forked from teamnwah/openmw-tes3coop
commit
7900f2ac34
7 changed files with 173 additions and 159 deletions
|
@ -23,7 +23,8 @@ RenderingManager::RenderingManager (OEngine::Render::OgreRenderer& _rend, const
|
|||
:mRendering(_rend), mObjects(mRendering), mActors(mRendering, environment), mAmbientMode(0), mDebugging(engine)
|
||||
{
|
||||
mRendering.createScene("PlayerCam", 55, 5);
|
||||
mTerrainManager = new TerrainManager(mRendering.getScene());
|
||||
mTerrainManager = new TerrainManager(mRendering.getScene(),
|
||||
environment);
|
||||
|
||||
//The fog type must be set before any terrain objects are created as if the
|
||||
//fog type is set to FOG_NONE then the initially created terrain won't have any fog
|
||||
|
|
|
@ -1,12 +1,12 @@
|
|||
#include <OgreTerrain.h>
|
||||
#include <OgreTerrainGroup.h>
|
||||
#include <boost/lexical_cast.hpp>
|
||||
|
||||
#include "../mwworld/world.hpp"
|
||||
|
||||
#include "terrainmaterial.hpp"
|
||||
#include "terrain.hpp"
|
||||
|
||||
#include "components/esm/loadland.hpp"
|
||||
|
||||
#include <boost/lexical_cast.hpp>
|
||||
|
||||
using namespace Ogre;
|
||||
|
||||
|
@ -15,33 +15,33 @@ namespace MWRender
|
|||
|
||||
//----------------------------------------------------------------------------------------------
|
||||
|
||||
TerrainManager::TerrainManager(SceneManager* mgr)
|
||||
TerrainManager::TerrainManager(Ogre::SceneManager* mgr, const MWWorld::Environment& evn) :
|
||||
mEnvironment(evn), mTerrainGroup(TerrainGroup(mgr, Terrain::ALIGN_X_Z, mLandSize, mWorldSize))
|
||||
{
|
||||
mTerrainGlobals = OGRE_NEW TerrainGlobalOptions();
|
||||
|
||||
TerrainMaterialGeneratorPtr matGen;
|
||||
TerrainMaterialGeneratorB* matGenP = new TerrainMaterialGeneratorB();
|
||||
matGen.bind(matGenP);
|
||||
mTerrainGlobals->setDefaultMaterialGenerator(matGen);
|
||||
mTerrainGlobals.setDefaultMaterialGenerator(matGen);
|
||||
|
||||
TerrainMaterialGenerator::Profile* const activeProfile =
|
||||
mTerrainGlobals->getDefaultMaterialGenerator()
|
||||
mTerrainGlobals.getDefaultMaterialGenerator()
|
||||
->getActiveProfile();
|
||||
mActiveProfile = static_cast<TerrainMaterialGeneratorB::SM2Profile*>(activeProfile);
|
||||
|
||||
//The pixel error should be as high as possible without it being noticed
|
||||
//as it governs how fast mesh quality decreases.
|
||||
mTerrainGlobals->setMaxPixelError(8);
|
||||
mTerrainGlobals.setMaxPixelError(8);
|
||||
|
||||
mTerrainGlobals->setLayerBlendMapSize(32);
|
||||
mTerrainGlobals->setDefaultGlobalColourMapSize(65);
|
||||
mTerrainGlobals.setLayerBlendMapSize(32);
|
||||
mTerrainGlobals.setDefaultGlobalColourMapSize(65);
|
||||
|
||||
//10 (default) didn't seem to be quite enough
|
||||
mTerrainGlobals->setSkirtSize(128);
|
||||
mTerrainGlobals.setSkirtSize(128);
|
||||
|
||||
//due to the sudden flick between composite and non composite textures,
|
||||
//this seemed the distance where it wasn't too noticeable
|
||||
mTerrainGlobals->setCompositeMapDistance(mWorldSize*2);
|
||||
mTerrainGlobals.setCompositeMapDistance(mWorldSize*2);
|
||||
|
||||
mActiveProfile->setLightmapEnabled(false);
|
||||
mActiveProfile->setLayerSpecularMappingEnabled(false);
|
||||
|
@ -53,16 +53,11 @@ namespace MWRender
|
|||
//disabled
|
||||
mActiveProfile->setCompositeMapEnabled(false);
|
||||
|
||||
mTerrainGroup = OGRE_NEW TerrainGroup(mgr,
|
||||
Terrain::ALIGN_X_Z,
|
||||
mLandSize,
|
||||
mWorldSize);
|
||||
|
||||
