[Client] Fix problems with NPC equipment sync

0.6.1
David Cernat 8 years ago
parent 34378fbb4f
commit 6ac7ee8fcd

@ -163,39 +163,39 @@ void DedicatedActor::setEquipment()
return;
MWWorld::InventoryStore& invStore = ptr.getClass().getInventoryStore(ptr);
for (int slot = 0; slot < MWWorld::InventoryStore::Slots; ++slot)
{
MWWorld::ContainerStoreIterator it = invStore.getSlot(slot);
const string &dedicItem = equipedItems[slot].refId;
std::string item = "";
const string &packetRefId = equipedItems[slot].refId;
int packetCharge = equipedItems[slot].charge;
std::string storeRefId = "";
bool equal = false;
if (it != invStore.end())
{
item = it->getCellRef().getRefId();
if (!Misc::StringUtils::ciEqual(item, dedicItem)) // if other item equiped
storeRefId = it->getCellRef().getRefId();
if (!Misc::StringUtils::ciEqual(storeRefId, packetRefId)) // if other item equiped
{
MWWorld::ContainerStore &store = ptr.getClass().getContainerStore(ptr);
store.remove(item, store.count(item), ptr);
invStore.unequipSlot(slot, ptr);
}
else
equal = true;
}
if (dedicItem.empty() || equal)
if (packetRefId.empty() || equal)
continue;
int count = equipedItems[slot].count;
ptr.getClass().getContainerStore(ptr).add(dedicItem, count, ptr);
for (MWWorld::ContainerStoreIterator it2 = invStore.begin(); it2 != invStore.end(); ++it2)
if (hasItem(packetRefId, packetCharge))
equipItem(packetRefId, packetCharge);
else
{
if (::Misc::StringUtils::ciEqual(it2->getCellRef().getRefId(), dedicItem)) // equip item
{
boost::shared_ptr<MWWorld::Action> action = it2->getClass().use(*it2);
action->execute(ptr);
break;
}
ptr.getClass().getContainerStore(ptr).add(packetRefId, count, ptr);
equipItem(packetRefId, packetCharge);
}
}
}
@ -225,6 +225,36 @@ void DedicatedActor::playSound()
}
}
bool DedicatedActor::hasItem(std::string refId, int charge)
{
MWWorld::InventoryStore& invStore = ptr.getClass().getInventoryStore(ptr);
for (MWWorld::ContainerStoreIterator it = invStore.begin(); it != invStore.end(); ++it)
{
if (::Misc::StringUtils::ciEqual(it->getCellRef().getRefId(), refId) && it->getCellRef().getCharge() == charge)
{
return true;
}
}
return false;
}
void DedicatedActor::equipItem(std::string refId, int charge)
{
MWWorld::InventoryStore& invStore = ptr.getClass().getInventoryStore(ptr);
for (MWWorld::ContainerStoreIterator it = invStore.begin(); it != invStore.end(); ++it)
{
if (::Misc::StringUtils::ciEqual(it->getCellRef().getRefId(), refId) && it->getCellRef().getCharge() == charge)
{
boost::shared_ptr<MWWorld::Action> action = it->getClass().use(*it);
action->execute(ptr);
break;
}
}
}
MWWorld::Ptr DedicatedActor::getPtr()
{
return ptr;

@ -25,6 +25,9 @@ namespace mwmp
void playAnimation();
void playSound();
bool hasItem(std::string refId, int charge);
void equipItem(std::string refId, int charge);
MWWorld::Ptr getPtr();
void setPtr(const MWWorld::Ptr& newPtr);

@ -5,6 +5,7 @@
#include "LocalPlayer.hpp"
#include "DedicatedPlayer.hpp"
#include "PlayerList.hpp"
#include "CellController.hpp"
#include <components/openmw-mp/Log.hpp>
@ -23,6 +24,7 @@
#include "../mwworld/class.hpp"
#include "../mwworld/containerstore.hpp"
#include "../mwworld/esmstore.hpp"
#include "../mwworld/inventorystore.hpp"
#include "../mwworld/manualref.hpp"
using namespace mwmp;
@ -108,6 +110,15 @@ void WorldEvent::editContainers(MWWorld::CellStore* cellStore)
if (iter->getCellRef().getCharge() == containerItem.charge &&
iter->getRefData().getCount() == containerItem.count)
{
// Is this an actor's container? If so, unequip this item if it was equipped
if (ptrFound.getClass().isActor())
{
MWWorld::InventoryStore& invStore = ptrFound.getClass().getInventoryStore(ptrFound);
if (invStore.isEquipped(*iter))
invStore.unequipItemQuantity(*iter, ptrFound, containerItem.count);
}
containerStore.remove(*iter, containerItem.actionCount, ownerPtr);
}
}
@ -115,6 +126,15 @@ void WorldEvent::editContainers(MWWorld::CellStore* cellStore)
}
}
// Was this a SET or ADD action on an actor's container, and are we the authority
// over the actor? If so, autoequip the actor
if ((action == BaseEvent::ADD || action == BaseEvent::SET) && ptrFound.getClass().isActor() &&
mwmp::Main::get().getCellController()->isLocalActor(ptrFound))
{
MWWorld::InventoryStore& invStore = ptrFound.getClass().getInventoryStore(ptrFound);
invStore.autoEquip(ptrFound);
}
// If we are in a container, and it happens to be this container, update its view
if (MWBase::Environment::get().getWindowManager()->containsMode(MWGui::GM_Container))
{

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