The expression evaluates to either ``true`` or ``false`` for every record in
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the table. The arguments are expressions themselves.
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Arity
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The arity of an expression tells us how many arguments it takes. Expressions
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taking no arguments are called *nullary*, those taking one argument are
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known as *unary* expressions and those taking two arguments are called
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*binary*.
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Interface
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*********
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Above each table there is a text field which is used to enter a filter: either
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one predefined by the OpenMW CS developers or one made by you. Another
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important element is the filter table found under *View* → *Filters*. You
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should see the default filters made by the OpenMW team in the table. The table
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has the columns *Filter*, *Description* and *Modified*.
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ID
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A unique name used to refer to this filter. Note that every ID has a
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scope prefix, we will explain these soon.
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Modified
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This is the same as for all the other records, it tells us whether the
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filter is *added* or *removed*. Filters are specific to a project instead of
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a content file, they have no effect on the game itself.
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Filter
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The actual contents of the filter are given here using the filter syntax.
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Change the expressions to modify what the filter returns.
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Description
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A textual description of what the filter does.
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Using predefined filters
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************************
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To use a filter you have to type its ID into the filter field above a table.
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For instance, try to opening the objects table (under the world menu) and type
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into the filters field ``project::weapons``. As soon as you complete the text
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the table will show only the weapons. The string ``project::weapons`` is the ID
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of one of the predefined filters. This means that in order to use the filter
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inside the table you type its name inside the filter field.
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Filter IDs follow these general conventions:
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- IDs of filters for a specific record type contain usually the name of a
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specific group. For instance the ``project::weapons`` filter contains the
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term ``weapons``. Plural form is always used.
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- When filtering a specific subgroup the ID is prefixed with the name of the
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more general filter. For instance ``project::weaponssilver`` will filter only
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silver weapons and ``project::weaponsmagical`` will filter only magical
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weapons.
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- There are few exceptions from the above rule. For instance there are
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``project::added``, ``project::removed``, ``project::modified`` and
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``project::base``. You might except something more like
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``project::statusadded`` but in this case requiring these extra characters
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would not improve readability.
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We strongly recommend you take a look at the filters table right now to see
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what you can filter with the defaults. Try using the default filters first
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before writing you own.
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Writing your own filters
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************************
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As mentioned before, filters are just another type of record in the OpenMW CS.
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To create a new filter you will have to add a new record to the *Filters* table
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and set its properties to your liking. Filters are created by combining
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existing filters into more complex ones.
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Scopes
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======
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Every default filter has the prefix ``project``. This is a *scpoe*, a mechanism
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that determines the lifetime of the filter. These are the supported scopes:
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``project::``
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Indicates that the filter is to be used throughout the project in multiple
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sessions. You can restart the CS and the filter will still be there.
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``session::``
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Indicates that the filter is not stored between multiple sessions and once
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you quit the OpenMW CS application the filter will be gone. Until then it
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can be found inside the filters table.
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Project-filters are stored in an internal project file, not final content file
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meant for the player. Keep in mind when collaborating with other modders that
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you need to share the same project file.
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Writing expressions
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===================
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The syntax for expressions is as follows:
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.. code-block::
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<name>
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<name>(<arg1>)
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<name>(<arg1>, <arg2>, ..., <argn>)
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Where ``<name>`` is the name of the expression, such as ``string`` and the
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``<arg>`` are expressions themselves. A nullary expression consists only of its
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name. A unary expression contains its argument within a pair of parentheses
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following the name. If there is more than one argument they are separated by
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commas inside the parentheses.
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An example of a binary expression is ``string("Record Type", weapon)``; the
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name is ``string``, and it takes two arguments which are strings of string
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type. The meaning of arguments depends on the expression itself. In this case
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the first argument is the name of a record column and the second field is the
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values we want to test it against.
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Strings are sequences of characters and are case-insensitive. If a string
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contains spaces it must be quoted, otherwise the quotes are optional and
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ignored.