mTerrainGroup->setOrigin(Vector3(mWorldSize/2,
|
||||
mTerrainGroup.setOrigin(Vector3(mWorldSize/2,
|
||||
0,
|
||||
-mWorldSize/2));
|
||||
|
||||
Terrain::ImportData& importSettings = mTerrainGroup->getDefaultImportSettings();
|
||||
Terrain::ImportData& importSettings = mTerrainGroup.getDefaultImportSettings();
|
||||
|
||||
importSettings.inputBias = 0;
|
||||
importSettings.terrainSize = mLandSize;
|
||||
|
@ -77,22 +72,20 @@ namespace MWRender
|
|||
|
||||
TerrainManager::~TerrainManager()
|
||||
{
|
||||
OGRE_DELETE mTerrainGroup;
|
||||
OGRE_DELETE mTerrainGlobals;
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------------------------------
|
||||
|
||||
void TerrainManager::setDiffuse(const ColourValue& diffuse)
|
||||
{
|
||||
mTerrainGlobals->setCompositeMapDiffuse(diffuse);
|
||||
mTerrainGlobals.setCompositeMapDiffuse(diffuse);
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------------------------------
|
||||
|
||||
void TerrainManager::setAmbient(const ColourValue& ambient)
|
||||
{
|
||||
mTerrainGlobals->setCompositeMapAmbient(ambient);
|
||||
mTerrainGlobals.setCompositeMapAmbient(ambient);
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------------------------------
|
||||
|
@ -102,6 +95,12 @@ namespace MWRender
|
|||
const int cellX = store->cell->getGridX();
|
||||
const int cellY = store->cell->getGridY();
|
||||
|
||||
ESM::Land* land = mEnvironment.mWorld->getStore().lands.search(cellX, cellY);
|
||||
if ( land != NULL )
|
||||
{
|
||||
land->loadData();
|
||||
}
|
||||
|
||||
//split the cell terrain into four segments
|
||||
const int numTextures = ESM::Land::LAND_TEXTURE_SIZE/2;
|
||||
|
||||
|
@ -110,7 +109,7 @@ namespace MWRender
|
|||
for ( int y = 0; y < 2; y++ )
|
||||
{
|
||||
Terrain::ImportData terrainData =
|
||||
mTerrainGroup->getDefaultImportSettings();
|
||||
mTerrainGroup.getDefaultImportSettings();
|
||||
|
||||
const int terrainX = cellX * 2 + x;
|
||||
const int terrainY = cellY * 2 + y;
|
||||
|
@ -122,42 +121,51 @@ namespace MWRender
|
|||
mLandSize*mLandSize,
|
||||
MEMCATEGORY_GEOMETRY);
|
||||
|
||||
//copy the height data row by row
|
||||
for ( int terrainCopyY = 0; terrainCopyY < mLandSize; terrainCopyY++ )
|
||||
if ( land != NULL )
|
||||
{
|
||||
//the offset of the current segment
|
||||
const size_t yOffset = y * (mLandSize-1) * ESM::Land::LAND_SIZE +
|
||||
//offset of the row
|
||||
terrainCopyY * ESM::Land::LAND_SIZE;
|
||||
const size_t xOffset = x * (mLandSize-1);
|
||||
//copy the height data row by row
|
||||
for ( int terrainCopyY = 0; terrainCopyY < mLandSize; terrainCopyY++ )
|
||||
{
|
||||
//the offset of the current segment
|
||||
const size_t yOffset = y * (mLandSize-1) * ESM::Land::LAND_SIZE +
|
||||
//offset of the row
|
||||
terrainCopyY * ESM::Land::LAND_SIZE;
|
||||
const size_t xOffset = x * (mLandSize-1);
|
||||
|
||||
memcpy(&terrainData.inputFloat[terrainCopyY*mLandSize],
|
||||
&store->land[1][1]->landData->heights[yOffset + xOffset],
|
||||
mLandSize*sizeof(float));
|
||||
memcpy(&terrainData.inputFloat[terrainCopyY*mLandSize],
|
||||
&land->landData->heights[yOffset + xOffset],
|
||||
mLandSize*sizeof(float));
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
memset(terrainData.inputFloat, 0, mLandSize*mLandSize*sizeof(float));
|
||||
}
|
||||
|
||||
std::map<uint16_t, int> indexes;
|
||||
initTerrainTextures(&terrainData, store,
|
||||
initTerrainTextures(&terrainData, cellX, cellY,
|
||||
x * numTextures, y * numTextures,
