Changed a settings variable responsible for number of loaded exterior cells.

sceneinput
Pawel Kubik 10 years ago
parent fcf9ae42f4
commit 47922f6c35

@ -327,7 +327,7 @@ namespace MWWorld
std::string loadingExteriorText = "#{sLoadingMessage3}"; std::string loadingExteriorText = "#{sLoadingMessage3}";
loadingListener->setLabel(loadingExteriorText); loadingListener->setLabel(loadingExteriorText);
const int halfGridSize = Settings::Manager::getInt("exterior grid size", "Cells")/2; const int halfGridSize = Settings::Manager::getInt("exterior cell load distance", "Cells");
CellStoreCollection::iterator active = mActiveCells.begin(); CellStoreCollection::iterator active = mActiveCells.begin();
while (active!=mActiveCells.end()) while (active!=mActiveCells.end())

@ -101,7 +101,7 @@ local map widget size = 512
local map hud widget size = 256 local map hud widget size = 256
[Cells] [Cells]
exterior grid size = 3 exterior cell load distance = 1
[Camera] [Camera]
near clip = 5 near clip = 5

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