Merge pull request #451 from TES3MP/0.6.3 while resolving conflicts

# Conflicts:
#	apps/openmw-mp/Networking.cpp
#	apps/openmw-mp/main.cpp
#	apps/openmw-mp/processors/object/ProcessorObjectDelete.hpp
sol2-server-rewrite
David Cernat 6 years ago
commit 524363702c

@ -313,7 +313,7 @@ void Networking::newPlayer(RakNet::RakNetGUID guid)
if (pl->guid == guid) return;
// If an invalid key makes it into the Players map, ignore it
else if (pl->guid == RakNet::UNASSIGNED_RAKNET_GUID) return;
else if (pl->guid == RakNet::UNASSIGNED_CRABNET_GUID) return;
// If we are iterating over a player who has inputted their name, proceed
else if (pl->getLoadState() == Player::POSTLOADED)

@ -235,9 +235,9 @@ int main(int argc, char *argv[])
switch (peer->Startup((unsigned) players, &sd, 1))
{
case RakNet::RAKNET_STARTED:
case RakNet::CRABNET_STARTED:
break;
case RakNet::RAKNET_ALREADY_STARTED:
case RakNet::CRABNET_ALREADY_STARTED:
Utils::throwError("Already started");
break;
case RakNet::INVALID_SOCKET_DESCRIPTORS:

@ -16,15 +16,11 @@ namespace mwmp
void Do(ObjectPacket &packet, const std::shared_ptr<Player> &player, BaseObjectList &objectList) override
{
LOG_MESSAGE_SIMPLE(Log::LOG_INFO, "Received %s from %s", strPacketID.c_str(), player->npc.mName.c_str());
packet.Send(true);
auto objCtrl = Networking::get().getState().getObjectCtrl();
auto objects = objCtrl.copyObjects(objectList);
Networking::get().getState().getEventCtrl().Call<CoreEvent::ON_OBJECT_DELETE>(player.get(), objects);
objCtrl.sendObjects(player, objects, objectList.cell);
}
};
}

@ -373,13 +373,16 @@ namespace MWGui
if(mDragAndDrop == NULL || !mDragAndDrop->mIsOnDragAndDrop)
{
onTakeAllButtonClicked(mTakeButton);
if (mPtr.getClass().isPersistent(mPtr))
MWBase::Environment::get().getWindowManager()->messageBox("#{sDisposeCorpseFail}");
/*
Start of tes3mp addition
Start of tes3mp change (major)
Send an ID_OBJECT_DELETE packet every time a corpse is disposed of
Instead of deleting the corpse on this client, simply send an ID_OBJECT_DELETE
packet to the server as a request for the deletion
*/
if (!mPtr.getClass().isPersistent(mPtr))
else
{
mwmp::ObjectList *objectList = mwmp::Main::get().getNetworking()->getObjectList();
objectList->reset();
@ -387,14 +390,9 @@ namespace MWGui
objectList->sendObjectDelete();
}
/*
End of tes3mp addition
End of tes3mp change (major)
*/
if (mPtr.getClass().isPersistent(mPtr))
MWBase::Environment::get().getWindowManager()->messageBox("#{sDisposeCorpseFail}");
else
MWBase::Environment::get().getWorld()->deleteObject(mPtr);
mPtr = MWWorld::Ptr();
}
}

@ -204,14 +204,14 @@ bool CellController::isLocalActor(MWWorld::Ptr ptr)
std::string actorIndex = generateMapIndex(ptr);
return (localActorsToCells.count(actorIndex) > 0 && isInitializedCell(localActorsToCells.at(actorIndex)));
return localActorsToCells.count(actorIndex) > 0;
}
bool CellController::isLocalActor(int refNumIndex, int mpNum)
{
std::string actorIndex = generateMapIndex(refNumIndex, mpNum);
return (localActorsToCells.count(actorIndex) > 0 && isInitializedCell(localActorsToCells.at(actorIndex)));
return localActorsToCells.count(actorIndex) > 0;
}
LocalActor *CellController::getLocalActor(MWWorld::Ptr ptr)
@ -247,14 +247,14 @@ bool CellController::isDedicatedActor(MWWorld::Ptr ptr)
std::string actorIndex = generateMapIndex(ptr);
return (dedicatedActorsToCells.count(actorIndex) > 0 && isInitializedCell(dedicatedActorsToCells.at(actorIndex)));
return dedicatedActorsToCells.count(actorIndex) > 0;
}
bool CellController::isDedicatedActor(int refNumIndex, int mpNum)
{
std::string actorIndex = generateMapIndex(refNumIndex, mpNum);
return (dedicatedActorsToCells.count(actorIndex) > 0 && isInitializedCell(dedicatedActorsToCells.at(actorIndex)));
return dedicatedActorsToCells.count(actorIndex) > 0;
}
DedicatedActor *CellController::getDedicatedActor(MWWorld::Ptr ptr)