|
||||
numTextures, indexes);
|
||||
|
||||
if (mTerrainGroup->getTerrain(terrainX, terrainY) == NULL)
|
||||
if (mTerrainGroup.getTerrain(terrainX, terrainY) == NULL)
|
||||
{
|
||||
mTerrainGroup->defineTerrain(terrainX, terrainY, &terrainData);
|
||||
mTerrainGroup.defineTerrain(terrainX, terrainY, &terrainData);
|
||||
|
||||
mTerrainGroup->loadTerrain(terrainX, terrainY, true);
|
||||
mTerrainGroup.loadTerrain(terrainX, terrainY, true);
|
||||
|
||||
Terrain* terrain = mTerrainGroup->getTerrain(terrainX, terrainY);
|
||||
initTerrainBlendMaps(terrain, store,
|
||||
Terrain* terrain = mTerrainGroup.getTerrain(terrainX, terrainY);
|
||||
initTerrainBlendMaps(terrain,
|
||||
cellX, cellY,
|
||||
x * numTextures, y * numTextures,
|
||||
numTextures,
|
||||
indexes);
|
||||
|
||||
if ( store->land[1][1]->landData->usingColours )
|
||||
if ( land->landData->usingColours )
|
||||
{
|
||||
// disable or enable global colour map (depends on available vertex colours)
|
||||
mActiveProfile->setGlobalColourMapEnabled(true);
|
||||
TexturePtr vertex = getVertexColours(store,
|
||||
TexturePtr vertex = getVertexColours(land,
|
||||
cellX, cellY,
|
||||
x*(mLandSize-1),
|
||||
y*(mLandSize-1),
|
||||
mLandSize);
|
||||
|
@ -177,7 +185,7 @@ namespace MWRender
|
|||
}
|
||||
}
|
||||
|
||||
mTerrainGroup->freeTemporaryResources();
|
||||
mTerrainGroup.freeTemporaryResources();
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------------------------------
|
||||
|
@ -188,8 +196,8 @@ namespace MWRender
|
|||
{
|
||||
for ( int y = 0; y < 2; y++ )
|
||||
{
|
||||
mTerrainGroup->unloadTerrain(store->cell->getGridX() * 2 + x,
|
||||
store->cell->getGridY() * 2 + y);
|
||||
mTerrainGroup.unloadTerrain(store->cell->getGridX() * 2 + x,
|
||||
store->cell->getGridY() * 2 + y);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -197,11 +205,10 @@ namespace MWRender
|
|||
//----------------------------------------------------------------------------------------------
|
||||
|
||||
void TerrainManager::initTerrainTextures(Terrain::ImportData* terrainData,
|
||||
MWWorld::Ptr::CellStore* store,
|
||||
int cellX, int cellY,
|
||||
int fromX, int fromY, int size,
|
||||
std::map<uint16_t, int>& indexes)
|
||||
{
|
||||
assert(store != NULL && "store must be a valid pointer");
|
||||
assert(terrainData != NULL && "Must have valid terrain data");
|
||||
assert(fromX >= 0 && fromY >= 0 &&
|
||||
"Can't get a terrain texture on terrain outside the current cell");
|
||||
|
@ -219,7 +226,7 @@ namespace MWRender
|
|||
{
|
||||
for ( int x = fromX - 1; x < fromX + size + 1; x++ )
|
||||
{
|
||||
ltexIndexes.insert(getLtexIndexAt(store, x, y));
|
||||
ltexIndexes.insert(getLtexIndexAt(cellX, cellY, x, y));
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -244,7 +251,7 @@ namespace MWRender
|
|||
{
|
||||
//NB: All vtex ids are +1 compared to the ltex ids
|
||||
|
||||
assert( (int)store->landTextures->ltex.size() >= (int)ltexIndex - 1 &&
|
||||
assert( (int)mEnvironment.mWorld->getStore().landTexts.getSize() >= (int)ltexIndex - 1 &&
|
||||
"LAND.VTEX must be within the bounds of the LTEX array");
|
||||
|
||||
std::string texture;
|
||||
|
@ -254,7 +261,7 @@ namespace MWRender
|
|||
}
|
||||
else
|
||||
{
|
||||
texture = store->landTextures->ltex[ltexIndex-1].texture;
|
||||
texture = mEnvironment.mWorld->getStore().landTexts.search(ltexIndex-1)->texture;
|
||||
//TODO this is needed due to MWs messed up texture handling
