Add some comments to ESM::Land

sceneinput
scrawl 9 years ago
parent 0ff786bebd
commit 5252dbcf1f

@ -76,17 +76,29 @@ struct Land
struct LandData
{
// Initial reference height for the first vertex, only needed for filling mHeights
float mHeightOffset;
// Height in world space for each vertex
float mHeights[LAND_NUM_VERTS];
// 24-bit normals, these aren't always correct though. Edge and corner normals may be garbage.
VNML mNormals[LAND_NUM_VERTS * 3];
// 2D array of texture indices. An index can be used to look up an ESM::LandTexture,
// but to do so you must subtract 1 from the index first!
// An index of 0 indicates the default texture.
uint16_t mTextures[LAND_NUM_TEXTURES];
// 24-bit RGB color for each vertex
unsigned char mColours[3 * LAND_NUM_VERTS];
// DataTypes available in this LandData, accessing data that is not available is an undefined operation
int mDataTypes;
// low-LOD heightmap (used for rendering the global map)
signed char mWnam[81];
// ???
short mUnk1;
uint8_t mUnk2;

Loading…
Cancel
Save