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@ -116,7 +116,7 @@ namespace Resource
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/// Manually release created OpenGL objects for the given graphics context. This may be required
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/// Manually release created OpenGL objects for the given graphics context. This may be required
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/// in cases where multiple contexts are used over the lifetime of the application.
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/// in cases where multiple contexts are used over the lifetime of the application.
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void releaseGLObjects(osg::State* state);
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void releaseGLObjects(osg::State* state) override;
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/// Set up an IncrementalCompileOperation for background compiling of loaded scenes.
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/// Set up an IncrementalCompileOperation for background compiling of loaded scenes.
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void setIncrementalCompileOperation(osgUtil::IncrementalCompileOperation* ico);
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void setIncrementalCompileOperation(osgUtil::IncrementalCompileOperation* ico);
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