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@ -457,11 +457,11 @@ void LocalPlayer::updateEquipment(bool forceUpdate)
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item.refId = "";
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item.refId = "";
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item.count = 0;
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item.count = 0;
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item.charge = -1;
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item.charge = -1;
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item.enchantmentCharge = -1;
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item.enchantmentCharge = -1.0f;
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}
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}
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}
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}
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if (equipmentIndexChanges.size() > 0)
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if (!equipmentIndexChanges.empty())
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{
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{
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getNetworking()->getPlayerPacket(ID_PLAYER_EQUIPMENT)->setPlayer(this);
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getNetworking()->getPlayerPacket(ID_PLAYER_EQUIPMENT)->setPlayer(this);
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getNetworking()->getPlayerPacket(ID_PLAYER_EQUIPMENT)->Send();
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getNetworking()->getPlayerPacket(ID_PLAYER_EQUIPMENT)->Send();
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@ -500,7 +500,7 @@ void LocalPlayer::updateInventory(bool forceUpdate)
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if (setItem(item, *result))
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if (setItem(item, *result))
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continue;
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continue;
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if (item == itemOld)
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if (item == itemOld.first)
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break;
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break;
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}
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}
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if (result == ptrInventory.end())
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if (result == ptrInventory.end())
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@ -520,7 +520,9 @@ void LocalPlayer::updateInventory(bool forceUpdate)
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auto items = inventoryChanges.items;
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auto items = inventoryChanges.items;
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if (find(items.begin(), items.end(), item) == items.end())
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if (find_if(items.begin(), items.end(), [&item](const std::pair<Item, InventoryChanges::Action> &a) {
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return item == a.first;
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}) == items.end())
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{
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{
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invChanged = true;
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invChanged = true;
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break;
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break;
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@ -650,27 +652,25 @@ void LocalPlayer::updateAnimFlags(bool forceUpdate)
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}
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}
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}
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}
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void LocalPlayer::addItems()
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void LocalPlayer::addItem(const Item &item)
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{
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{
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MWWorld::Ptr ptrPlayer = getPlayerPtr();
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MWWorld::Ptr ptrPlayer = getPlayerPtr();
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MWWorld::ContainerStore &ptrStore = ptrPlayer.getClass().getContainerStore(ptrPlayer);
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MWWorld::ContainerStore &ptrStore = ptrPlayer.getClass().getContainerStore(ptrPlayer);
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for (const auto &item : inventoryChanges.items)
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{
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try
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try
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{
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{
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MWWorld::Ptr itemPtr = *ptrStore.add(item.refId, item.count, ptrPlayer);
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MWWorld::Ptr itemPtr = *ptrStore.add(item.refId, item.count, ptrPlayer);
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if (item.charge != -1)
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if (item.charge != -1)
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itemPtr.getCellRef().setCharge(item.charge);
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itemPtr.getCellRef().setCharge(item.charge);
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if (item.enchantmentCharge != -1)
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if (item.enchantmentCharge != -1.0f)
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itemPtr.getCellRef().setEnchantmentCharge(item.enchantmentCharge);
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itemPtr.getCellRef().setEnchantmentCharge(item.enchantmentCharge);
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}
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}
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catch (std::exception&)
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catch (std::exception&)
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{
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{
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LOG_APPEND(Log::LOG_INFO, "- Ignored addition of invalid inventory item %s", item.refId.c_str());
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LOG_APPEND(Log::LOG_INFO, "- Ignored addition of invalid inventory item %s", item.refId.c_str());
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}
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}
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}
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}
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}
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void LocalPlayer::addSpells()
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void LocalPlayer::addSpells()
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@ -732,12 +732,11 @@ void LocalPlayer::addTopics()
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}
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}
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}
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}
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void LocalPlayer::removeItems()
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void LocalPlayer::removeItem(const Item &item)
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{
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{
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MWWorld::Ptr ptrPlayer = getPlayerPtr();
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MWWorld::Ptr ptrPlayer = getPlayerPtr();
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MWWorld::ContainerStore &ptrStore = ptrPlayer.getClass().getContainerStore(ptrPlayer);
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MWWorld::ContainerStore &ptrStore = ptrPlayer.getClass().getContainerStore(ptrPlayer);
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for (const auto &item : inventoryChanges.items)
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ptrStore.remove(item.refId, item.count, ptrPlayer);
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ptrStore.remove(item.refId, item.count, ptrPlayer);
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}
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}
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@ -1067,7 +1066,11 @@ void LocalPlayer::setInventory()
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ptrStore.clear();
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ptrStore.clear();
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// Proceed by adding items
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// Proceed by adding items
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addItems();
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for(const auto &item : inventoryChanges.items)
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{
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if(item.second == InventoryChanges::Action::Set)
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addItem(item.first);
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}
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// Don't automatically setEquipment() here, or the player could end
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// Don't automatically setEquipment() here, or the player could end