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Constant Expressions
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--------------------
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These expressions take no arguments and always return the same result.
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``true``
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Always evaluates to ``true``.
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``false``
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Always evaluates to ``false``.
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Comparison Expressions
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----------------------
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``string(<column>, <value>)``
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The ``<value>`` is a regular expression pattern. The expressions evaluates
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to ``true`` when the value of a record in ``<column>`` matches the pattern.
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Since the majority of the columns contain string values, ``string`` is among
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the most often used expressions. Examples:
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``string("Record Type", "Weapon")``
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Will evaluate to ``true`` for all records containing ``Weapon`` in the
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*Record Type* column cell.
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``string("Portable", "true")``
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Will evaluate to ``true`` [#]_ for all records containing word ``true`` inside
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*Portable* column cell.
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.. [#] There is no Boolean (``true`` or ``false``) value in the OpenMW CS. You
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should use a string for those.
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``value(<value>, (<lower>, <upper>))``
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Match a value type, such as a number, with a range of possible values. The
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argument ``<value>`` is the string name of the value we want to compare, the
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second argument is a pair of lower and upper bounds for the range interval.
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One can use either parentheses ``()`` or brackets ``[]`` to surround the
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pair. Brackets are inclusive and parentheses are exclusive. We can also mix
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both styles:
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.. code::
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value("Weight", [20, 50))
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This will match any objects with a weight greater or equal to 20 and
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strictly less than 50.
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Logical Expressions
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-------------------
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``not <expression>``
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Logically negates the result of an expression. If ``<expression>`` evaluates
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to ``true`` the negation is ``false``, and if ``<expression>`` evaluates to
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``false`` the negation is ``true``. Note that there are no parentheses
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around the argument.
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``or(<expr1>, <expr2>, ..., <exprN>)``
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Logical disjunction, evaluates to ``true`` if at least one argument
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evaluates to ``true`` as well, otherwise the expression evaluates to
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``false``.
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As an example assume we want to filter for both NPCs and creatures; the
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expression for that use-case is
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.. code::
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or(string("record type", "npc"), string("record type", "creature"))
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In this particular case only one argument can evaluate to ``true``, but one
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can write expressions where multiple arguments can be ``true`` at a time.
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``or(<expr1>, <expr2>, ..., <exprN>)``
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Logical conjunction, evaluates to ``true`` if and only if all arguments
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evaluate to ``true`` as well, otherwise the expression evaluates to
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``false``.
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As an example assume we want to filter for weapons weighting less than a hundred
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units The expression for that use-case is
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.. code::
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and(string("record type", "weapon"), value("weight", (0, 100)))
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Anonymous filters
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=================
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Creating a whole new filter when you only intend to use it once can be
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cumbersome. For that reason the OpenMW CS supports *anonymous* filters which
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can be typed directly into the filters field of a table. They are not stored
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anywhere, when you clear the field the filter is gone forever.
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In order to define an anonymous filter you type an exclamation mark as the
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first character into the field followed by the filter definition (e.g.
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``!string("Record Type", weapon)`` to filter only for weapons).
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Creating and saving filters
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|
***************************
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|
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Filters are managed the same way as other records: go to the filters table,
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right click and select the option *Add Record* from the context menu. You are
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given a choice between project- or session scope. Choose the scope from the
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dropdown and type in your desired ID for the filter. A newly created filter
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|
does nothing since it still lacks expressions. In order to add your queries you
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have to edit the filter record.
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|
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Replacing the default filters set
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|
=================================
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OpenMW CS allows you to substitute the default filter set for the entire
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application. This will affect the default filters for all content files that
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have not been edited on this computer and user account.
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Create a new content file, add the desired filters, remove the undesired ones
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and save. Now rename the *project* file to ``defaultfilters`` and make sure the
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``.omwaddon.project`` file extension is removed. This file will act as a
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template for all new files from now on. If you wish to go back to the
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old default set rename or remove this custom file.
|
Loading…
Reference in New Issue