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@ -5,6 +5,8 @@
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#define SETTINGSAPI \
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#define SETTINGSAPI \
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{"SetDifficulty", SettingFunctions::SetDifficulty},\
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{"SetDifficulty", SettingFunctions::SetDifficulty},\
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{"SetPhysicsFramerate", SettingFunctions::SetPhysicsFramerate},\
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\
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{"SetConsoleAllowed", SettingFunctions::SetConsoleAllowed},\
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{"SetConsoleAllowed", SettingFunctions::SetConsoleAllowed},\
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{"SetBedRestAllowed", SettingFunctions::SetBedRestAllowed},\
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{"SetBedRestAllowed", SettingFunctions::SetBedRestAllowed},\
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{"SetWildernessRestAllowed", SettingFunctions::SetWildernessRestAllowed},\
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{"SetWildernessRestAllowed", SettingFunctions::SetWildernessRestAllowed},\
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@ -28,6 +30,18 @@ public:
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*/
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*/
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static void SetDifficulty(unsigned short pid, int difficulty);
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static void SetDifficulty(unsigned short pid, int difficulty);
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/**
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* \brief Set the physics framerate for a player.
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*
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* This changes the physics framerate for that player in the server memory, but does not by itself
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* send a packet.
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*
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* \param pid The player ID.
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* \param bool The physics framerate.
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* \return void
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*/
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static void SetPhysicsFramerate(unsigned short pid, double physicsFramerate);
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/**
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/**
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* \brief Set whether the console is allowed for a player.
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* \brief Set whether the console is allowed for a player.
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*
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*
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