|
||||
texture = texture.substr(0, texture.rfind(".")) + ".dds";
|
||||
}
|
||||
|
@ -280,11 +287,10 @@ namespace MWRender
|
|||
//----------------------------------------------------------------------------------------------
|
||||
|
||||
void TerrainManager::initTerrainBlendMaps(Terrain* terrain,
|
||||
MWWorld::Ptr::CellStore* store,
|
||||
int cellX, int cellY,
|
||||
int fromX, int fromY, int size,
|
||||
const std::map<uint16_t, int>& indexes)
|
||||
{
|
||||
assert(store != NULL && "store must be a valid pointer");
|
||||
assert(terrain != NULL && "Must have valid terrain");
|
||||
assert(fromX >= 0 && fromY >= 0 &&
|
||||
"Can't get a terrain texture on terrain outside the current cell");
|
||||
|
@ -313,7 +319,7 @@ namespace MWRender
|
|||
{
|
||||
for ( int texX = fromX - 1; texX < fromX + size + 1; texX++ )
|
||||
{
|
||||
const uint16_t ltexIndex = getLtexIndexAt(store, texX, texY);
|
||||
const uint16_t ltexIndex = getLtexIndexAt(cellX, cellY, texX, texY);
|
||||
|
||||
//check if it is the base texture (which isn't in the map) and
|
||||
//if it is don't bother altering the blend map for it
|
||||
|
@ -332,8 +338,10 @@ namespace MWRender
|
|||
float* const pBlend = terrain->getLayerBlendMap(layerIndex)
|
||||
->getBlendPointer();
|
||||
|
||||
for ( int y = -1; y < splatSize + 1; y++ ){
|
||||
for ( int x = -1; x < splatSize + 1; x++ ){
|
||||
for ( int y = -1; y < splatSize + 1; y++ )
|
||||
{
|
||||
for ( int x = -1; x < splatSize + 1; x++ )
|
||||
{
|
||||
|
||||
//Note: Y is reversed
|
||||
const int splatY = blendMapSize - 1 - relY * splatSize - y;
|
||||
|
@ -373,7 +381,7 @@ namespace MWRender
|
|||
|
||||
//----------------------------------------------------------------------------------------------
|
||||
|
||||
int TerrainManager::getLtexIndexAt(MWWorld::Ptr::CellStore* store,
|
||||
int TerrainManager::getLtexIndexAt(int cellX, int cellY,
|
||||
int x, int y)
|
||||
{
|
||||
//check texture index falls within the 9 cell bounds
|
||||
|
@ -386,12 +394,6 @@ namespace MWRender
|
|||
y < 2*ESM::Land::LAND_TEXTURE_SIZE &&
|
||||
"Trying to get land textures that are out of bounds");
|
||||
|
||||
assert(store != NULL && "Store pointer must be valid");
|
||||
|
||||
//default center cell is indexed at (1,1)
|
||||
int cellX = 1;
|
||||
int cellY = 1;
|
||||
|
||||
if ( x < 0 )
|
||||
{
|
||||
cellX--;
|
||||
|
@ -414,22 +416,32 @@ namespace MWRender
|
|||
y -= ESM::Land::LAND_TEXTURE_SIZE;
|
||||
}
|
||||
|
||||
return store->land[cellX][cellY]
|
||||
->landData
|
||||
->textures[y * ESM::Land::LAND_TEXTURE_SIZE + x];
|
||||
|
||||
ESM::Land* land = mEnvironment.mWorld->getStore().lands.search(cellX, cellY);
|
||||
if ( land != NULL )
|
||||
{
|
||||
land->loadData();
|
||||
return land->landData
|
||||
->textures[y * ESM::Land::LAND_TEXTURE_SIZE + x];
|
||||
}
|
||||
else
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------------------------------
|
||||
|
||||
TexturePtr TerrainManager::getVertexColours(MWWorld::Ptr::CellStore* store,
|
||||
int fromX, int fromY, int size)
|
||||
TexturePtr TerrainManager::getVertexColours(ESM::Land* land,
|
||||
int cellX, int cellY,
|
||||
int fromX, int fromY, int size)
|
||||
{
|
||||
TextureManager* const texMgr = TextureManager::getSingletonPtr();
|
||||
|
||||
const std::string colourTextureName = "VtexColours_" +
|
||||
boost::lexical_cast<std::string>(store->cell->getGridX()) +
|
||||
boost::lexical_cast<std::string>(cellX) +
