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@ -205,7 +205,7 @@ void MWMechanics::Alchemy::updateEffects()
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}
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}
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}
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}
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const ESM::Potion *MWMechanics::Alchemy::getRecord() const
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const ESM::Potion *MWMechanics::Alchemy::getRecord(const ESM::Potion& toFind) const
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{
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{
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const MWWorld::Store<ESM::Potion> &potions =
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const MWWorld::Store<ESM::Potion> &potions =
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MWBase::Environment::get().getWorld()->getStore().get<ESM::Potion>();
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MWBase::Environment::get().getWorld()->getStore().get<ESM::Potion>();
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@ -216,6 +216,18 @@ const ESM::Potion *MWMechanics::Alchemy::getRecord() const
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if (iter->mEffects.mList.size() != mEffects.size())
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if (iter->mEffects.mList.size() != mEffects.size())
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continue;
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continue;
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if (iter->mName != toFind.mName
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|| iter->mScript != toFind.mScript
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|| iter->mData.mWeight != toFind.mData.mWeight
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|| iter->mData.mValue != toFind.mData.mValue
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|| iter->mData.mAutoCalc != toFind.mData.mAutoCalc)
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continue;
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// Don't choose an ID that came from the content files, would have unintended side effects
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// where alchemy can be used to produce quest-relevant items
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if (!potions.isDynamic(iter->mId))
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continue;
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bool mismatch = false;
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bool mismatch = false;
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for (int i=0; i<static_cast<int> (iter->mEffects.mList.size()); ++i)
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for (int i=0; i<static_cast<int> (iter->mEffects.mList.size()); ++i)
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@ -266,37 +278,34 @@ void MWMechanics::Alchemy::removeIngredients()
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void MWMechanics::Alchemy::addPotion (const std::string& name)
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void MWMechanics::Alchemy::addPotion (const std::string& name)
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{
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{
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const ESM::Potion *record = getRecord();
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ESM::Potion newRecord;
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if (!record)
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{
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ESM::Potion newRecord;
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newRecord.mData.mWeight = 0;
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newRecord.mData.mWeight = 0;
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for (TIngredientsIterator iter (beginIngredients()); iter!=endIngredients(); ++iter)
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for (TIngredientsIterator iter (beginIngredients()); iter!=endIngredients(); ++iter)
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if (!iter->isEmpty())
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if (!iter->isEmpty())
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newRecord.mData.mWeight += iter->get<ESM::Ingredient>()->mBase->mData.mWeight;
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newRecord.mData.mWeight += iter->get<ESM::Ingredient>()->mBase->mData.mWeight;
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newRecord.mData.mWeight /= countIngredients();
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newRecord.mData.mWeight /= countIngredients();
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newRecord.mData.mValue = mValue;
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newRecord.mData.mValue = mValue;
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newRecord.mData.mAutoCalc = 0;
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newRecord.mData.mAutoCalc = 0;
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newRecord.mName = name;
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newRecord.mName = name;
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int index = static_cast<int> (std::rand()/(static_cast<double> (RAND_MAX)+1)*6);
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int index = static_cast<int> (std::rand()/(static_cast<double> (RAND_MAX)+1)*6);
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assert (index>=0 && index<6);
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assert (index>=0 && index<6);
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static const char *name[] = { "standard", "bargain", "cheap", "fresh", "exclusive", "quality" };
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static const char *meshes[] = { "standard", "bargain", "cheap", "fresh", "exclusive", "quality" };
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newRecord.mModel = "m\\misc_potion_" + std::string (name[index]) + "_01.nif";
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newRecord.mModel = "m\\misc_potion_" + std::string (meshes[index]) + "_01.nif";
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newRecord.mIcon = "m\\tx_potion_" + std::string (name[index]) + "_01.dds";
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newRecord.mIcon = "m\\tx_potion_" + std::string (meshes[index]) + "_01.dds";
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newRecord.mEffects.mList = mEffects;
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newRecord.mEffects.mList = mEffects;
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const ESM::Potion* record = getRecord(newRecord);
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if (!record)
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record = MWBase::Environment::get().getWorld()->createRecord (newRecord);
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record = MWBase::Environment::get().getWorld()->createRecord (newRecord);
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}
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mAlchemist.getClass().getContainerStore (mAlchemist).add (record->mId, 1, mAlchemist);
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mAlchemist.getClass().getContainerStore (mAlchemist).add (record->mId, 1, mAlchemist);
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}
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}
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@ -436,14 +445,6 @@ MWMechanics::Alchemy::TEffectsIterator MWMechanics::Alchemy::endEffects() const
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return mEffects.end();
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return mEffects.end();
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}
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}
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std::string MWMechanics::Alchemy::getPotionName() const
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{
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if (const ESM::Potion *potion = getRecord())
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return potion->mName;
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return "";
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}
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MWMechanics::Alchemy::Result MWMechanics::Alchemy::create (const std::string& name)
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MWMechanics::Alchemy::Result MWMechanics::Alchemy::create (const std::string& name)
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{
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{
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if (mTools[ESM::Apparatus::MortarPestle].isEmpty())
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if (mTools[ESM::Apparatus::MortarPestle].isEmpty())
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@ -452,7 +453,7 @@ MWMechanics::Alchemy::Result MWMechanics::Alchemy::create (const std::string& na
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if (countIngredients()<2)
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if (countIngredients()<2)
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return Result_LessThanTwoIngredients;
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return Result_LessThanTwoIngredients;
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if (name.empty() && getPotionName().empty())
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if (name.empty())
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return Result_NoName;
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return Result_NoName;
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if (listEffects().empty())
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if (listEffects().empty())
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@ -479,3 +480,14 @@ MWMechanics::Alchemy::Result MWMechanics::Alchemy::create (const std::string& na
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return Result_Success;
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return Result_Success;
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}
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}
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std::string MWMechanics::Alchemy::suggestPotionName()
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{
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std::set<MWMechanics::EffectKey> effects = listEffects();
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if (effects.empty())
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return "";
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int effectId = effects.begin()->mId;
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return MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>().find(
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ESM::MagicEffect::effectIdToString(effectId))->getString();
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}
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