Fix auto-equipping of blunt weapons

coverity_scan^2
MiroslavR 8 years ago
parent a5ca33ad0b
commit 407abc605f

@ -343,12 +343,12 @@ void MWWorld::InventoryStore::autoEquip (const MWWorld::Ptr& actor)
bool weaponSkillVisited[weaponSkillsLength] = { false }; bool weaponSkillVisited[weaponSkillsLength] = { false };
for (int i = 0; i < static_cast<int>(weaponSkillsLength) - 1; ++i) for (int i = 0; i < static_cast<int>(weaponSkillsLength); ++i)
{ {
int max = 0; int max = 0;
int maxWeaponSkill = -1; int maxWeaponSkill = -1;
for (int j = 0; j < static_cast<int>(weaponSkillsLength) - 1; ++j) for (int j = 0; j < static_cast<int>(weaponSkillsLength); ++j)
{ {
int skillValue = stats.getSkill(static_cast<int>(weaponSkills[j])).getModified(); int skillValue = stats.getSkill(static_cast<int>(weaponSkills[j])).getModified();

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