|
||||
"_" +
|
||||
boost::lexical_cast<std::string>(store->cell->getGridY()) +
|
||||
boost::lexical_cast<std::string>(cellY) +
|
||||
"_" +
|
||||
boost::lexical_cast<std::string>(fromX) +
|
||||
"_" +
|
||||
|
@ -451,26 +463,42 @@ namespace MWRender
|
|||
const PixelBox& pixelBox = pixelBuffer->getCurrentLock();
|
||||
|
||||
uint8* pDest = static_cast<uint8*>(pixelBox.data);
|
||||
|
||||
const char* const colours = store->land[1][1]->landData->colours;
|
||||
for ( int y = 0; y < size; y++ )
|
||||
|
||||
if ( land != NULL )
|
||||
{
|
||||
for ( int x = 0; x < size; x++ )
|
||||
const char* const colours = land->landData->colours;
|
||||
for ( int y = 0; y < size; y++ )
|
||||
{
|
||||
const size_t colourOffset = (y+fromY)*3*65 + (x+fromX)*3;
|
||||
for ( int x = 0; x < size; x++ )
|
||||
{
|
||||
const size_t colourOffset = (y+fromY)*3*65 + (x+fromX)*3;
|
||||
|
||||
assert( colourOffset >= 0 && colourOffset < 65*65*3 &&
|
||||
"Colour offset is out of the expected bounds of record" );
|
||||
assert( colourOffset < 65*65*3 &&
|
||||
"Colour offset is out of the expected bounds of record" );
|
||||
|
||||
const unsigned char r = colours[colourOffset + 0];
|
||||
const unsigned char g = colours[colourOffset + 1];
|
||||
const unsigned char b = colours[colourOffset + 2];
|
||||
const unsigned char r = colours[colourOffset + 0];
|
||||
const unsigned char g = colours[colourOffset + 1];
|
||||
const unsigned char b = colours[colourOffset + 2];
|
||||
|
||||
//as is the case elsewhere we need to flip the y
|
||||
const size_t imageOffset = (size - 1 - y)*size*4 + x*4;
|
||||
pDest[imageOffset + 0] = b;
|
||||
pDest[imageOffset + 1] = g;
|
||||
pDest[imageOffset + 2] = r;
|
||||
//as is the case elsewhere we need to flip the y
|
||||
const size_t imageOffset = (size - 1 - y)*size*4 + x*4;
|
||||
pDest[imageOffset + 0] = b;
|
||||
pDest[imageOffset + 1] = g;
|
||||
pDest[imageOffset + 2] = r;
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
for ( int y = 0; y < size; y++ )
|
||||
{
|
||||
for ( int x = 0; x < size; x++ )
|
||||
{
|
||||
for ( int k = 0; k < 3; k++ )
|
||||
{
|
||||
*pDest++ = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -2,6 +2,7 @@
|
|||
#define _GAME_RENDER_TERRAIN_H
|
||||
|
||||
#include <OgreTerrain.h>
|
||||
#include <OgreTerrainGroup.h>
|
||||
#include "terrainmaterial.hpp"
|
||||
|
||||
#include "../mwworld/ptr.hpp"
|
||||
|
@ -23,7 +24,7 @@ namespace MWRender{
|
|||
*/
|
||||
class TerrainManager{
|
||||
public:
|
||||
TerrainManager(Ogre::SceneManager*);
|
||||
TerrainManager(Ogre::SceneManager* mgr, const MWWorld::Environment& env);
|
||||
virtual ~TerrainManager();
|
||||
|
||||
void setDiffuse(const Ogre::ColourValue& diffuse);
|
||||
|
@ -32,8 +33,10 @@ namespace MWRender{
|
|||
void cellAdded(MWWorld::Ptr::CellStore* store);
|
||||
void cellRemoved(MWWorld::Ptr::CellStore* store);
|
||||
private:
|
||||
Ogre::TerrainGlobalOptions* mTerrainGlobals;
|
||||
Ogre::TerrainGroup* mTerrainGroup;
|
||||
Ogre::TerrainGlobalOptions mTerrainGlobals;
|
||||
Ogre::TerrainGroup mTerrainGroup;
|
||||
|
||||
const MWWorld::Environment& mEnvironment;
|
||||
|
||||
Ogre::TerrainMaterialGeneratorB::SM2Profile* mActiveProfile;
|
||||
|
||||
|
@ -53,7 +56,8 @@ namespace MWRender{
|
|||
* layer
|
||||
*
|
||||
* @param terrainData the terrain data to setup the textures for
|
||||
* @param store the cell store for the given terrain cell
|
||||
* @param cellX the coord of the cell
