forked from teamnwah/openmw-tes3coop
Add missing case folding for dependency filenames (Fixes #1940)
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1 changed files with 5 additions and 5 deletions
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@ -77,7 +77,7 @@ const ContentSelectorModel::EsmFile *ContentSelectorModel::ContentModel::item(co
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foreach (const EsmFile *file, mFiles)
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foreach (const EsmFile *file, mFiles)
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{
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{
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if (name == file->fileProperty (fp).toString())
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if (name.compare(file->fileProperty (fp).toString(), Qt::CaseInsensitive) == 0)
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return file;
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return file;
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}
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}
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return 0;
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return 0;
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@ -120,7 +120,7 @@ Qt::ItemFlags ContentSelectorModel::ContentModel::flags(const QModelIndex &index
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{
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{
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//compare filenames only. Multiple instances
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//compare filenames only. Multiple instances
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//of the filename (with different paths) is not relevant here.
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//of the filename (with different paths) is not relevant here.
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depFound = (dependency->fileName() == fileName);
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depFound = (dependency->fileName().compare(fileName, Qt::CaseInsensitive) == 0);
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if (!depFound)
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if (!depFound)
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continue;
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continue;
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@ -299,7 +299,7 @@ bool ContentSelectorModel::ContentModel::setData(const QModelIndex &index, const
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foreach (EsmFile *file, mFiles)
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foreach (EsmFile *file, mFiles)
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{
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{
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if (file->gameFiles().contains(fileName))
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if (file->gameFiles().contains(fileName, Qt::CaseInsensitive))
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{
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{
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QModelIndex idx = indexFromItem(file);
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QModelIndex idx = indexFromItem(file);
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emit dataChanged(idx, idx);
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emit dataChanged(idx, idx);
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@ -500,7 +500,7 @@ void ContentSelectorModel::ContentModel::sortFiles()
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//dependencies appear.
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//dependencies appear.
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for (int j = i + 1; j < fileCount; j++)
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for (int j = i + 1; j < fileCount; j++)
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{
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{
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if (gamefiles.contains(mFiles.at(j)->fileName()))
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if (gamefiles.contains(mFiles.at(j)->fileName(), Qt::CaseInsensitive))
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{
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{
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mFiles.move(j, i);
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mFiles.move(j, i);
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@ -589,7 +589,7 @@ bool ContentSelectorModel::ContentModel::setCheckState(const QString &filepath,
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QFileInfo fileInfo(filepath);
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QFileInfo fileInfo(filepath);
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QString filename = fileInfo.fileName();
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QString filename = fileInfo.fileName();
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if (downstreamFile->gameFiles().contains(filename))
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if (downstreamFile->gameFiles().contains(filename, Qt::CaseInsensitive))
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{
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{
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if (mCheckStates.contains(downstreamFile->filePath()))
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if (mCheckStates.contains(downstreamFile->filePath()))
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mCheckStates[downstreamFile->filePath()] = Qt::Unchecked;
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mCheckStates[downstreamFile->filePath()] = Qt::Unchecked;
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