Failed action

actorid
eduard 12 years ago
parent 82ea547ce4
commit 4e4d15f8ac

@ -130,7 +130,7 @@ namespace MWClass
{
// Trap activation goes here
std::cout << "Activated trap: " << ptr.getCellRef().mTrap << std::endl;
boost::shared_ptr<MWWorld::Action> action(new MWWorld::FailedAction());
boost::shared_ptr<MWWorld::Action> action(new MWWorld::FailedAction);
action->setSound(trapActivationSound);
ptr.getCellRef().mTrap = "";
return action;
@ -138,7 +138,7 @@ namespace MWClass
}
else
{
boost::shared_ptr<MWWorld::Action> action(new MWWorld::FailedAction());
boost::shared_ptr<MWWorld::Action> action(new MWWorld::FailedAction);
action->setSound(lockedSound);
return action;
}

@ -112,7 +112,7 @@ namespace MWClass
// Trap activation
std::cout << "Activated trap: " << ptr.getCellRef().mTrap << std::endl;
boost::shared_ptr<MWWorld::Action> action(new MWWorld::FailedAction());
boost::shared_ptr<MWWorld::Action> action(new MWWorld::FailedAction);
action->setSound(trapActivationSound);
ptr.getCellRef().mTrap = "";
@ -134,7 +134,7 @@ namespace MWClass
else
{
// another NPC or a creature is using the door
return boost::shared_ptr<MWWorld::Action> (new MWWorld::FailedAction());
return boost::shared_ptr<MWWorld::Action> (new MWWorld::FailedAction);
}
}
else
@ -153,7 +153,7 @@ namespace MWClass
else
{
// locked, and we can't open.
boost::shared_ptr<MWWorld::Action> action(new MWWorld::FailedAction());
boost::shared_ptr<MWWorld::Action> action(new MWWorld::FailedAction);
action->setSound(lockedSound);
return action;
}

@ -93,7 +93,7 @@ namespace MWClass
ptr.get<ESM::Light>();
if (!(ref->base->mData.mFlags & ESM::Light::Carry))
return boost::shared_ptr<MWWorld::Action> (new MWWorld::FailedAction());
return boost::shared_ptr<MWWorld::Action> (new MWWorld::FailedAction);
boost::shared_ptr<MWWorld::Action> action(new MWWorld::ActionTake (ptr));

@ -1,24 +1,21 @@
#include "failedaction.hpp"
#include "../mwbase/world.hpp"
#include "../mwbase/environment.hpp"
#include "../mwbase/windowmanager.hpp"
namespace MWWorld
{
FailedAction::FailedAction (const std::string& msg) : Action (false)
{
message = msg;
}
FailedAction::FailedAction (const std::string& msg) : Action (false), message(msg)
{ }
FailedAction::FailedAction () : Action (false)
{
}
void FailedAction::executeImp (const Ptr& actor)
{
if ( actor.getRefData().getHandle()=="player" and not(message.empty()))
if ( actor.getRefData().getHandle()=="player" and !(message.empty()))
{
//return a message here
MWBase::Environment::get().getWindowManager() ->messageBox(message, std::vector<std::string>());
}
}
}

@ -13,8 +13,7 @@ namespace MWWorld
virtual void executeImp (const Ptr& actor);
public:
FailedAction (const std::string& message);
FailedAction ();
FailedAction (const std::string& message = std::string());
};
}

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