|
||||
* @param cellY the coord of the cell
|
||||
* @param fromX the ltex index in the current cell to start making the texture from
|
||||
* @param fromY the ltex index in the current cell to start making the texture from
|
||||
* @param size the size (number of splats) to get
|
||||
|
@ -61,7 +65,7 @@ namespace MWRender{
|
|||
* can be used by initTerrainBlendMaps
|
||||
*/
|
||||
void initTerrainTextures(Ogre::Terrain::ImportData* terrainData,
|
||||
MWWorld::Ptr::CellStore* store,
|
||||
int cellX, int cellY,
|
||||
int fromX, int fromY, int size,
|
||||
std::map<uint16_t, int>& indexes);
|
||||
|
||||
|
@ -69,14 +73,15 @@ namespace MWRender{
|
|||
* Creates the blend (splatting maps) for the given terrain from the ltex data.
|
||||
*
|
||||
* @param terrain the terrain object for the current cell
|
||||
* @param store the cell store for the given terrain cell
|
||||
* @param cellX the coord of the cell
|
||||
* @param cellY the coord of the cell
|
||||
* @param fromX the ltex index in the current cell to start making the texture from
|
||||
* @param fromY the ltex index in the current cell to start making the texture from
|
||||
* @param size the size (number of splats) to get
|
||||
* @param indexes the mapping of ltex to blend map produced by initTerrainTextures
|
||||
*/
|
||||
void initTerrainBlendMaps(Ogre::Terrain* terrain,
|
||||
MWWorld::Ptr::CellStore* store,
|
||||
int cellX, int cellY,
|
||||
int fromX, int fromY, int size,
|
||||
const std::map<uint16_t, int>& indexes);
|
||||
|
||||
|
@ -85,22 +90,25 @@ namespace MWRender{
|
|||
* starts at (0,0). This supports getting values from the surrounding
|
||||
* cells so negative x, y is acceptable
|
||||
*
|
||||
* @param store the cell store for the current cell
|
||||
* @param cellX the coord of the cell
|
||||
* @param cellY the coord of the cell
|
||||
* @param x, y the splat position of the ltex index to get relative to the
|
||||
* first splat of the current cell
|
||||
*/
|
||||
int getLtexIndexAt(MWWorld::Ptr::CellStore* store, int x, int y);
|
||||
int getLtexIndexAt(int cellX, int cellY, int x, int y);
|
||||
|
||||
/**
|
||||
* Due to the fact that Ogre terrain doesn't support vertex colours
|
||||
* we have to generate them manually
|
||||
*
|
||||
* @param store the cell store for the given terrain cell
|
||||
* @param cellX the coord of the cell
|
||||
* @param cellY the coord of the cell
|
||||
* @param fromX the *vertex* index in the current cell to start making texture from
|
||||
* @param fromY the *vertex* index in the current cell to start making the texture from
|
||||
* @param size the size (number of vertexes) to get
|
||||
*/
|
||||
Ogre::TexturePtr getVertexColours(MWWorld::Ptr::CellStore* store,
|
||||
Ogre::TexturePtr getVertexColours(ESM::Land* land,
|
||||
int cellX, int cellY,
|
||||
int fromX, int fromY, int size);
|
||||
};
|
||||
|
||||
|
|
|
@ -4,6 +4,8 @@ namespace ESM
|
|||
{
|
||||
void Land::load(ESMReader &esm)
|
||||
{
|
||||
mEsm = &esm;
|
||||
|
||||
// Get the grid location
|
||||
esm.getSubNameIs("INTV");
|
||||
esm.getSubHeaderIs(8);
|
||||
|
@ -51,7 +53,7 @@ void Land::load(ESMReader &esm)
|
|||
landData = NULL;
|
||||
}
|
||||
|
||||
void Land::loadData(ESMReader &esm)
|
||||
void Land::loadData()
|
||||
{
|
||||
if (dataLoaded)
|
||||
{
|
||||
|
@ -62,17 +64,17 @@ void Land::loadData(ESMReader &esm)
|
|||
|
||||
if (hasData)
|
||||
{
|
||||
esm.restoreContext(context);
|
||||
