Initial LTEX/LAND tables

new-script-api
Kyle Cooley 7 years ago
parent a8005c33d9
commit 5d14a2afcc

@ -240,6 +240,8 @@ void CSMPrefs::State::declare()
declareShortcut ("document-world-cells", "Open Cell List", QKeySequence());
declareShortcut ("document-world-referencables", "Open Object List", QKeySequence());
declareShortcut ("document-world-references", "Open Instance List", QKeySequence());
declareShortcut ("document-world-lands", "Open Lands List", QKeySequence());
declareShortcut ("document-world-landtextures", "Open Land Textures List", QKeySequence());
declareShortcut ("document-world-pathgrid", "Open Pathgrid List", QKeySequence());
declareShortcut ("document-world-regionmap", "Open Region Map", QKeySequence());
declareShortcut ("document-mechanics-globals", "Open Global List", QKeySequence());

@ -15,6 +15,9 @@
#include "columns.hpp"
#include "info.hpp"
#include "land.hpp"
#include "landtexture.hpp"
namespace CSMWorld
{
/// \note Shares ID with VarValueColumn. A table can not have both.
@ -2418,6 +2421,55 @@ namespace CSMWorld
}
};
template<typename ESXRecordT>
struct TextureIndexColumn : public Column<ESXRecordT>
{
TextureIndexColumn()
: Column<ESXRecordT> (Columns::ColumnId_TextureIndex, ColumnBase::Display_Integer)
{}
QVariant get (const Record<ESXRecordT>& record) const
{
return record.get().mIndex;
}
virtual bool isEditable() const
{
return false;
}
};
// TODO remove
template<typename ESXRecordT>
struct PluginIndexColumn : public Column<ESXRecordT>
{
PluginIndexColumn()
: Column<ESXRecordT> (Columns::ColumnId_PluginIndex, ColumnBase::Display_Integer)
{}
QVariant get (const Record<ESXRecordT>& record) const
{
return -1;
}
virtual bool isEditable() const
{
return false;
}
};
template<>
inline QVariant PluginIndexColumn<Land>::get (const Record<Land>& record) const
{
return record.get().mPlugin;
}
template<>
inline QVariant PluginIndexColumn<LandTexture>::get (const Record<LandTexture>& record) const
{
return record.get().mPluginIndex;
}
struct BodyPartRaceColumn : public RaceColumn<ESM::BodyPart>
{
const MeshTypeColumn<ESM::BodyPart> *mMeshType;

@ -330,6 +330,8 @@ namespace CSMWorld
{ ColumnId_WeatherChance, "Percent Chance" },
{ ColumnId_Text, "Text" },
{ ColumnId_PluginIndex, "Plugin Index" },
{ ColumnId_TextureIndex, "Texture Index" },
{ ColumnId_UseValue1, "Use value 1" },
{ ColumnId_UseValue2, "Use value 2" },

@ -329,6 +329,9 @@ namespace CSMWorld
ColumnId_Text = 297,
ColumnId_PluginIndex = 298,
ColumnId_TextureIndex = 299,
// Allocated to a separate value range, so we don't get a collision should we ever need
// to extend the number of use values.
ColumnId_UseValue1 = 0x10000,

@ -412,6 +412,18 @@ CSMWorld::Data::Data (ToUTF8::FromType encoding, bool fsStrict, const Files::Pat
Columns::ColumnId_NegativeLight, ESM::MagicEffect::NegativeLight));
mMagicEffects.addColumn (new DescriptionColumn<ESM::MagicEffect>);
mLand.addColumn (new StringIdColumn<Land>);
mLand.addColumn (new RecordStateColumn<Land>);
mLand.addColumn (new FixedRecordTypeColumn<Land>(UniversalId::Type_Land));
mLand.addColumn (new PluginIndexColumn<Land>);
mLandTextures.addColumn (new StringIdColumn<LandTexture>);
mLandTextures.addColumn (new RecordStateColumn<LandTexture>);
mLandTextures.addColumn (new FixedRecordTypeColumn<LandTexture>(UniversalId::Type_LandTexture));
mLandTextures.addColumn (new PluginIndexColumn<LandTexture>);
mLandTextures.addColumn (new TextureIndexColumn<LandTexture>);
mLandTextures.addColumn (new TextureColumn<LandTexture>);
mPathgrids.addColumn (new StringIdColumn<Pathgrid>);
mPathgrids.addColumn (new RecordStateColumn<Pathgrid>);
mPathgrids.addColumn (new FixedRecordTypeColumn<Pathgrid> (UniversalId::Type_Pathgrid));
@ -531,6 +543,8 @@ CSMWorld::Data::Data (ToUTF8::FromType encoding, bool fsStrict, const Files::Pat
addModel (new IdTable (&mBodyParts), UniversalId::Type_BodyPart);
addModel (new IdTable (&mSoundGens), UniversalId::Type_SoundGen);
addModel (new IdTable (&mMagicEffects), UniversalId::Type_MagicEffect);
addModel (new IdTable (&mLand), UniversalId::Type_Land);
addModel (new IdTable (&mLandTextures), UniversalId::Type_LandTexture);
addModel (new IdTree (&mPathgrids, &mPathgrids), UniversalId::Type_Pathgrid);
addModel (new IdTable (&mStartScripts), UniversalId::Type_StartScript);
addModel (new IdTree (&mReferenceables, &mReferenceables, IdTable::Feature_Preview),

