Merge pull request #1296 from akortunov/jumpfatiguefix

Fixed jump fatigue loss formula (bug #3843)
0.6.1
MiroslavR 8 years ago committed by GitHub
commit 98daf4f043

@ -1753,7 +1753,7 @@ void CharacterController::update(float duration)
float normalizedEncumbrance = mPtr.getClass().getNormalizedEncumbrance(mPtr);
if (normalizedEncumbrance > 1)
normalizedEncumbrance = 1;
const float fatigueDecrease = fatigueJumpBase + (1 - normalizedEncumbrance) * fatigueJumpMult;
const float fatigueDecrease = fatigueJumpBase + normalizedEncumbrance * fatigueJumpMult;
if (!godmode)
{

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