mEsm->restoreContext(context);
|
||||
|
||||
//esm.getHNExact(landData->normals, sizeof(VNML), "VNML");
|
||||
if (esm.isNextSub("VNML"))
|
||||
if (mEsm->isNextSub("VNML"))
|
||||
{
|
||||
esm.skipHSubSize(12675);
|
||||
mEsm->skipHSubSize(12675);
|
||||
}
|
||||
|
||||
VHGT rawHeights;
|
||||
|
||||
esm.getHNExact(&rawHeights, sizeof(VHGT), "VHGT");
|
||||
mEsm->getHNExact(&rawHeights, sizeof(VHGT), "VHGT");
|
||||
int currentHeightOffset = rawHeights.heightOffset;
|
||||
for (int y = 0; y < LAND_SIZE; y++)
|
||||
{
|
||||
|
@ -87,20 +89,20 @@ void Land::loadData(ESMReader &esm)
|
|||
}
|
||||
}
|
||||
|
||||
if (esm.isNextSub("WNAM"))
|
||||
if (mEsm->isNextSub("WNAM"))
|
||||
{
|
||||
esm.skipHSubSize(81);
|
||||
mEsm->skipHSubSize(81);
|
||||
}
|
||||
if (esm.isNextSub("VCLR"))
|
||||
if (mEsm->isNextSub("VCLR"))
|
||||
{
|
||||
landData->usingColours = true;
|
||||
esm.getHExact(&landData->colours, 3*LAND_NUM_VERTS);
|
||||
mEsm->getHExact(&landData->colours, 3*LAND_NUM_VERTS);
|
||||
}else{
|
||||
landData->usingColours = false;
|
||||
}
|
||||
//TODO fix magic numbers
|
||||
uint16_t vtex[512];
|
||||
esm.getHNExact(&vtex, 512, "VTEX");
|
||||
mEsm->getHNExact(&vtex, 512, "VTEX");
|
||||
|
||||
int readPos = 0; //bit ugly, but it works
|
||||
for ( int y1 = 0; y1 < 4; y1++ )
|
||||
|
|
|
@ -17,6 +17,7 @@ struct Land
|
|||
|
||||
// File context. This allows the ESM reader to be 'reset' to this
|
||||
// location later when we are ready to load the full data set.
|
||||
ESMReader* mEsm;
|
||||
ESM_Context context;
|
||||
|
||||
bool hasData;
|
||||
|
@ -70,7 +71,7 @@ struct Land
|
|||
/**
|
||||
* Actually loads data
|
||||
*/
|
||||
void loadData(ESMReader &esm);
|
||||
void loadData();
|
||||
|
||||
/**
|
||||
* Frees memory allocated for land data
|
||||
|
|
|
@ -124,9 +124,6 @@ namespace ESMS
|
|||
CellRefList<Static, D> statics;
|
||||
CellRefList<Weapon, D> weapons;
|
||||
|
||||
const Land* land[3][3];
|
||||
const LTexList* landTextures;
|
||||
|
||||
void load (const ESMStore &store, ESMReader &esm)
|
||||
{
|
||||
if (mState!=State_Loaded)
|
||||
|
@ -138,21 +135,6 @@ namespace ESMS
|
|||
|
||||
loadRefs (store, esm);
|
||||
|
||||
if ( ! (cell->data.flags & ESM::Cell::Interior) )
|
||||
{
|
||||
for ( size_t x = 0; x < 3; x++ )
|
||||
{
|
||||
for ( size_t y = 0; y < 3; y++ )
|
||||
{
|
||||
land[x][y] = loadTerrain(cell->data.gridX + x - 1,
|
||||
cell->data.gridY + y - 1,
|
||||
store,
|
||||
esm);
|
||||
}
|
||||
}
|
||||
landTextures = &store.landTexts;
|
||||
}
|
||||
|
||||
mState = State_Loaded;
|
||||
}
|
||||
}
|
||||
|
@ -198,24 +180,6 @@ namespace ESMS
|
|||
|
||||
private:
|
||||
|
||||
Land* loadTerrain(int X, int Y, const ESMStore &store, ESMReader &esm)
|
||||
{
|
||||
// load terrain
|
||||
Land *land = store.lands.search(X, Y);
|
||||
if (land != NULL)
|
||||
{
|
||||
land->loadData(esm);
|
||||
}
|
||||
|
||||
return land;
|
||||
}
|
||||
|
||||
void unloadTerrain(int X, int Y, const ESMStore &store) {
|
||||
assert (false &&
|
||||
"This function is not implemented due to the fact that we now store overlapping land blocks so" &&
|
||||
"we cannot be sure that the land segment is not being used by another CellStore");
|
||||
}
|
||||
|
||||
template<class Functor, class List>
|
||||
bool forEachImp (Functor& functor, List& list)
|
||||
{
|
||||
|
|
|
@ -201,15 +201,21 @@ namespace ESMS
|
|||
|
||||
// TODO: For multiple ESM/ESP files we need one list per file.