@ -53,6 +53,8 @@ namespace
{ CSMWorld::UniversalId::Class_Transient, CSMWorld::UniversalId::Type_RunLog, "Run Log", 0 },
{ CSMWorld::UniversalId::Class_RecordList, CSMWorld::UniversalId::Type_SoundGens, "Sound Generators", 0 },
{ CSMWorld::UniversalId::Class_RecordList, CSMWorld::UniversalId::Type_MagicEffects, "Magic Effects", 0 },
{ CSMWorld::UniversalId::Class_RecordList, CSMWorld::UniversalId::Type_Lands, "Lands", 0 },
{ CSMWorld::UniversalId::Class_RecordList, CSMWorld::UniversalId::Type_LandTextures, "LandTextures", 0 },
{ CSMWorld::UniversalId::Class_RecordList, CSMWorld::UniversalId::Type_Pathgrids, "Pathgrids", 0 },
{ CSMWorld::UniversalId::Class_RecordList, CSMWorld::UniversalId::Type_StartScripts, "Start Scripts", 0 },
{ CSMWorld::UniversalId::Class_RecordList, CSMWorld::UniversalId::Type_MetaDatas, "Meta Data Table", 0 },
@ -118,6 +120,8 @@ namespace
{ CSMWorld::UniversalId::Class_Record, CSMWorld::UniversalId::Type_DebugProfile, "Debug Profile", 0 },
{ CSMWorld::UniversalId::Class_Record, CSMWorld::UniversalId::Type_SoundGen, "Sound Generator", 0 },
{ CSMWorld::UniversalId::Class_Record, CSMWorld::UniversalId::Type_MagicEffect, "Magic Effect", 0 },
{ CSMWorld::UniversalId::Class_Record, CSMWorld::UniversalId::Type_Land, "Land", 0 },
{ CSMWorld::UniversalId::Class_Record, CSMWorld::UniversalId::Type_LandTexture, "LandTexture", 0 },
{ CSMWorld::UniversalId::Class_Record, CSMWorld::UniversalId::Type_Pathgrid, "Pathgrid", 0 },
{ CSMWorld::UniversalId::Class_Record, CSMWorld::UniversalId::Type_StartScript, "Start Script", 0 },
{ CSMWorld::UniversalId::Class_Record, CSMWorld::UniversalId::Type_MetaData, "Meta Data", 0 },

@ -126,6 +126,10 @@ namespace CSMWorld
Type_SoundGen,
Type_MagicEffects,
Type_MagicEffect,
Type_Lands,
Type_Land,
Type_LandTextures,
Type_LandTexture,
Type_Pathgrids,
Type_Pathgrid,
Type_StartScripts,

@ -172,6 +172,16 @@ void CSVDoc::View::setupWorldMenu()
setupShortcut("document-world-references", references);
world->addAction (references);
QAction *lands = new QAction (tr ("Lands"), this);
connect (lands, SIGNAL (triggered()), this, SLOT (addLandsSubView()));
setupShortcut("document-world-lands", lands);
world->addAction (lands);
QAction *landTextures = new QAction (tr ("Land Textures"), this);
connect (landTextures, SIGNAL (triggered()), this, SLOT (addLandTexturesSubView()));
setupShortcut("document-world-landtextures", landTextures);
world->addAction (landTextures);
QAction *grid = new QAction (tr ("Pathgrid"), this);
connect (grid, SIGNAL (triggered()), this, SLOT (addPathgridSubView()));
setupShortcut("document-world-pathgrid", grid);
@ -876,6 +886,16 @@ void CSVDoc::View::addRunLogSubView()
addSubView (CSMWorld::UniversalId::Type_RunLog);
}
void CSVDoc::View::addLandsSubView()
{
addSubView (CSMWorld::UniversalId::Type_Lands);
}
void CSVDoc::View::addLandTexturesSubView()
{
addSubView (CSMWorld::UniversalId::Type_LandTextures);
}
void CSVDoc::View::addPathgridSubView()
{
addSubView (CSMWorld::UniversalId::Type_Pathgrids);

@ -224,6 +224,10 @@ namespace CSVDoc
void addRunLogSubView();
void addLandsSubView();
void addLandTexturesSubView();
void addPathgridSubView();
void addStartScriptsSubView();

@ -43,6 +43,8 @@ void CSVWorld::addSubViewFactories (CSVDoc::SubViewFactoryManager& manager)
CSMWorld::UniversalId::Type_Spells,
CSMWorld::UniversalId::Type_Enchantments,
CSMWorld::UniversalId::Type_SoundGens,
CSMWorld::UniversalId::Type_Lands,
CSMWorld::UniversalId::Type_LandTextures,
CSMWorld::UniversalId::Type_None // end marker
};

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