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@ -120,15 +120,15 @@ public:
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{"OnPlayerDeath", Function<void, unsigned short>()},
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{"OnPlayerResurrect", Function<void, unsigned short>()},
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{"OnPlayerCellChange", Function<void, unsigned short>()},
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{"OnPlayerAttributesChange", Function<void, unsigned short>()},
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{"OnPlayerSkillsChange", Function<void, unsigned short>()},
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{"OnPlayerLevelChange", Function<void, unsigned short>()},
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{"OnPlayerBountyChange", Function<void, unsigned short>()},
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{"OnPlayerEquipmentChange", Function<void, unsigned short>()},
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{"OnPlayerInventoryChange", Function<void, unsigned short>()},
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{"OnPlayerJournalChange", Function<void, unsigned short>()},
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{"OnPlayerFactionChange", Function<void, unsigned short>()},
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{"OnPlayerSpellbookChange", Function<void, unsigned short>()},
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{"OnPlayerAttribute", Function<void, unsigned short>()},
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{"OnPlayerSkill", Function<void, unsigned short>()},
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{"OnPlayerLevel", Function<void, unsigned short>()},
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{"OnPlayerBounty", Function<void, unsigned short>()},
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{"OnPlayerEquipment", Function<void, unsigned short>()},
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{"OnPlayerInventory", Function<void, unsigned short>()},
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{"OnPlayerJournal", Function<void, unsigned short>()},
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{"OnPlayerFaction", Function<void, unsigned short>()},
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{"OnPlayerSpellbook", Function<void, unsigned short>()},
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{"OnCellLoad", Function<void, unsigned short, const char*>()},
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{"OnCellUnload", Function<void, unsigned short, const char*>()},
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{"OnCellDeletion", Function<void, const char*>()},
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