|
||||
std::vector<LandTexture> ltex;
|
||||
int count;
|
||||
|
||||
LTexList() : count(0)
|
||||
LTexList()
|
||||
{
|
||||
// More than enough to hold Morrowind.esm.
|
||||
ltex.reserve(128);
|
||||
}
|
||||
|
||||
int getSize() { return count; }
|
||||
const LandTexture* search(size_t index) const
|
||||
{
|
||||
assert(index < ltex.size());
|
||||
return <ex.at(index);
|
||||
}
|
||||
|
||||
int getSize() { return ltex.size(); }
|
||||
int getSize() const { return ltex.size(); }
|
||||
|
||||
virtual void listIdentifier (std::vector<std::string>& identifier) const {}
|
||||
|
||||
|
@ -233,12 +239,18 @@ namespace ESMS
|
|||
*/
|
||||
struct LandList : RecList
|
||||
{
|
||||
virtual ~LandList() {}
|
||||
virtual ~LandList()
|
||||
{
|
||||
for ( LandMap::iterator itr = lands.begin(); itr != lands.end(); ++itr )
|
||||
{
|
||||
delete itr->second;
|
||||
}
|
||||
}
|
||||
|
||||
// Map containing all landscapes
|
||||
typedef std::map<int, Land*> LandsCol;
|
||||
typedef std::map<int, LandsCol> Lands;
|
||||
Lands lands;
|
||||
typedef std::pair<int, int> LandCoord;
|
||||
typedef std::map<LandCoord, Land*> LandMap;
|
||||
LandMap lands;
|
||||
|
||||
int count;
|
||||
LandList() : count(0) {}
|
||||
|
@ -249,15 +261,13 @@ namespace ESMS
|
|||
// Find land for the given coordinates. Return null if no data.
|
||||
Land *search(int x, int y) const
|
||||
{
|
||||
Lands::const_iterator it = lands.find(x);
|
||||
if(it==lands.end())
|
||||
LandMap::const_iterator itr = lands.find(std::make_pair<int, int>(x, y));
|
||||
if ( itr == lands.end() )
|
||||
{
|
||||
return NULL;
|
||||
}
|
||||
|
||||
LandsCol::const_iterator it2 = it->second.find(y);
|
||||
if(it2 == it->second.end())
|
||||
return NULL;
|
||||
|
||||
return it2->second;
|
||||
return itr->second;
|
||||
}
|
||||
|
||||
void load(ESMReader &esm, const std::string &id)
|
||||
|
@ -266,11 +276,11 @@ namespace ESMS
|
|||
|
||||
// Create the structure and load it. This actually skips the
|
||||
// landscape data and remembers the file position for later.
|
||||
Land *land = new Land;
|
||||
Land *land = new Land();
|
||||
land->load(esm);
|
||||
|
||||
// Store the structure
|
||||
lands[land->X][land->Y] = land;
|
||||
lands[std::make_pair<int, int>(land->X, land->Y)] = land;
|
||||
}
|
||||
};
|
||||
|
||||
|
|
Loading…
Reference in a new issue