[General] Change type of MpNum to "unsigned int"

0.6.3
Koncord 7 years ago
parent 779f2a564d
commit 895634cd16

@ -25,7 +25,7 @@ namespace MWWorld
Get the mMpNum (unique multiplayer reference number) of a CellRef Get the mMpNum (unique multiplayer reference number) of a CellRef
*/ */
int CellRef::getMpNum() const unsigned int CellRef::getMpNum() const
{ {
return mCellRef.mMpNum; return mCellRef.mMpNum;
} }
@ -38,7 +38,7 @@ namespace MWWorld
Set the mMpNum (unique multiplayer reference number) of a CellRef Set the mMpNum (unique multiplayer reference number) of a CellRef
*/ */
void CellRef::setMpNum(int index) void CellRef::setMpNum(unsigned int index)
{ {
mCellRef.mMpNum = index; mCellRef.mMpNum = index;
} }

@ -33,7 +33,7 @@ namespace MWWorld
Get the mMpNum (unique multiplayer reference number) of a CellRef Get the mMpNum (unique multiplayer reference number) of a CellRef
*/ */
int getMpNum() const; unsigned int getMpNum() const;
/* /*
End of tes3mp addition End of tes3mp addition
*/ */
@ -43,7 +43,7 @@ namespace MWWorld
Set the mMpNum (unique multiplayer reference number) of a CellRef Set the mMpNum (unique multiplayer reference number) of a CellRef
*/ */
void setMpNum(int index); void setMpNum(unsigned int index);
/* /*
End of tes3mp addition End of tes3mp addition
*/ */

@ -43,7 +43,7 @@ namespace ESM
Keep track of a multiplayer-only number unique to this object Keep track of a multiplayer-only number unique to this object
*/ */
int mMpNum; unsigned int mMpNum;
/* /*
End of tes3mp addition End of tes3mp addition
*/ */

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