forked from teamnwah/openmw-tes3coop
Fix filtering bug
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57fd18b161
commit
8f6d4fb3e0
1 changed files with 6 additions and 3 deletions
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@ -12,6 +12,8 @@
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#include <osgAnimation/BoneMapVisitor>
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#include <osgAnimation/Skeleton>
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#include <components/misc/stringops.hpp>
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#include "visitor.hpp"
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namespace SceneUtil
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@ -110,13 +112,14 @@ namespace SceneUtil
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public:
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FilterVisitor(const std::string& filter)
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: osg::NodeVisitor(TRAVERSE_ALL_CHILDREN)
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, mFilter(filter)
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, mFilter(Misc::StringUtils::lowerCase(filter))
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{
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}
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virtual void apply(osg::Geode &node)
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{
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if (node.getName().find(mFilter) == std::string::npos)
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std::string lowerName = Misc::StringUtils::lowerCase(node.getName());
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if (lowerName.find(mFilter) == std::string::npos)
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{
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mToRemove.push_back(&node);
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}
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@ -133,7 +136,7 @@ namespace SceneUtil
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private:
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std::vector<osg::Geode*> mToRemove;
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const std::string& mFilter;
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std::string mFilter;
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};
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osg::ref_ptr<osg::Node> attach(osg::ref_ptr<osg::Node> toAttach, osg::Node *master, const std::string &filter, const std::string &attachNode)
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