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@ -2118,7 +2118,9 @@ namespace MWWorld
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pos.z() += heightRatio*2*mPhysics->getRenderingHalfExtents(object).z();
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pos.z() += heightRatio*2*mPhysics->getRenderingHalfExtents(object).z();
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return isUnderwater(object.getCell(), pos);
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const CellStore *currCell = object.isInCell() ? object.getCell() : NULL; // currCell == NULL should only happen for player, during initial startup
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return isUnderwater(currCell, pos);
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}
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}
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bool World::isUnderwater(const MWWorld::CellStore* cell, const osg::Vec3f &pos) const
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bool World::isUnderwater(const MWWorld::CellStore* cell, const osg::Vec3f &pos) const
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