Use mRange to check spell range instead of mArea.

0.6.1
Andrei Kortunov 8 years ago
parent 9fdfb2a83f
commit 87939bf3b1

@ -889,7 +889,7 @@ namespace MWMechanics
for (std::vector<ESM::ENAMstruct>::const_iterator effectIt = for (std::vector<ESM::ENAMstruct>::const_iterator effectIt =
spell->mEffects.mList.begin(); effectIt != spell->mEffects.mList.end(); ++effectIt) spell->mEffects.mList.begin(); effectIt != spell->mEffects.mList.end(); ++effectIt)
{ {
if (effectIt->mArea == ESM::RT_Target) if (effectIt->mRange == ESM::RT_Target)
{ {
const ESM::MagicEffect* effect = MWBase::Environment::get().getWorld()->getStore().get<ESM::MagicEffect>().find(effectIt->mEffectID); const ESM::MagicEffect* effect = MWBase::Environment::get().getWorld()->getStore().get<ESM::MagicEffect>().find(effectIt->mEffectID);
dist = effect->mData.mSpeed; dist = effect->mData.mSpeed;
@ -906,7 +906,7 @@ namespace MWMechanics
for (std::vector<ESM::ENAMstruct>::const_iterator effectIt = for (std::vector<ESM::ENAMstruct>::const_iterator effectIt =
ench->mEffects.mList.begin(); effectIt != ench->mEffects.mList.end(); ++effectIt) ench->mEffects.mList.begin(); effectIt != ench->mEffects.mList.end(); ++effectIt)
{ {
if (effectIt->mArea == ESM::RT_Target) if (effectIt->mRange == ESM::RT_Target)
{ {
const ESM::MagicEffect* effect = MWBase::Environment::get().getWorld()->getStore().get<ESM::MagicEffect>().find(effectIt->mEffectID); const ESM::MagicEffect* effect = MWBase::Environment::get().getWorld()->getStore().get<ESM::MagicEffect>().find(effectIt->mEffectID);
dist = effect->mData.mSpeed; dist = effect->mData.mSpeed;
@ -1029,7 +1029,7 @@ namespace MWMechanics
for (std::vector<ESM::ENAMstruct>::const_iterator effectIt = for (std::vector<ESM::ENAMstruct>::const_iterator effectIt =
spell->mEffects.mList.begin(); effectIt != spell->mEffects.mList.end(); ++effectIt) spell->mEffects.mList.begin(); effectIt != spell->mEffects.mList.end(); ++effectIt)
{ {
if (effectIt->mArea == ESM::RT_Target) if (effectIt->mRange == ESM::RT_Target)
{ {
if (!MWBase::Environment::get().getWorld()->isSwimming(enemy)) if (!MWBase::Environment::get().getWorld()->isSwimming(enemy))
mult = fAIRangeMagicSpellMult; mult = fAIRangeMagicSpellMult;

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