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// up getting a new set of their starting clothes, or other items
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// up getting a new set of their starting clothes, or other items
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@ -1172,7 +1175,7 @@ void LocalPlayer::setFactions()
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if (!ptrNpcStats.isInFaction(faction.factionId))
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if (!ptrNpcStats.isInFaction(faction.factionId))
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ptrNpcStats.joinFaction(faction.factionId);
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ptrNpcStats.joinFaction(faction.factionId);
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if (factionChanges.action == mwmp::FactionChanges::Type::Rank)
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if (faction.isRankChanged())
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{
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{
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// While the faction rank is different in the packet than in the NpcStats,
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// While the faction rank is different in the packet than in the NpcStats,
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// adjust the NpcStats accordingly
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// adjust the NpcStats accordingly
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@ -1184,7 +1187,8 @@ void LocalPlayer::setFactions()
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ptrNpcStats.lowerRank(faction.factionId);
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ptrNpcStats.lowerRank(faction.factionId);
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}
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}
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}
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}
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else if (factionChanges.action == mwmp::FactionChanges::Type::Expulsion)
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if (faction.isExpulsionChanged())
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{
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{
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// If the expelled state is different in the packet than in the NpcStats,
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// If the expelled state is different in the packet than in the NpcStats,
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// adjust the NpcStats accordingly
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// adjust the NpcStats accordingly
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@ -1197,7 +1201,7 @@ void LocalPlayer::setFactions()
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}
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}
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}
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}
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else if (factionChanges.action == mwmp::FactionChanges::Type::Reputation)
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if (faction.isReputationChanged())
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ptrNpcStats.setFactionReputation(faction.factionId, faction.reputation);
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ptrNpcStats.setFactionReputation(faction.factionId, faction.reputation);
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}
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}
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}
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}
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@ -1272,10 +1276,9 @@ void LocalPlayer::sendInventory()
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item.charge = iter.getCellRef().getCharge();
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item.charge = iter.getCellRef().getCharge();
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item.enchantmentCharge = iter.getCellRef().getEnchantmentCharge();
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item.enchantmentCharge = iter.getCellRef().getEnchantmentCharge();
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inventoryChanges.items.push_back(item);
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inventoryChanges.items.emplace_back(item, InventoryChanges::Action::Set);
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}
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}
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inventoryChanges.action = InventoryChanges::Type::Set;
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getNetworking()->getPlayerPacket(ID_PLAYER_INVENTORY)->setPlayer(this);
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getNetworking()->getPlayerPacket(ID_PLAYER_INVENTORY)->setPlayer(this);
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getNetworking()->getPlayerPacket(ID_PLAYER_INVENTORY)->Send();
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getNetworking()->getPlayerPacket(ID_PLAYER_INVENTORY)->Send();
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}
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}
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@ -1416,11 +1419,11 @@ void LocalPlayer::sendJournalIndex(const std::string& quest, int index)
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void LocalPlayer::sendFactionRank(const std::string& factionId, int rank)
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void LocalPlayer::sendFactionRank(const std::string& factionId, int rank)
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{
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{
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factionChanges.factions.clear();
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factionChanges.factions.clear();
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factionChanges.action = FactionChanges::Type::Rank;
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mwmp::Faction faction;
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mwmp::Faction faction;
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faction.factionId = factionId;
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faction.factionId = factionId;
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faction.rank = rank;
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faction.rank = rank;
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faction.rankChanged();
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factionChanges.factions.push_back(faction);
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factionChanges.factions.push_back(faction);
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@ -1431,11 +1434,11 @@ void LocalPlayer::sendFactionRank(const std::string& factionId, int rank)
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void LocalPlayer::sendFactionExpulsionState(const std::string& factionId, bool isExpelled)
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void LocalPlayer::sendFactionExpulsionState(const std::string& factionId, bool isExpelled)
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{
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{
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factionChanges.factions.clear();
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factionChanges.factions.clear();
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factionChanges.action = FactionChanges::Type::Expulsion;
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mwmp::Faction faction;
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mwmp::Faction faction;
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faction.factionId = factionId;
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faction.factionId = factionId;
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faction.isExpelled = isExpelled;
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faction.isExpelled = isExpelled;
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faction.expulsionChanged();
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factionChanges.factions.push_back(faction);
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factionChanges.factions.push_back(faction);
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@ -1446,11 +1449,11 @@ void LocalPlayer::sendFactionExpulsionState(const std::string& factionId, bool i
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void LocalPlayer::sendFactionReputation(const std::string& factionId, int reputation)
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void LocalPlayer::sendFactionReputation(const std::string& factionId, int reputation)
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{
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{
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factionChanges.factions.clear();
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factionChanges.factions.clear();
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factionChanges.action = FactionChanges::Type::Reputation;
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mwmp::Faction faction;
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mwmp::Faction faction;
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faction.factionId = factionId;
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faction.factionId = factionId;
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faction.reputation = reputation;
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faction.reputation = reputation;
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faction.reputationChanged();
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factionChanges.factions.push_back(faction);
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factionChanges.factions.push_back(faction);
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