@ -201,7 +201,7 @@ Networking::Networking(): peer(RakNet::RakPeerInterface::GetInstance()), playerP
RakNet::SocketDescriptor sd;
sd.port=0;
auto b = peer->Startup(1, &sd, 1);
RakAssert(b==RakNet::RAKNET_STARTED);
RakAssert(b==RakNet::CRABNET_STARTED);
playerPacketController.SetStream(0, &bsOut);
actorPacketController.SetStream(0, &bsOut);
@ -305,6 +305,13 @@ void Networking::connect(const std::string &ip, unsigned short port, std::vector
queue = false;
break;
}
case ID_INCOMPATIBLE_PROTOCOL_VERSION:
{
errmsg = "Network protocol mismatch!\nMake sure your client is really on the same version\n"
"as the server you are trying to connect to.";
queue = false;
break;
}
case ID_CONNECTION_REQUEST_ACCEPTED:
{
serverAddr = packet->systemAddress;

@ -5,6 +5,8 @@
Include additional headers for multiplayer purposes
*/
#include <components/openmw-mp/Log.hpp>
#include "../mwbase/windowmanager.hpp"
#include "../mwmp/Main.hpp"
#include "../mwmp/CellController.hpp"
/*
@ -46,7 +48,7 @@ namespace MWWorld
Update LocalActors before we unload their cells, so packets with their cell changes
can be sent
*/
mwmp::Main::get().getCellController()->updateLocal(false);
mwmp::Main::get().getCellController()->updateLocal(true);
/*
End of tes3mp addition
*/
@ -69,6 +71,25 @@ namespace MWWorld
}
else
{
/*
Start of tes3mp change (major)
Only allow LocalActors to teleport across cells
*/
if (!mwmp::Main::get().getCellController()->isLocalActor(actor))
{
MWBase::Environment::get().getWindowManager()->messageBox("That NPC can't follow you because their AI is running on another player's client.");
return;
}
else
{
LOG_MESSAGE_SIMPLE(Log::LOG_INFO, "Teleporting actor %s-%i-%i to new cell", actor.getCellRef().getRefId().c_str(),
actor.getCellRef().getRefNum().mIndex, actor.getCellRef().getMpNum());
}
/*
End of tes3mp change (major)
*/
if (mCellName.empty())
{
int cellX;

@ -0,0 +1,52 @@
#include <components/openmw-mp/NetworkMessages.hpp>
#include "PacketWorldMap.hpp"
using namespace std;
using namespace mwmp;
PacketWorldMap::PacketWorldMap(RakNet::RakPeerInterface *peer) : WorldstatePacket(peer)
{
packetID = ID_WORLD_MAP;
}
void PacketWorldMap::Packet(RakNet::BitStream *bs, bool send)
{
WorldstatePacket::Packet(bs, send);
uint32_t changesCount;
if (send)
changesCount = static_cast<uint32_t>(worldstate->mapChanges.mapTiles.size());
RW(changesCount, send);
if (!send)
{
worldstate->mapChanges.mapTiles.clear();
worldstate->mapChanges.mapTiles.resize(changesCount);
}
for (auto &&mapTile : worldstate->mapChanges.mapTiles)
{
RW(mapTile.x, send);
RW(mapTile.y, send);
uint32_t imageDataCount;
if (send)
imageDataCount = static_cast<uint32_t>(mapTile.imageData.size());
RW(imageDataCount, send);
if (!send)
{
mapTile.imageData.clear();
mapTile.imageData.resize(imageDataCount);
}
for (auto &&imageChar : mapTile.imageData)
{
RW(imageChar, send);
}
}
}
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